mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-07-16 01:22:43 +01:00
Infection code improvement WIP
This commit is contained in:
@@ -24,6 +24,19 @@
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/obj/item/organ/internal/brain/digitize()
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replace_self_with(/obj/item/organ/internal/mmi_holder/robot)
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/obj/item/organ/internal/brain/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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//Bacterial meningitis (more of a spine thing but 'brain infection' isn't a common thing)
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if (. >= 1)
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if(prob(1))
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owner.custom_pain("Your neck aches, and feels very stiff!",0)
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if (. >= 2)
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if(prob(1))
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owner.custom_pain("Your feel very dizzy for a moment!",0)
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owner.confused = max(owner.confused, 2)
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/obj/item/organ/internal/brain/proc/replace_self_with(replace_path)
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var/mob/living/carbon/human/tmp_owner = owner
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qdel(src)
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@@ -67,9 +67,22 @@
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/obj/item/organ/internal/eyes/process() //Eye damage replaces the old eye_stat var.
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..()
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if(!owner)
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return
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if(!owner) return
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if(is_bruised())
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owner.eye_blurry = 20
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if(is_broken())
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owner.eye_blind = 20
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owner.eye_blind = 20
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/obj/item/organ/internal/eyes/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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//Conjunctivitis
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if (. >= 1)
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if(prob(1))
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owner.custom_pain("The corners of your eyes itch! It's quite frustrating.",0)
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if (. >= 2)
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if(prob(1))
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owner.custom_pain("Your eyes are watering, making it harder to see clearly for a moment.",1)
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owner.eye_blurry += 10
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@@ -5,4 +5,18 @@
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icon_state = "heart-on"
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organ_tag = O_HEART
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parent_organ = BP_TORSO
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dead_icon = "heart-off"
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dead_icon = "heart-off"
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/obj/item/organ/internal/heart/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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//Endocarditis (very rare, usually for artificially implanted heart valves/pacemakers)
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if (. >= 1)
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if(prob(1))
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owner.custom_pain("Your chest feels uncomfortably tight!",0)
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if (. >= 2)
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if(prob(1))
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owner.custom_pain("A stabbing pain rolls through your chest!",1)
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owner.apply_damage(damage = 25, damagetype = HALLOSS, def_zone = parent_organ)
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@@ -8,11 +8,8 @@
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parent_organ = BP_GROIN
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/obj/item/organ/internal/kidneys/process()
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..()
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if(!owner)
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return
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if(!owner) return
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// Coffee is really bad for you with busted kidneys.
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// This should probably be expanded in some way, but fucked if I know
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@@ -22,4 +19,18 @@
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if(is_bruised())
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owner.adjustToxLoss(0.1 * PROCESS_ACCURACY)
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else if(is_broken())
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owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
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owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
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/obj/item/organ/internal/kidneys/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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//Pyelonephritis
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if (. >= 1)
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if(prob(1))
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owner.custom_pain("There's a stabbing pain in your lower back!",1)
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if (. >= 2)
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if(prob(1))
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owner.custom_pain("You feel extremely tired, like you can't move!",1)
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owner.m_intent = "walk"
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owner.hud_used.move_intent.icon_state = "walking"
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@@ -7,18 +7,8 @@
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parent_organ = BP_GROIN
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/obj/item/organ/internal/liver/process()
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..()
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if(!owner)
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return
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if (germ_level > INFECTION_LEVEL_ONE)
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if(prob(1))
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owner << "<span class='danger'>Your skin itches.</span>"
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if (germ_level > INFECTION_LEVEL_TWO)
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if(prob(1))
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spawn owner.vomit()
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if(!owner) return
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if(owner.life_tick % PROCESS_ACCURACY == 0)
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@@ -52,4 +42,17 @@
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if(filter_effect < 3)
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owner.adjustToxLoss(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY)
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else
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take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them
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take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them
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/obj/item/organ/internal/liver/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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//Pyogenic Abscess
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if (. >= 1)
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if(prob(1))
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owner.custom_pain("There's a sharp pain in your upper-right abdomen!",1)
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if (. >= 2)
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if(prob(1) && owner.getToxLoss() < owner.maxHealth*0.3)
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//owner << "" //Toxins provide their own messages for pain
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owner.adjustToxLoss(5) //Not realistic to PA but there are basically no 'real' liver infections
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@@ -13,10 +13,6 @@
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if(!owner)
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return
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if (germ_level > INFECTION_LEVEL_ONE)
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if(prob(5))
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owner.emote("cough") //respitory tract infection
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if(is_bruised())
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if(prob(4))
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spawn owner.emote("me", 1, "coughs up blood!")
