diff --git a/code/ATMOSPHERICS/components/tvalve.dm b/code/ATMOSPHERICS/components/tvalve.dm index 5683df4bf7..83f592c315 100644 --- a/code/ATMOSPHERICS/components/tvalve.dm +++ b/code/ATMOSPHERICS/components/tvalve.dm @@ -1,5 +1,5 @@ obj/machinery/atmospherics/tvalve - icon = 'valve.dmi' + icon = 'icons/obj/atmospherics/valve.dmi' icon_state = "tvalve0" name = "manual switching valve" @@ -265,7 +265,7 @@ obj/machinery/atmospherics/tvalve digital // can be controlled by AI name = "digital switching valve" desc = "A digitally controlled valve." - icon = 'digital_valve.dmi' + icon = 'icons/obj/atmospherics/digital_valve.dmi' attack_ai(mob/user as mob) return src.attack_hand(user) @@ -329,7 +329,7 @@ obj/machinery/atmospherics/tvalve user << "\red You cannot unwrench this [src], it too exerted due to internal pressure." add_fingerprint(user) return 1 - playsound(src.loc, 'Ratchet.ogg', 50, 1) + playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user << "\blue You begin to unfasten \the [src]..." if (do_after(user, 40)) user.visible_message( \ @@ -384,7 +384,7 @@ obj/machinery/atmospherics/tvalve/mirrored digital // can be controlled by AI name = "digital switching valve" desc = "A digitally controlled valve." - icon = 'digital_valve.dmi' + icon = 'icons/obj/atmospherics/digital_valve.dmi' attack_ai(mob/user as mob) return src.attack_hand(user) diff --git a/code/ATMOSPHERICS/components/unary/thermal_plate.dm b/code/ATMOSPHERICS/components/unary/thermal_plate.dm index 7814eb57ed..23e27ad056 100644 --- a/code/ATMOSPHERICS/components/unary/thermal_plate.dm +++ b/code/ATMOSPHERICS/components/unary/thermal_plate.dm @@ -5,7 +5,7 @@ //Based off Heat Reservoir and Space Heater //Transfers heat between a pipe system and environment, based on which has a greater thermal energy concentration - icon = 'cold_sink.dmi' + icon = 'icons/obj/atmospherics/cold_sink.dmi' icon_state = "intact_off" name = "Thermal Transfer Plate" diff --git a/code/ATMOSPHERICS/he_pipes.dm b/code/ATMOSPHERICS/he_pipes.dm index f86bfd5725..3fe69c855d 100644 --- a/code/ATMOSPHERICS/he_pipes.dm +++ b/code/ATMOSPHERICS/he_pipes.dm @@ -1,6 +1,6 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging - icon = 'heat.dmi' + icon = 'icons/obj/pipes/heat.dmi' icon_state = "intact" level = 2 var/initialize_directions_he @@ -58,7 +58,7 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction - icon = 'junction.dmi' + icon = 'icons/obj/pipes/junction.dmi' icon_state = "intact" level = 2 minimum_temperature_difference = 300 diff --git a/code/ATMOSPHERICS/pipes.dm b/code/ATMOSPHERICS/pipes.dm index 6f16f501cf..838058ed96 100644 --- a/code/ATMOSPHERICS/pipes.dm +++ b/code/ATMOSPHERICS/pipes.dm @@ -936,7 +936,7 @@ obj/machinery/atmospherics/pipe else icon_state = "manifold4w_ex" - var/icon/con = new/icon('pipe_manifold.dmi',"manifold4w_con") //Since 4-ways are supposed to be directionless, they need an overlay instead it seems. + var/icon/con = new/icon('icons/obj/atmospherics/pipe_manifold.dmi',"manifold4w_con") //Since 4-ways are supposed to be directionless, they need an overlay instead it seems. if(node1) overlays += new/image(con,dir=1) @@ -1033,7 +1033,7 @@ obj/machinery/atmospherics/pipe cap name = "pipe endcap" desc = "An endcap for pipes" - icon = 'pipes.dmi' + icon = 'icons/obj/pipes.dmi' icon_state = "cap" level = 2 layer = 2.4 //under wires with their 2.44 diff --git a/code/TriDimension/Structures.dm b/code/TriDimension/Structures.dm index 0509f1b36f..85e499f7ad 100644 --- a/code/TriDimension/Structures.dm +++ b/code/TriDimension/Structures.dm @@ -3,7 +3,7 @@ /////////////////////////////////////// /obj/multiz - icon = 'multiz.dmi' + icon = 'code/TriDimension/multiz.dmi' density = 0 opacity = 0 anchored = 1 diff --git a/code/WorkInProgress/AI_Visibility/_old_AI_Visibility.dm b/code/WorkInProgress/AI_Visibility/_old_AI_Visibility.dm index fb7aab4dd0..9b50c74f68 100644 --- a/code/WorkInProgress/AI_Visibility/_old_AI_Visibility.dm +++ b/code/WorkInProgress/AI_Visibility/_old_AI_Visibility.dm @@ -45,7 +45,7 @@ var/minimap_updating = 0 - var/icon/minimap_icon = new('minimap.dmi', "chunk_base") + var/icon/minimap_icon = new('icons/minimap.dmi', "chunk_base") var/obj/minimap_obj/minimap_obj = new() /obj/minimap_obj/Click(location, control, params) @@ -243,7 +243,7 @@ if(!(t in visibleTurfs)) if(!t.obscured) - t.obscured = image('cameravis.dmi', t, "black", 15) + t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) obscured += t.obscured for(var/mob/aiEye/m in seenby) @@ -253,7 +253,7 @@ for(var/turf/t in dimAdded) if(!