From 9b7571989fd945f314e25f77d8b015f81f135fd9 Mon Sep 17 00:00:00 2001 From: Sharkmare <34294231+Sharkmare@users.noreply.github.com> Date: Fri, 22 Feb 2019 08:38:57 +0100 Subject: [PATCH] RIG override unification A file containing rig/override To document every single icon override in a singular file. override will also be the Prototype module for mechanical fursuits. Basically this is a paper thin RIG --- .../clothing/spacesuits/rig/rig_unify_ch.dm | 46 +++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 code/modules/clothing/spacesuits/rig/rig_unify_ch.dm diff --git a/code/modules/clothing/spacesuits/rig/rig_unify_ch.dm b/code/modules/clothing/spacesuits/rig/rig_unify_ch.dm new file mode 100644 index 0000000000..3104663748 --- /dev/null +++ b/code/modules/clothing/spacesuits/rig/rig_unify_ch.dm @@ -0,0 +1,46 @@ +//This file will attempt to implement multiple overrides in a single file +//BAsicly the module look, the seperate part designs etc will all be design in here +//All sprites are going to go into a new DMI seperate from other RIGs +//This will be the groundwork for mechanical Fursuits + +/obj/item/weapon/rig/override + name = "override control module" + desc = "A Prototype suit not made for space, not made for combat, basically an expensive toy." + icon = 'icons/obj/rig_override_modules.dmi' //the look of the module itself + icon_state = "override_rig" + suit_type = "override suit" + //REEEEMOVE ARMOR + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) //this will be purely cosmetic + emp_protection = 0 //No ARMOR + //TYPES + chest_type = /obj/item/clothing/suit/space/rig/override + helm_type = /obj/item/clothing/head/helmet/space/rig/override + boot_type = /obj/item/clothing/shoes/magboots/rig/override + glove_type = /obj/item/clothing/gloves/gauntlets/rig/override + cell_type = /obj/item/weapon/cell/high/hightech //implementing special cell override + //var/air_type = /obj/item/weapon/tank/oxygen + airtight = 0 //not airtight, nope + seal_delay = 5 //totally not based on the hacker suit + slowdown = 0 + offline_slowdown = 0 + //modular setup + req_access = list() + initial_modules = list() + +/obj/item/clothing/suit/space/rig/override + icon_state = "override_rig_suit" //this is experimental + name = "suit" + breach_threshold = 0 + +/obj/item/clothing/head/helmet/space/rig/override + icon_state = "override_rig_hood" //this is experimental + name = "hood" + +/obj/item/clothing/shoes/magboots/rig/override + icon_state = "override_rig_boots" //this is experimental + name = "shoes" + step_volume_mod = 1 + +/obj/item/clothing/gloves/gauntlets/rig/override + icon_state = "override_rig_gauntlets" //this is experimental + name = "gloves"