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@@ -29,4 +25,17 @@
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var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
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if(istype(parent))
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owner.custom_pain("You feel a stabbing pain in your [parent.name]!", 1)
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bruise()
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bruise()
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/obj/item/organ/internal/lungs/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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//Bacterial pneumonia
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if (. >= 1)
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if(prob(5))
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owner.emote("cough")
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if (. >= 2)
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if(prob(1))
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owner.custom_pain("You suddenly feel short of breath and take a sharp, painful breath!",1)
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owner.adjustOxyLoss(30) //Look it's hard to simulate low O2 perfusion okay
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@@ -47,4 +47,16 @@
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if(dead_icon)
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dead_icon = "[initial(dead_icon)]_assisted"
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// Brain is defined in brain.dm
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// Brain is defined in brain.dm
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/obj/item/organ/internal/handle_germ_effects()
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. = ..() //Should be an interger value for infection level
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if(!.) return
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var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
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if(. >= 2 && antibiotics < 5) //INFECTION_LEVEL_TWO
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if (prob(3))
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take_damage(1,silent=prob(30))
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//if(. >= 3 && antibiotics < 30) //INFECTION_LEVEL_THREE, others are handled on each specific organ
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//Nothing that generic internal organs do for this
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@@ -150,17 +150,22 @@ var/list/organ_cache = list()
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germ_level++
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if(germ_level >= INFECTION_LEVEL_ONE)
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var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 5)* min(germ_level/INFECTION_LEVEL_TWO, 1) + owner.species.body_temperature
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owner.bodytemperature += between(0, (fever_temperature - T20C)/BODYTEMP_COLD_DIVISOR + 1, fever_temperature - owner.bodytemperature)
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. = 1 //Organ qualifies for effect-specific processing
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//var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 5)* min(germ_level/INFECTION_LEVEL_TWO, 1) + owner.species.body_temperature
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//owner.bodytemperature += between(0, (fever_temperature - T20C)/BODYTEMP_COLD_DIVISOR + 1, fever_temperature - owner.bodytemperature)
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var/fever_temperature = owner.species.heat_discomfort_level * 1.10 //Heat discomfort level plus 10%
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if(owner.bodytemperature < fever_temperature)
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owner.bodytemperature += (fever_temperature - owner.bodytemperature) / 10 //Tries to climb by 10% of the difference between fever and current
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if (germ_level >= INFECTION_LEVEL_TWO)
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var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
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//spread germs
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if (antibiotics < 5 && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
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parent.germ_level++
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. = 2 //Organ qualifies for effect-specific processing
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//No particular effect on the general 'organ' at 3
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if (prob(3)) //about once every 30 seconds
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take_damage(1,silent=prob(30))
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if (germ_level >= INFECTION_LEVEL_THREE && antibiotics < 30)
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. = 3 //Organ qualifies for effect-specific processing
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germ_level++ //Germ_level increases without overdose of antibiotics
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var/sepsis_severity = 1 + round((germ_level - INFECTION_LEVEL_THREE)/100,0.25) //1 Tox plus a little for going over INFECTION_LEVEL_THREE
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owner.adjustToxLoss(sepsis_severity)
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/obj/item/organ/proc/handle_rejection()
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// Process unsuitable transplants. TODO: consider some kind of
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@@ -622,13 +622,12 @@ Note that amputating the affected organ does in fact remove the infection from t
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break //limit increase to a maximum of one per second
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/obj/item/organ/external/handle_germ_effects()
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if(germ_level < INFECTION_LEVEL_TWO)
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return ..()
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. = ..() //May be null or an infection level, if null then no specific processing needed here
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if(!.) return
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var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
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if(germ_level >= INFECTION_LEVEL_TWO)
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if(. >= 2 && antibiotics < 5) //INFECTION_LEVEL_TWO
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//spread the infection to internal organs
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var/obj/item/organ/target_organ = null //make internal organs become infected one at a time instead of all at once
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for (var/obj/item/organ/I in internal_organs)
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@@ -660,14 +659,13 @@ Note that amputating the affected organ does in fact remove the infection from t
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if (parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30))
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parent.germ_level++
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if(germ_level >= INFECTION_LEVEL_THREE && antibiotics < 30) //overdosing is necessary to stop severe infections
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if(. >= 3 && antibiotics < 30) //INFECTION_LEVEL_THREE
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if (!(status & ORGAN_DEAD))
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status |= ORGAN_DEAD
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owner << "<span class='notice'>You can't feel your [name] anymore...</span>"
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owner.update_body(1)
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germ_level++
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owner.adjustToxLoss(1)
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for (var/obj/item/organ/external/child in children)
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child.germ_level += 110 //Burst of infection from a parent organ becoming necrotic
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//Updating wounds. Handles wound natural I had some free spachealing, internal bleedings and infections
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/obj/item/organ/external/proc/update_wounds()
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@@ -28,6 +28,19 @@
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// Give them a new cell.
