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Update tomato.dm
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@@ -94,7 +94,7 @@
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//Melee behaviour
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melee_damage_lower = 1 // Lower bound of randomized melee damage
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melee_damage_upper = 10 // Upper bound of randomized melee damage
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melee_damage_upper = 25 // Upper bound of randomized melee damage
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attacktext = list("chomped","bit","hompfed","crunched","cronched") // "You are [attacktext] by the mob!"
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friendly = list("nuzzles") // "The mob [friendly] the person."
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//attack_sound = null // Sound to play when I attack
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