(t in visibleTurfs)) if(!t.dim) - t.dim = image('cameravis.dmi', t, "dim", 15) + t.dim = image('icons/effects/cameravis.dmi', t, "dim", 15) t.mouse_opacity = 0 dim += t.dim @@ -277,7 +277,7 @@ for(var/turf/t in visRemoved) if(t in obscuredTurfs) if(!t.obscured) - t.obscured = image('cameravis.dmi', t, "black", 15) + t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) obscured += t.obscured for(var/mob/aiEye/m in seenby) @@ -313,14 +313,14 @@ for(var/turf/t in obscuredTurfs) if(!t.obscured) - t.obscured = image('cameravis.dmi', t, "black", 15) + t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) obscured += t.obscured for(var/turf/t in dimTurfs) if(!(t in visibleTurfs)) if(!t.dim) - t.dim = image('cameravis.dmi', t, "dim", TURF_LAYER) + t.dim = image('icons/effects/cameravis.dmi', t, "dim", TURF_LAYER) t.dim.mouse_opacity = 0 dim += t.dim diff --git a/code/WorkInProgress/AI_Visibility/chunk.dm b/code/WorkInProgress/AI_Visibility/chunk.dm index 2677dd67f3..8a6886a1ad 100644 --- a/code/WorkInProgress/AI_Visibility/chunk.dm +++ b/code/WorkInProgress/AI_Visibility/chunk.dm @@ -22,7 +22,7 @@ var/z - var/icon/minimap_icon = new('minimap.dmi', "chunk_base") + var/icon/minimap_icon = new('icons/minimap.dmi', "chunk_base") var/obj/minimap_obj/minimap_obj = new() @@ -77,13 +77,13 @@ for(var/turf/t in obscuredTurfs) if(!t.obscured) - t.obscured = image('cameravis.dmi', t, "black", 15) + t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) obscured += t.obscured for(var/turf/t in dimTurfs) if(!t.dim) - t.dim = image('cameravis.dmi', t, "dim", TURF_LAYER) + t.dim = image('icons/effects/cameravis.dmi', t, "dim", TURF_LAYER) t.dim.mouse_opacity = 0 dim += t.dim @@ -184,7 +184,7 @@ if(!(t in visibleTurfs)) if(!t.obscured) - t.obscured = image('cameravis.dmi', t, "black", 15) + t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) obscured += t.obscured images_added += t.obscured @@ -192,7 +192,7 @@ for(var/turf/t in dimAdded) if(!(t in visibleTurfs)) if(!t.dim) - t.dim = image('cameravis.dmi', t, "dim", 15) + t.dim = image('icons/effects/cameravis.dmi', t, "dim", 15) t.dim.mouse_opacity = 0 dim += t.dim @@ -210,7 +210,7 @@ for(var/turf/t in visRemoved) if(t in obscuredTurfs) if(!t.obscured) - t.obscured = image('cameravis.dmi', t, "black", 15) + t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) obscured += t.obscured images_added += t.obscured diff --git a/code/WorkInProgress/Apples/artifacts.dm b/code/WorkInProgress/Apples/artifacts.dm index bcb07582c1..242a17074e 100644 --- a/code/WorkInProgress/Apples/artifacts.dm +++ b/code/WorkInProgress/Apples/artifacts.dm @@ -1,7 +1,7 @@ /obj/item/changestone name = "An uncut ruby" desc = "The ruby shines and catches the light, despite being uncut" - icon = 'artifacts.dmi' + icon = 'icons/obj/artifacts.dmi' icon_state = "changerock" obj/item/changestone/attack_hand(var/mob/user as mob) diff --git a/code/WorkInProgress/Cael_Aislinn/Economy/Accounts.dm b/code/WorkInProgress/Cael_Aislinn/Economy/Accounts.dm index 7fcd57eefd..d015d8ab42 100644 --- a/code/WorkInProgress/Cael_Aislinn/Economy/Accounts.dm +++ b/code/WorkInProgress/Cael_Aislinn/Economy/Accounts.dm @@ -136,7 +136,7 @@ var/global/list/all_money_accounts = list() /obj/machinery/account_database name = "Accounts database" desc = "Holds transaction logs, account data and all kinds of other financial records." - icon = 'virology.dmi' + icon = 'icons/obj/virology.dmi' icon_state = "analyser" density = 1 req_one_access = list(access_hop, access_captain) diff --git a/code/WorkInProgress/Cael_Aislinn/Economy/EFTPOS.dm b/code/WorkInProgress/Cael_Aislinn/Economy/EFTPOS.dm index 7a00499be4..5237df97d9 100644 --- a/code/WorkInProgress/Cael_Aislinn/Economy/EFTPOS.dm +++ b/code/WorkInProgress/Cael_Aislinn/Economy/EFTPOS.dm @@ -201,7 +201,7 @@ var/datum/money_account/D = linked_db.attempt_account_access(C.associated_account_number, attempt_pin, 2) if(D) if(transaction_amount <= D.money) - playsound(src, 'chime.ogg', 50, 1) + playsound(src, 'sound/machines/chime.ogg', 50, 1) src.visible_message("\icon[src] The [src] chimes.") transaction_paid = 1 diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm index 81f1607d69..a2e1f1c4b9 100644 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm +++ b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm @@ -50,7 +50,7 @@ /mob/living/simple_animal/hostile/panther name = "panther" desc = "A long sleek, black cat with sharp teeth and claws." - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "panther" icon_living = "panther" icon_dead = "panther_dead" @@ -108,7 +108,7 @@ /mob/living/simple_animal/hostile/snake name = "snake" desc = "A sinuously coiled, venomous looking reptile." - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "snake" icon_living = "snake" icon_dead = "snake_dead" diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_plants.