From 9cac16375adbdbffa68233fff0ee12390e063995 Mon Sep 17 00:00:00 2001 From: Ketrai Date: Mon, 2 Apr 2018 12:19:26 +0200 Subject: [PATCH] Nerfs solargrub drain speed. Due to the lack of saturation in the moderate event container, solargrubs show up way too frequently, and changing the frequency doesn't help. The container has to pick. This change will just bump the drain speed down so severely, that if you kill one or two grubs, the station should barely feel the impact anymore. As opposed to having to kill 4/5 grubs on average. Gradual nerfs seem logical, as grubs get more and mroe of a day-to-day experience, and most people know about them now. Time to stop the witch hunting for those annoying grubs :p --- code/modules/mob/living/simple_animal/vore/solargrub.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/simple_animal/vore/solargrub.dm b/code/modules/mob/living/simple_animal/vore/solargrub.dm index 2c7d518e1f..3bf8f8961d 100644 --- a/code/modules/mob/living/simple_animal/vore/solargrub.dm +++ b/code/modules/mob/living/simple_animal/vore/solargrub.dm @@ -78,7 +78,7 @@ List of things solar grubs should be able to do: anchored = 1 PN = attached.powernet PN.draw_power(150000) - var/apc_drain_rate = 4000 //5000 seems a bit high, knocking it down to 4000 + var/apc_drain_rate = 750 //5000 seems a bit high, knocking it down to 4000 for(var/obj/machinery/power/terminal/T in PN.nodes) if(istype(T.master, /obj/machinery/power/apc)) var/obj/machinery/power/apc/A = T.master @@ -116,4 +116,4 @@ List of things solar grubs should be able to do: . = ..() if(. == 0 && !is_dead()) set_light(2.5, 1, COLOR_YELLOW) - return 1 \ No newline at end of file + return 1