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owner.internal_organs_by_name["cell"] = new /obj/item/organ/internal/cell(owner,1)
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/obj/item/organ/external/chest/handle_germ_effects()
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. = ..() //Should return an infection level
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if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
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//Staph infection symptoms for CHEST
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if (. >= 1)
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if(prob(.))
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owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
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if (. >= 2)
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if(prob(.))
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owner.custom_pain("A jolt of pain surges through your [name]!",1)
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/obj/item/organ/external/groin
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name = "lower body"
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organ_tag = BP_GROIN
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@@ -45,6 +58,19 @@
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cannot_amputate = 1
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organ_rel_size = 30
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/obj/item/organ/external/groin/handle_germ_effects()
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. = ..() //Should return an infection level
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if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
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//Staph infection symptoms for GROIN
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if (. >= 1)
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if(prob(.))
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owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
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if (. >= 2)
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if(prob(.))
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owner.custom_pain("A jolt of pain surges through your [name]!",1)
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/obj/item/organ/external/arm
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organ_tag = "l_arm"
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name = "left arm"
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@@ -60,6 +86,23 @@
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force = 7
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throwforce = 10
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/obj/item/organ/external/arm/handle_germ_effects()
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. = ..() //Should return an infection level
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if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
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//Staph infection symptoms for ARM
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if (. >= 1)
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if(prob(.))
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owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
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if (. >= 2)
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if(prob(.))
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owner.custom_pain("A jolt of pain surges through your [name]!",1)
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if(organ_tag == "l_arm") //Specific level 2 'feature
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owner.drop_l_hand()
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else if(organ_tag == "r_arm")
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owner.drop_r_hand()
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/obj/item/organ/external/arm/right
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organ_tag = "r_arm"
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name = "right arm"
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@@ -84,6 +127,20 @@
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force = 10
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throwforce = 12
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/obj/item/organ/external/leg/handle_germ_effects()
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. = ..() //Should return an infection level
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if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
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//Staph infection symptoms for LEG
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if (. >= 1)
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if(prob(.))
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owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
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if (. >= 2)
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if(prob(.))
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owner.custom_pain("A jolt of pain surges through your [name]!",1)
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owner.Weaken(5)
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/obj/item/organ/external/leg/right
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organ_tag = "r_leg"
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name = "right leg"
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@@ -114,6 +171,20 @@
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owner.drop_from_inventory(owner.shoes)
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..()
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/obj/item/organ/external/foot/handle_germ_effects()
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. = ..() //Should return an infection level
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if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
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//Staph infection symptoms for FOOT
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if (. >= 1)
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if(prob(.))
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owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
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if (. >= 2)
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if(prob(.))
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owner.custom_pain("A jolt of pain surges through your [name]!",1)
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owner.Weaken(5)
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/obj/item/organ/external/foot/right
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organ_tag = "r_foot"
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name = "right foot"
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@@ -146,6 +217,23 @@
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owner.drop_from_inventory(owner.gloves)
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..()
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/obj/item/organ/external/hand/handle_germ_effects()
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. = ..() //Should return an infection level
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if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
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//Staph infection symptoms for HAND
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if (. >= 1)
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if(prob(.))
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owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
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if (. >= 2)
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if(prob(.))
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owner.custom_pain("A jolt of pain surges through your [name]!",1)
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if(organ_tag == "l_hand") //Specific level 2 'feature
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owner.drop_l_hand()
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else if(organ_tag == "r_hand")
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owner.drop_r_hand()
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/obj/item/organ/external/hand/right
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organ_tag = "r_hand"
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name = "right hand"
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@@ -202,6 +290,20 @@
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if (burn_dam > 40)
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disfigure("burn")
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/obj/item/organ/external/head/handle_germ_effects()
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. = ..() //Should return an infection level
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if(!. || (status & ORGAN_DEAD)) return //If it's already above 2, it's become necrotic and we can just not worry about it.
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//Staph infection symptoms for HEAD
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if (. >= 1)
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if(prob(.))
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owner.custom_pain("Your [name] [pick("aches","itches","throbs")]!",0)
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if (. >= 2)
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if(prob(.))
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owner.custom_pain("A jolt of pain surges through your [name]!",1)
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owner.eye_blurry += 20 //Specific level 2 'feature
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/obj/item/organ/external/head/skrell
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eye_icon = "skrell_eyes_s"
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