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_plants.dm index b78048b041..5a0f955df3 100644 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_plants.dm +++ b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_plants.dm @@ -5,7 +5,7 @@ /obj/structure/bush name = "foliage" desc = "Pretty thick scrub, it'll take something sharp and a lot of determination to clear away." - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "bush1" density = 1 anchored = 1 @@ -68,12 +68,12 @@ var/jungle_plants_init = 0 seed = "" name = "jungle fruit" desc = "It smells weird and looks off." - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "orange" potency = 1 /obj/structure/jungle_plant - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "plant1" desc = "Looks like some of that fruit might be edible." var/fruits_left = 3 @@ -92,7 +92,7 @@ var/jungle_plants_init = 0 fruit_type = rand(1,7) icon_state = "plant[fruit_type]" fruits_left = rand(1,5) - fruit_overlay = icon('jungle.dmi',"fruit[fruits_left]") + fruit_overlay = icon('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"fruit[fruits_left]") fruit_r = 255 - fruit_type * 36 fruit_g = rand(1,255) fruit_b = fruit_type * 36 @@ -113,7 +113,7 @@ var/jungle_plants_init = 0 J.attack_hand(user) overlays -= fruit_overlay - fruit_overlay = icon('jungle.dmi',"fruit[fruits_left]") + fruit_overlay = icon('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"fruit[fruits_left]") fruit_overlay.Blend(rgb(fruit_r, fruit_g, fruit_b), ICON_ADD) overlays += fruit_overlay else diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm index c34cce4e3d..43292f02f2 100644 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm +++ b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_temple.dm @@ -3,37 +3,37 @@ /area/jungle/temple_one name = "temple" lighting_use_dynamic = 1 - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "temple1" /area/jungle/temple_two name = "temple" lighting_use_dynamic = 1 - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "temple2" /area/jungle/temple_three name = "temple" lighting_use_dynamic = 1 - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "temple3" /area/jungle/temple_four name = "temple" lighting_use_dynamic = 1 - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "temple4" /area/jungle/temple_five name = "temple" lighting_use_dynamic = 1 - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "temple5" /area/jungle/temple_six name = "temple" lighting_use_dynamic = 1 - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "temple6" /obj/effect/landmark/door_spawner @@ -284,7 +284,7 @@ /obj/effect/step_trigger/trap name = "trap" icon = 'code/workinprogress/cael_aislinn/jungle/jungle.dmi' - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "trap" var/trap_type @@ -309,7 +309,7 @@ M.apply_damage(rand(5,10), BRUTE) var/atom/myloc = src.loc - var/image/flicker = image('jungle.dmi',"sawblade") + var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"sawblade") myloc.overlays += flicker spawn(8) myloc.overlays -= flicker @@ -320,7 +320,7 @@ M.apply_damage(rand(5,10), TOX) var/atom/myloc = src.loc - var/image/flicker = image('jungle.dmi',"dart[rand(1,3)]") + var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"dart[rand(1,3)]") myloc.overlays += flicker spawn(8) myloc.overlays -= flicker @@ -331,7 +331,7 @@ M.apply_damage(rand(5,10), BURN) var/atom/myloc = src.loc - var/image/flicker = image('jungle.dmi',"flameburst") + var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"flameburst") myloc.overlays += flicker spawn(8) myloc.overlays -= flicker @@ -347,7 +347,7 @@ M.visible_message("\red The floor under [M] suddenly tips upward!","\red The floor tips upward under you!") var/atom/myloc = src.loc - var/image/flicker = image('jungle.dmi',"throw[throw_dir]") + var/image/flicker = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"throw[throw_dir]") myloc.overlays += flicker var/turf/my_turf = get_turf(loc) if(!my_turf.density) diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_tribe.