Polaris sync

This commit is contained in:
killer653
2016-12-27 08:21:55 -05:00
30 changed files with 1280 additions and 911 deletions
@@ -0,0 +1,19 @@
//50-stacks as their own type was too buggy, we're doing it a different way
/obj/fiftyspawner //this doesn't need to do anything but make the stack and die so it's light
name = "50-stack spawner"
desc = "This item spawns stack of 50 of a given material."
icon = 'icons/misc/mark.dmi'
icon_state = "x4"
var/material = ""
/obj/fiftyspawner/New()
//spawns the 50-stack and qdels self
..()
var/obj_path = text2path("/obj/item/stack/[material]")
var/obj/item/stack/M = new obj_path(src.loc)
M.amount = M.max_amount //some stuff spawns with 60, we're still calling it fifty
qdel(src)
/obj/fiftyspawner/rods
name = "stack of rods" //this needs to be defined for cargo
material = "rods"
-3
View File
@@ -13,9 +13,6 @@
max_amount = 60
attack_verb = list("hit", "bludgeoned", "whacked")
/obj/item/stack/rods/fifty //Calling this path still fifty because sixty is confusing
amount = 60
/obj/item/stack/rods/cyborg
name = "metal rod synthesizer"
desc = "A device that makes metal rods."
@@ -0,0 +1,49 @@
//see /code/modules/materials/fifty_stacks.dm for how this stuff works
/obj/fiftyspawner/grass
name = "stack of grass"
material = "tile/grass"
/obj/fiftyspawner/wood
name = "stack of wood"
material = "tile/wood"
/obj/fiftyspawner/carpet
name = "stack of carpet"
material = "tile/carpet"
/obj/fiftyspawner/bluecarpet
name = "stack of blue carpet"
material = "tile/carpet/blue"
/obj/fiftyspawner/floor
name = "stack of floor tiles"
material = "tile/floor"
/obj/fiftyspawner/floor_red
name = "stack of red floor tiles"
material = "tile/floor_red"
/obj/fiftyspawner/floor_steel
name = "stack of steel floor tiles"
material = "tile/floor_steel"
/obj/fiftyspawner/floor_white
name = "stack of white floor tiles"
material = "tile/floor_white"
/obj/fiftyspawner/floor_yellow
name = "stack of yellow floor tiles"
material = "tile/floor_yellow"
/obj/fiftyspawner/floor_dark
name = "stack of dark floor tiles"
material = "tile/floor_dark"
/obj/fiftyspawner/floor_freezer
name = "stack of freezer tiles"
material = "tile/floor_freezer"
/obj/fiftyspawner/linoleum
name = "stack of linoleum tiles"
material = "tile/linoleum"
@@ -6,6 +6,8 @@
* Carpet
* Blue Carpet
* Linoleum
*
* Put your stuff in fifty_stacks_tiles.dm as well.
*/
/obj/item/stack/tile
@@ -76,18 +78,12 @@
throw_range = 20
flags = 0
/obj/item/stack/tile/carpet/fifty
amount = 50
/obj/item/stack/tile/carpet/blue
name = "blue carpet"
singular_name = "blue carpet"
desc = "A piece of blue carpet. It is the same size as a normal floor tile!"
icon_state = "tile-bluecarpet"
/obj/item/stack/tile/carpet/blue/fifty
amount = 50
/obj/item/stack/tile/floor
name = "floor tile"
singular_name = "floor tile"
@@ -100,63 +96,42 @@
throw_range = 20
flags = CONDUCT
/obj/item/stack/tile/floor/fifty
amount = 50
/obj/item/stack/tile/floor_red
name = "red floor tile"
singular_name = "red floor tile"
color = COLOR_RED_GRAY
icon_state = "tile_white"
/obj/item/stack/tile/floor_red/fifty
amount = 50
/obj/item/stack/tile/floor_steel
name = "steel floor tile"
singular_name = "steel floor tile"
icon_state = "tile_steel"
matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4)
/obj/item/stack/tile/floor_steel/fifty
amount = 50
/obj/item/stack/tile/floor_white
name = "white floor tile"
singular_name = "white floor tile"
icon_state = "tile_white"
matter = list("plastic" = SHEET_MATERIAL_AMOUNT / 4)
/obj/item/stack/tile/floor_white/fifty
amount = 50
/obj/item/stack/tile/floor_yellow
name = "yellow floor tile"
singular_name = "yellow floor tile"
color = COLOR_BROWN
icon_state = "tile_white"
/obj/item/stack/tile/floor_yellow/fifty
amount = 50
/obj/item/stack/tile/floor_dark
name = "dark floor tile"
singular_name = "dark floor tile"
icon_state = "fr_tile"
matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4)
/obj/item/stack/tile/floor_dark/fifty
amount = 50
/obj/item/stack/tile/floor_freezer
name = "freezer floor tile"
singular_name = "freezer floor tile"
icon_state = "tile_freezer"
matter = list("plastic" = SHEET_MATERIAL_AMOUNT / 4)
/obj/item/stack/tile/foor_freezer/fifty
amount = 50
/obj/item/stack/tile/floor/cyborg
name = "floor tile synthesizer"
desc = "A device that makes floor tiles."
@@ -176,7 +151,4 @@
throwforce = 1.0
throw_speed = 5
throw_range = 20
flags = 0
/obj/item/stack/tile/linoleum/fifty
amount = 50
flags = 0