diff --git a/code/modules/mob/living/simple_animal/animals/tomato.dm b/code/modules/mob/living/simple_animal/animals/tomato.dm index 640d08d382..1e1f9007f1 100644 --- a/code/modules/mob/living/simple_animal/animals/tomato.dm +++ b/code/modules/mob/living/simple_animal/animals/tomato.dm @@ -35,8 +35,8 @@ faction = "plants" intelligence_level = SA_PLANT - maxHealth = 100 - health = 100 + maxHealth = 50 + health = 50 meat_type = null //Mob icon/appearance settings @@ -52,7 +52,7 @@ //Vore stuff vore_active = 1 vore_capacity = 1 - vore_pounce_chance = 80 + vore_pounce_chance = 10 vore_standing_too = 1 vore_ignores_undigestable = 0 vore_default_mode = DM_DIGEST @@ -66,9 +66,9 @@ wander = 0 // Does the mob wander around when idle? wander_distance = 0 // How far the mob will wander before going home (assuming they are allowed to do that) returns_home = 1 // Mob knows how to return to wherever it started - turns_per_move = 1 // How many life() cycles to wait between each wander mov? + turns_per_move = 4 // How many life() cycles to wait between each wander mov? stop_when_pulled = 0 // When set to 1 this stops the animal from moving when someone is pulling it. - follow_dist = 2 // Distance the mob tries to follow a friend + follow_dist = 0 // Distance the mob tries to follow a friend speed = 4 // Higher speed is slower, negative speed is faster. //Talk/Emote stuff @@ -94,7 +94,7 @@ //Melee behaviour melee_damage_lower = 1 // Lower bound of randomized melee damage - melee_damage_upper = 5 // Upper bound of randomized melee damage + melee_damage_upper = 25 // Upper bound of randomized melee damage attacktext = list("chomped","bit","hompfed","crunched","cronched") // "You are [attacktext] by the mob!" friendly = list("nuzzles") // "The mob [friendly] the person." //attack_sound = null // Sound to play when I attack @@ -102,8 +102,8 @@ melee_miss_chance = 1 // percent chance to miss a melee attack. melee_attack_minDelay = 5 // How long between attacks at least melee_attack_maxDelay = 20 // How long between attacks at most - attack_armor_type = "melee" // What armor does this check? - attack_armor_pen = 100 // How much armor pen this attack has. + attack_armor_type = "bio" // What armor does this check? + attack_armor_pen = 50 // How much armor pen this attack has. attack_sharp = 1 // Is the attack sharp? attack_edge = 0 // Does the attack have an edge? @@ -111,7 +111,7 @@ show_stat_health = 1 // Does the percentage health show in the stat panel for the mob ai_inactive = 0 // Set to 1 to turn off most AI actions has_hands = 1 // Set to 1 to enable the use of hands and the hands hud - humanoid_hands = 0 // Can a player in this mob use things like guns or AI cards? + humanoid_hands = 1 // Can a player in this mob use things like guns or AI cards? //hand_form = "hands" // Used in IsHumanoidToolUser. 'Your X are not fit-'. //hud_gears // Slots to show on the hud (typically none) //ui_icons // Icon file path to use for the HUD, otherwise generic icons are used @@ -123,9 +123,10 @@ /mob/living/simple_animal/hostile/piranhaplant/spitter //might snatch the code for that uranium ray for this since it should poison name = "Piranha Spitter" + attack_armor_pen = 0 //Attack ranged settings. ranged = 1 // Do I attack at range? - shoot_range = 5 // How far away do I start shooting from? + shoot_range = 6 // How far away do I start shooting from? view_range = 5 //More range, more hurt, more... plant? rapid = 1 // Three-round-burst fire mode firing_lines = 0 // Avoids shooting allies @@ -166,14 +167,14 @@ B.vore_verb = "chomp up" B.name = "stomach" B.desc = "You're pulled into the tight stomach of the plant. The walls knead weakly around you, coating you in thick, viscous fluids that cling to your body, that soon starts to tingle and burn..." - B.digest_burn = 3 - B.digest_brute = 3 + B.digest_burn = 0 + B.digest_brute = 12 /mob/living/simple_animal/hostile/piranhaplant/pitcher name = "Pitcher Plant" desc = "It's a plant! How pretty" tt_desc = "Brig Flower" - maxHealth = 500 //starts with 100 + maxHealth = 500 //starts with 50 /mob/living/simple_animal/hostile/piranhaplant/pitcher/Life() ..()