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_tribe.dm index 9cf9b17c88..46ad23cedf 100644 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_tribe.dm +++ b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_tribe.dm @@ -8,7 +8,7 @@ /obj/effect/jungle_tribe_spawn name = "campfire" desc = "Looks cosy, in an alien sort of way." - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "campfire" anchored = 1 var/list/tribesmen = list() @@ -46,7 +46,7 @@ /mob/living/simple_animal/hostile/tribesman name = "tribesman" desc = "A noble savage, doesn't seem to know what to make of you." - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "native1" icon_living = "native1" icon_dead = "native1_dead" diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_turfs.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_turfs.dm index a2275490ef..7be8108d1f 100644 --- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_turfs.dm +++ b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_turfs.dm @@ -4,7 +4,7 @@ var/plants_spawn = 1 name = "wet grass" desc = "Thick, long wet grass" - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "grass1" var/icon_spawn_state = "grass1" luminosity = 3 @@ -16,7 +16,7 @@ if(prob(90)) var/image/I if(prob(35)) - I = image('jungle.dmi',"plant[rand(1,7)]") + I = image('code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi',"plant[rand(1,7)]") else if(prob(30)) I = image('icons/obj/flora/ausflora.dmi',"reedbush_[rand(1,4)]") @@ -46,7 +46,7 @@ bushes_spawn = 0 name = "wet grass" desc = "thick, long wet grass" - icon = 'jungle.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi' icon_state = "grass_path" icon_spawn_state = "grass2" diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm index 357b4277f8..09ac351d90 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm @@ -266,7 +266,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K switch(newsize) if(1) size = 1 - icon = 'rust.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' icon_state = "emfield_s1" pixel_x = 0 pixel_y = 0 @@ -274,7 +274,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K changed = 1 if(3) size = 3 - icon = '96x96.dmi' + icon = 'icons/effects/96x96.dmi' icon_state = "emfield_s3" pixel_x = -32 pixel_y = -32 @@ -282,7 +282,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K changed = 3 if(5) size = 5 - icon = '160x160.dmi' + icon = 'icons/effects/160x160.dmi' icon_state = "emfield_s5" pixel_x = -64 pixel_y = -64 @@ -290,7 +290,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K changed = 5 if(7) size = 7 - icon = '224x224.dmi' + icon = 'icons/effects/224x224.dmi' icon_state = "emfield_s7" pixel_x = -96 pixel_y = -96 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm b/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm index ba12179bf6..f375716b21 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm @@ -90,7 +90,7 @@ return /* var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc ) - playsound(src.loc, 'emitter.ogg', 25, 1) + playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1) if(prob(35)) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) @@ -119,7 +119,7 @@ A.damage = mega_energy * 500 // A.icon_state = "emitter" - playsound(src.loc, 'emitter.ogg', 25, 1) + playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1) use_power(100 * mega_energy + 500) /*if(prob(35)) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm b/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm index 3911065384..2d32a9a785 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm @@ -1,7 +1,7 @@ //gimmicky hack to collect particles and direct them into the field /obj/effect/rust_particle_catcher - icon = 'effects.dmi' + icon = 'icons/effects/effects.dmi' density = 0 anchored = 1 layer = 4 diff --git a/code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm b/code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm index a544bce299..4ebfda0024 100644 --- a/code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm +++ b/code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm @@ -4,7 +4,7 @@ /obj/effect/energy_field name = "energy field" desc = "Impenetrable field of energy, capable of blocking anything as long as it's active." - icon = 'shielding.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi' icon_state = "shieldsparkles" anchored = 1 layer = 4.1 //just above mobs diff --git a/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_capacitor.dm b/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_capacitor.dm index 9ea07f119b..25825c489a 100644 --- a/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_capacitor.dm +++ b/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_capacitor.dm @@ -5,7 +5,7 @@ /obj/machinery/shield_capacitor name = "shield capacitor" desc = "Machine that charges a shield generator." - icon = 'shielding.