Merge pull request #385 from Sharkmare/patch-12

Going Clown Mode
This commit is contained in:
Vollybally
2019-02-13 16:14:04 -05:00
committed by GitHub
@@ -193,7 +193,22 @@ mob/living/simple_animal/synx/PunchTarget()
M.adjustToxLoss(-0.2) //HELP ITS MAULING ME!
M.adjustFireLoss(-0.2) //huh this mauling aint so bad
M.adjustHalLoss(10) //OH MY GOD END MY PAIN NOW WHO MADE THIS SIMULATION
/datum/reagent/inaprovaline/synxchem/clown
name = "HONK"
description = "HONK"
id = "clownsynxchem"
metabolism = REM * 0.5
color = "#FFFFFF"
overdose = REAGENTS_OVERDOSE * 200
/datum/reagent/inaprovaline/synxchem/clown/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.adjustToxLoss(0.01)
playsound(M.loc, 'sound/items/bikehorn.ogg', 50, 1)
var/location = get_turf(M)
new /obj/item/weapon/bikehorn(location)
M.custom_pain("You suddenly cough up a bikehorn!",60)
/datum/reagent/inaprovaline/synxchem/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien != IS_DIONA)
if(prob(5))
@@ -224,6 +239,9 @@ mob/living/simple_animal/synx/PunchTarget()
/datum/reagent/inaprovaline/synxchem/holo/overdose(var/mob/living/carbon/M, var/alien, var/removed)
return
/datum/reagent/inaprovaline/synxchem/clown/overdose(var/mob/living/carbon/M, var/alien, var/removed)
return
//////////////////////////////////////////////////////////////////////////////////////
///////////////////////////// PASSIVE POWERS!!!! /////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
@@ -364,10 +382,9 @@ mob/living/simple_animal/synx/PunchTarget()
vore_bump_chance = 0 //lowered bump chance
vore_escape_chance = 30 //Much higher escape chance.. it's a hologram.
swallowTime = 10 SECONDS //Much more time to run
contents = list("/datum/seed/hardlightseed/typesx") //Dont read this.
/mob/living/simple_animal/retaliate/synx/pet/holo/New()
set_light(2, 2, "#00FFFF") //hologram lighting
set_light() //hologram lighting
/mob/living/simple_animal/retaliate/synx/pet/greed
@@ -402,6 +419,28 @@ mob/living/simple_animal/synx/PunchTarget()
//Vore Section
vore_capacity = 2
/mob/living/simple_animal/retaliate/synx/pet/clown
hostile = 1
poison_chance = 100
poison_type = "clownsynxchem" //unlike synxchem this one HONKS
name = "Inflatable Clown Synx"
desc = "Honk!, made this here with all the fun on in the booth. At the gate outside, when they pull up, they get me loose. Yeah, Jump Out Clowns, that's Clown gang, hoppin' out tiny cars. This shit way too funny, when we pull up give them the honk hard!"
icon_state = "synx_pet_rainbow"
icon_living = "synx_pet_rainbow"
//icon_dead = "synx_hardlight_dead"
icon_gib = null
faction = "Clown"
melee_damage_lower = 0
melee_damage_upper = 0
environment_smash = 0
destroy_surroundings = 0
//Vore Section
vore_default_mode = DM_HEAL
vore_capacity = 10
vore_digest_chance = 0
vore_pounce_chance = 1 //MAKE THEM HONK
vore_bump_chance = 0 //lowered bump chance
vore_escape_chance = 100 //Much higher escape chance.. it's a hologram.
////////////////////////////////////////
////////////////SYNX SPAWNER////////////