diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm index 022366c865..b0f19c3ba3 100644 --- a/code/game/gamemodes/changeling/changeling_powers.dm +++ b/code/game/gamemodes/changeling/changeling_powers.dm @@ -23,6 +23,7 @@ var/global/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","E var/recursive_enhancement = 0 //Used to power up other abilities from the ling power with the same name. var/list/purchased_powers_history = list() //Used for round-end report, includes respec uses too. var/last_shriek = null // world.time when the ling last used a shriek. + var/next_escape = 0 // world.time when the ling can next use Escape Restraints /datum/changeling/New(var/gender=FEMALE) ..() diff --git a/code/game/gamemodes/changeling/powers/escape_restraints.dm b/code/game/gamemodes/changeling/powers/escape_restraints.dm new file mode 100644 index 0000000000..4e6ed4e5cf --- /dev/null +++ b/code/game/gamemodes/changeling/powers/escape_restraints.dm @@ -0,0 +1,63 @@ +/datum/power/changeling/escape_restraints + name = "Escape Restraints" + desc = "We evolve more complex joints" + helptext = "We can instantly escape from most restraints and bindings, but we cannot do it often." + enhancedtext = "More frequent escapes." + ability_icon_state = "ling_escape_restraints" + genomecost = 2 + verbpath = /mob/proc/changeling_escape_restraints + +//Escape Cuffs. By design this does not escape from straight jackets +/mob/proc/changeling_escape_restraints() + set category = "Changeling" + set name = "Escape Restraints (40)" + set desc = "Removes handcuffs and legcuffs instantly." + + var/escape_cooldown = 5 MINUTES //This is used later to prevent spamming + var/mob/living/carbon/human/C = src + var/datum/changeling/changeling = changeling_power(40,0,100,CONSCIOUS) + if(!changeling) + return 0 + if(world.time < changeling.next_escape) + to_chat(src, "We are still recovering from our last escape...") + return 0 + if(!(C.handcuffed || C.legcuffed)) // No need to waste chems if there's nothing to break out of + to_chat(C, "We are are not restrained in a way we can escape...") + return 0 + + changeling.chem_charges -= 40 + + to_chat(C,"We contort our extremities and slip our cuffs.") + playsound(src, 'sound/effects/blobattack.ogg', 30, 1) + if(C.handcuffed) + var/obj/item/weapon/W = C.handcuffed + C.handcuffed = null + if(C.buckled && C.buckled.buckle_require_restraints) + C.buckled.unbuckle_mob() + C.update_inv_handcuffed() + if (C.client) + C.client.screen -= W + if(W) + W.loc = C.loc + W.dropped(C) + if(W) + W.layer = initial(W.layer) + if(C.legcuffed) + var/obj/item/weapon/W = C.legcuffed + C.legcuffed = null + C.update_inv_legcuffed() + if(C.client) + C.client.screen -= W + if(W) + W.loc = C.loc + W.dropped(C) + if(W) + W.layer = initial(W.layer) + + if(src.mind.changeling.recursive_enhancement) + escape_cooldown *= 0.5 + + changeling.next_escape = world.time + escape_cooldown //And now we set the timer + + feedback_add_details("changeling_powers","ESR") + return 1 \ No newline at end of file diff --git a/icons/mob/screen_spells.dmi b/icons/mob/screen_spells.dmi index 62e3a406d5..2e3aab8545 100644 Binary files a/icons/mob/screen_spells.dmi and b/icons/mob/screen_spells.dmi differ diff --git a/polaris.dme b/polaris.dme index 46ed0fab3d..0c4ebdf186 100644 --- a/polaris.dme +++ b/polaris.dme @@ -402,6 +402,7 @@ #include "code\game\gamemodes\changeling\powers\enfeebling_string.dm" #include "code\game\gamemodes\changeling\powers\engorged_glands.dm" #include "code\game\gamemodes\changeling\powers\epinephrine_overdose.dm" +#include "code\game\gamemodes\changeling\powers\escape_restraints.dm" #include "code\game\gamemodes\changeling\powers\extract_dna_sting.dm" #include "code\game\gamemodes\changeling\powers\fabricate_clothing.dm" #include "code\game\gamemodes\changeling\powers\fake_death.dm"