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi' icon_state = "capacitor" var/active = 1 density = 1 diff --git a/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_gen.dm b/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_gen.dm index 8463f45e93..b252ae7fb9 100644 --- a/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_gen.dm +++ b/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_gen.dm @@ -8,7 +8,7 @@ /obj/machinery/shield_gen name = "shield generator" desc = "Machine that generates an impenetrable field of energy when activated." - icon = 'shielding.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi' icon_state = "generator0" var/active = 0 var/field_radius = 3 diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm index ea1b3a92e8..38032c459c 100644 --- a/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm +++ b/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm @@ -8,7 +8,7 @@ var/state = 1.0 //var/obj/beam/e_beam/first var/power = 500 - icon = 'engine.dmi' + icon = 'icons/obj/engine.dmi' icon_state = "laser" anchored = 1 var/id @@ -44,7 +44,7 @@ /* /obj/beam/e_beam name = "Laser beam" - icon = 'projectiles.dmi' + icon = 'icons/obj/projectiles.dmi' icon_state = "u_laser" var/obj/machinery/engine/laser/master = null var/obj/beam/e_beam/next = null diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/SuperMatter.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/SuperMatter.dm index b78514f525..fd3bf8eea6 100644 --- a/code/WorkInProgress/Cael_Aislinn/Supermatter/SuperMatter.dm +++ b/code/WorkInProgress/Cael_Aislinn/Supermatter/SuperMatter.dm @@ -21,7 +21,7 @@ /obj/machinery/power/supermatter name = "Supermatter" desc = "A strangely translucent and iridescent crystal. \red You get headaches just from looking at it." - icon = 'engine.dmi' + icon = 'icons/obj/engine.dmi' icon_state = "darkmatter" density = 1 anchored = 0 diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm index 4333964be7..04c07733df 100644 --- a/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm +++ b/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm @@ -3,7 +3,7 @@ /obj/machinery/zero_point_emitter name = "Zero-point laser" desc = "A super-powerful laser" - icon = 'engine.dmi' + icon = 'icons/obj/engine.dmi' icon_state = "laser" anchored = 0 density = 1 diff --git a/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm b/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm index b374bf2c0b..85bcc084b7 100644 --- a/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm +++ b/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm @@ -4,7 +4,7 @@ /obj/item/projectile/missile name = "missile" - icon = 'meteor_turret.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi' icon_state = "missile" var/turf/target var/tracking = 0 @@ -39,7 +39,7 @@ /obj/machinery/meteor_battery name = "meteor battery" - icon = 'meteor_turret.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi' icon_state = "turret0" var/raised = 0 var/enabled = 1 @@ -217,7 +217,7 @@ /obj/machinery/meteor_battery/attackby(obj/item/weapon/W, mob/user)//I can't believe no one added this before/N ..() - playsound(src.loc, 'smash.ogg', 60, 1) + playsound(src.loc, 'sound/weapons/smash.ogg', 60, 1) src.spark_system.start() src.health -= W.force * 0.5 if (src.health <= 0) @@ -249,7 +249,7 @@ /obj/machinery/meteor_battery/attack_alien(mob/living/carbon/alien/humanoid/M as mob) if(!(stat & BROKEN)) - playsound(src.loc, 'slash.ogg', 25, 1, -1) + playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) O.show_message(text("\red [] has slashed at []!", M, src), 1) diff --git a/code/WorkInProgress/Cael_Aislinn/sculpture.dm b/code/WorkInProgress/Cael_Aislinn/sculpture.dm index 314430a346..2ecc98a4ae 100644 --- a/code/WorkInProgress/Cael_Aislinn/sculpture.dm +++ b/code/WorkInProgress/Cael_Aislinn/sculpture.dm @@ -5,7 +5,7 @@ name = "\improper sculpture" real_name = "sculpture" desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid. " - icon = 'unknown.dmi' + icon = 'code/WorkInProgress/Cael_Aislinn/unknown.dmi' icon_state = "sculpture" icon_living = "sculpture" icon_dead = "sculpture" @@ -30,7 +30,7 @@ G.synch() target.LAssailant = src - playsound(loc, 'thudswoosh.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) visible_message("\red [src] has grabbed [target]!") target << "\red You feel something suddenly grab you around the neck from behind! Everything goes black..." diff --git a/code/WorkInProgress/Chinsky/ashtray.dm b/code/WorkInProgress/Chinsky/ashtray.dm index 1af757b962..ab3a636251 100644 --- a/code/WorkInProgress/Chinsky/ashtray.dm +++ b/code/WorkInProgress/Chinsky/ashtray.dm @@ -1,5 +1,5 @@ /obj/item/ashtray - icon = 'ashtray.dmi' + icon = 'icons/ashtray.dmi' var/ max_butts = 0 empty_desc = "" diff --git a/code/WorkInProgress/Cib/amorph/amorph_attack.dm b/code/WorkInProgress/Cib/amorph/amorph_attack.dm index c103d1be67..188c682033 100644 --- a/code/WorkInProgress/Cib/amorph/amorph_attack.dm +++ b/code/WorkInProgress/Cib/amorph/amorph_attack.dm @@ -16,7 +16,7 @@ return if (health > 0) attacked += 10 - playsound(loc, 'bite.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) O.show_message(text("\red [M.name] has bit [src]!"), 1) @@ -71,14 +71,14 @@ playsound(loc, "punch", 25, 1, -1) else if(M.type == /mob/living/carbon/human/tajaran) damage += 10 - playsound(loc, 'slice.ogg', 25, 1, -1) + playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) adjustBruteLoss(damage/10) updatehealth() else if(M.type != /mob/living/carbon/human/tajaran) - playsound(loc, 'punchmiss.ogg', 25, 1, -1) + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) else if(M.type == /mob/living/carbon/human/tajaran) - playsound(loc, 'slashmiss.ogg', 25, 1, -1) + playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) O.show_message(text("\red [] has attempted to [attack_verb] [name]!", M), 1) @@ -100,14 +100,14 @@ LAssailant = M - playsound(loc, 'thudswoosh.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) for(var/mob/O in viewers(src, null)) O.show_message(text("\red [] has grabbed [name] passively!", M), 1) else if (!( paralysis )) drop_item() - playsound(loc, 'thudswoosh.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) O.show_message(text("\red [] has disarmed [name]!", M), 1) @@ -125,7 +125,7 @@ if ("hurt") if ((prob(95) && health > 0)) - playsound(loc, 'slice.ogg', 25, 1, -1) + playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) var/damage = rand(15, 30) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) @@ -134,7 +134,7 @@ updatehealth() react_to_attack(M) else - playsound(loc, 'slashmiss.ogg', 25, 1, -1) + playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) O.show_message(text("\red [] has attempted to lunge at [name]!", M), 1) @@ -155,12 +155,12 @@ LAssailant = M - playsound(loc, 'thudswoosh.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) for(var/mob/O in viewers(src, null)) O.show_message(text("\red [] has grabbed [name] passively!", M), 1) if ("disarm") - playsound(loc, 'pierce.ogg', 25, 1, -1) + playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1) var/damage = 5 if(prob(95)) Weaken(rand(10,15)) diff --git a/code/WorkInProgress/Cib/amorph/amorph_hud.dm b/code/WorkInProgress/Cib/amorph/amorph_hud.dm index efd9ad65a6..c9a4ef0cc9 100644 --- a/code/WorkInProgress/Cib/amorph/amorph_hud.dm +++ b/code/WorkInProgress/Cib/amorph/amorph_hud.dm @@ -1,4 +1,4 @@ -/obj/hud/proc/amorph_hud(var/ui_style='screen1_old.dmi') +/obj/hud/proc/amorph_hud(var/ui_style='icons/mob/screen1_old.dmi') src.adding = list( ) src.other = list( ) @@ -285,7 +285,7 @@ mymob.zone_sel = new /obj/screen/zone_sel( null ) mymob.zone_sel.overlays = null - mymob.zone_sel.overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting)) + mymob.zone_sel.overlays += image("icon" = 'icons/mob/zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting)) //Handle the gun settings buttons mymob.gun_setting_icon = new /obj/screen/gun/mode(null) diff --git a/code/WorkInProgress/Mini/ATM.dm b/code/WorkInProgress/Mini/ATM.dm index 97b056a2ca..dc8f915068 100644 --- a/code/WorkInProgress/Mini/ATM.dm +++ b/code/WorkInProgress/Mini/ATM.dm @@ -17,7 +17,7 @@ log transactions /obj/machinery/atm name = "NanoTrasen Automatic Teller Machine" desc = "For all your monetary needs!" - icon = 'terminals.dmi' + icon = 'icons/obj/terminals.dmi' icon_state = "atm" anchored = 1 use_power = 1 @@ -253,7 +253,7 @@ log transactions if(number_incorrect_tries > max_pin_attempts) //lock down the atm ticks_left_locked_down = 30 - playsound(src, 'buzz-two.ogg', 50, 1) + playsound(src, 'sound/machines/buzz-two.ogg', 50, 1) //create an entry in the account transaction log var/datum/money_account/failed_account = linked_db.get_account(tried_account_num) @@ -268,12 +268,12 @@ log transactions else usr << "\red \icon[src] Incorrect pin/account combination entered, [max_pin_attempts - number_incorrect_tries] attempts remaining." previous_account_number = tried_account_num - playsound(src, 'buzz-sigh.ogg', 50, 1) + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 1) else usr << "\red \icon[src] incorrect pin/account combination entered." number_incorrect_tries = 0 else - playsound(src, 'twobeep.ogg', 50, 1) + playsound(src, 'sound/machines/twobeep.ogg', 50, 1) ticks_left_timeout = 120 view_screen = NO_SCREEN @@ -295,7 +295,7 @@ log transactions alert("That is not a valid amount.") else if(authenticated_account && amount > 0) if(amount <= authenticated_account.money) - playsound(src, 'chime.ogg', 50, 1) + playsound(src, 'sound/machines/chime.ogg', 50, 1) //remove the money authenticated_account.money -= amount diff --git a/code/WorkInProgress/Mini/asay_trap.dm b/code/WorkInProgress/Mini/asay_trap.dm index f12b1d78a4..4cbd9e3c20 100644 --- a/code/WorkInProgress/Mini/asay_trap.dm +++ b/code/WorkInProgress/Mini/asay_trap.dm @@ -1,7 +1,7 @@ /obj/effect/admin_log_trap name = "Herprpr" desc = "Stepping on this is good." - icon = 'screen1.dmi' + icon = 'icons/mob/screen1.dmi' icon_state = "x2" anchored = 1.0 unacidable = 1 diff --git a/code/WorkInProgress/Mini/atmos_control.dm b/code/WorkInProgress/Mini/atmos_control.dm index 18d063a264..adf81eefb8 100644 --- a/code/WorkInProgress/Mini/atmos_control.dm +++ b/code/WorkInProgress/Mini/atmos_control.dm @@ -4,7 +4,7 @@ /obj/machinery/computer/atmoscontrol name = "\improper Central Atmospherics Computer" - icon = 'computer.dmi' + icon = 'icons/obj/computer.dmi' icon_state = "computer_generic" density = 1 anchored = 1.0 diff --git a/code/WorkInProgress/Mini/pipe_heater.dm b/code/WorkInProgress/Mini/pipe_heater.dm index a517e8068e..3845758432 100644 --- a/code/WorkInProgress/Mini/pipe_heater.dm +++ b/code/WorkInProgress/Mini/pipe_heater.dm @@ -2,7 +2,7 @@ //remove this shit when someonething better is done /obj/machinery/atmospherics/unary/heat_reservoir/heater name = "Heat Regulator" - icon = 'Cryogenic2.dmi' + icon = 'icons/obj/Cryogenic2.dmi' icon_state = "freezer_0" density = 1 diff --git a/code/WorkInProgress/Ported/Abi79/uplinks.dm b/code/WorkInProgress/Ported/Abi79/uplinks.dm index 3cba4e3c6c..58d9fa0ace 100644 --- a/code/WorkInProgress/Ported/Abi79/uplinks.dm +++ b/code/WorkInProgress/Ported/Abi79/uplinks.dm @@ -199,7 +199,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid /obj/item/device/uplink/pda name = "uplink module" desc = "An electronic uplink system of unknown origin." - icon = 'module.dmi' + icon = 'icons/obj/module.dmi' icon_state = "power_mod" var/obj/item/device/pda/hostpda = null @@ -312,7 +312,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid /obj/item/device/uplink/radio name = "ship bounced radio" - icon = 'radio.dmi' + icon = 'icons/obj/radio.dmi' icon_state = "radio" var/temp = null //Temporary storage area for a message offering the option to destroy the radio var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself. diff --git a/code/WorkInProgress/Ported/Bureaucracy/copier.dm b/code/WorkInProgress/Ported/Bureaucracy/copier.dm index 8808e605ff..1374dc5520 100644 --- a/code/WorkInProgress/Ported/Bureaucracy/copier.dm +++ b/code/WorkInProgress/Ported/Bureaucracy/copier.dm @@ -2,7 +2,7 @@ /obj/machinery/copier name = "Copy Machine" - icon = 'bureaucracy.dmi' + icon = 'icons/obj/bureaucracy.dmi' icon_state = "copier_o" density = 1 anchored = 1 @@ -115,7 +115,7 @@ // fx flick("copier_s", src) - playsound(src, 'polaroid1.ogg', 50, 1) + playsound(src, 'sound/items/polaroid1.ogg', 50, 1) // dup the file if(istype(template, /obj/item/weapon/paper)) diff --git a/code/WorkInProgress/Ported/Bureaucracy/filing.dm b/code/WorkInProgress/Ported/Bureaucracy/filing.dm index 47ffb29f3d..9e5a990f55 100644 --- a/code/WorkInProgress/Ported/Bureaucracy/filing.dm +++ b/code/WorkInProgress/Ported/Bureaucracy/filing.dm @@ -1,7 +1,7 @@ /obj/structure/filingcabinet name = "Filing Cabinet" desc = "A large cabinet with drawers." - icon = 'bureaucracy.dmi' + icon = 'icons/obj/bureaucracy.dmi' icon_state = "filingcabinet" density = 1 anchored = 1 diff --git a/code/WorkInProgress/Ported/Spawners/spawner.dm b/code/WorkInProgress/Ported/Spawners/spawner.dm index 097d8f3c41..875a05cc68 100644 --- a/code/WorkInProgress/Ported/Spawners/spawner.dm +++ b/code/WorkInProgress/Ported/Spawners/spawner.dm @@ -3,7 +3,7 @@ /obj/spawner/bomb name = "bomb" - icon = 'screen1.dmi' + icon = 'icons/mob/screen1.dmi' icon_state = "x" var/btype = 0 //0 = radio, 1= prox, 2=time var/explosive = 1 // 0= firebomb @@ -30,7 +30,7 @@ // Going in depth: the reason we do not do a Del() in its New()is because then we cannot access its properties. // I might be doing this wrong / not knowing of a Byond function. If I'm doing it wrong, let me know please. name = "bomb" - icon = 'screen1.dmi' + icon = 'icons/mob/screen1.dmi' icon_state = "x" var/btype = 0 // 0=radio, 1=prox, 2=time var/btemp1 = 1500 diff --git a/code/WorkInProgress/Ported/policetape.dm b/code/WorkInProgress/Ported/policetape.dm index 1160a8a6dc..58ad2f8eb6 100644 --- a/code/WorkInProgress/Ported/policetape.dm +++ b/code/WorkInProgress/Ported/policetape.dm @@ -1,7 +1,7 @@ //Define all tape types in policetape.dm /obj/item/taperoll name = "tape roll" - icon = 'policetape.dmi' + icon = 'icons/policetape.dmi' icon_state = "rollstart" flags = FPRINT w_class = 1.0 @@ -12,7 +12,7 @@ /obj/item/tape name = "tape" - icon = 'policetape.dmi' + icon = 'icons/policetape.dmi' anchored = 1 density = 1 var/icon_base diff --git a/code/WorkInProgress/SkyMarshal/Ultralight.dm b/code/WorkInProgress/SkyMarshal/Ultralight.dm index 5eeeac14be..f5065223c9 100644 --- a/code/WorkInProgress/SkyMarshal/Ultralight.dm +++ b/code/WorkInProgress/SkyMarshal/Ultralight.dm @@ -352,7 +352,7 @@ area/proc/ul_Light(var/Red = LightLevelRed, var/Green = LightLevelGreen, var/Blu if(ul_CachedOverlay) ul_Overlay = ul_CachedOverlay else - ul_IconCache["[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]"] = image('ULIcons.dmi', , "[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]", ul_Layer) + ul_IconCache["[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]"] = image('icons/effects/ULIcons.dmi', , "[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]", ul_Layer) ul_Overlay = ul_IconCache["[LightLevelRed]-[LightLevelGreen]-[LightLevelBlue]"] overlays += ul_Overlay diff --git a/code/WorkInProgress/SkyMarshal/portalathe.dm b/code/WorkInProgress/SkyMarshal/portalathe.dm index 9fdc0e757e..1c2ceb15b2 100644 --- a/code/WorkInProgress/SkyMarshal/portalathe.dm +++ b/code/WorkInProgress/SkyMarshal/portalathe.dm @@ -2,7 +2,7 @@ /obj/item/device/portalathe name = "portable autolathe" desc = "A device which can repair broken lights instantly. Must be advanced." - icon = 'janitor.dmi' + icon = 'icons/obj/janitor.dmi' icon_state = "portalathe" afterattack(var/atom/target, mob/user as mob) diff --git a/code/WorkInProgress/SkyMarshal/traitoritems.dm b/code/WorkInProgress/SkyMarshal/traitoritems.dm index a2b24f4f5c..b42a36685e 100644 --- a/code/WorkInProgress/SkyMarshal/traitoritems.dm +++ b/code/WorkInProgress/SkyMarshal/traitoritems.dm @@ -4,7 +4,7 @@ name = "eraser" desc = "It looks like some kind of eraser." flags = FPRINT | TABLEPASS - icon = 'items.dmi' + icon = 'icons/obj/items.dmi' icon_state = "zippo" item_state = "zippo" w_class = 1.0 diff --git a/code/WorkInProgress/SkyMarshal/wardrobes.dm b/code/WorkInProgress/SkyMarshal/wardrobes.dm index 2ddb9adff4..28bd73cff7 100755 --- a/code/WorkInProgress/SkyMarshal/wardrobes.dm +++ b/code/WorkInProgress/SkyMarshal/wardrobes.dm @@ -3,7 +3,7 @@ /obj/item/wardrobe name = "\improper Wardrobe" desc = "A standard-issue bag for clothing and equipment. Usually comes sealed, stocked with everything you need for a particular job." - icon = 'suits.dmi' + icon = 'icons/obj/clothing/suits.dmi' icon_state = "wardrobe_sealed" item_state = "wardrobe" w_class = 4 diff --git a/code/WorkInProgress/Susan/susan_desert_turfs.dm b/code/WorkInProgress/Susan/susan_desert_turfs.dm index 74c48b4c7b..034f7ca4e3 100644 --- a/code/WorkInProgress/Susan/susan_desert_turfs.dm +++ b/code/WorkInProgress/Susan/susan_desert_turfs.dm @@ -2,7 +2,7 @@ turf/unsimulated/desert name = "desert" - icon = 'desert.dmi' + icon = 'code/WorkInProgress/Susan/desert.dmi' icon_state = "desert" temperature = 393.15 luminosity = 5 @@ -120,7 +120,7 @@ turf/simulated/wall/impassable_rock /obj/effect/alien/flesh/weeds name = "Fleshy Growth" desc = "A pulsating grouping of odd, alien tissues. It's almost like it has a heartbeat..." - icon = 'biocraps.dmi' + icon = 'code/WorkInProgress/Susan/biocraps.dmi' icon_state = "flesh" anchored = 1 @@ -130,7 +130,7 @@ turf/simulated/wall/impassable_rock /obj/effect/alien/flesh/weeds/node icon_state = "fleshnode" - icon = 'biocraps.dmi' + icon = 'code/WorkInProgress/Susan/biocraps.dmi' name = "Throbbing Pustule" desc = "A grotquese, oozing, pimple-like growth. You swear you can see something moving around in the bulb..." luminosity = NODERANGE @@ -316,7 +316,7 @@ Alien plants should do something if theres a lot of poison //hostile entities or npcs /obj/item/projectile/slimeglob - icon = 'projectiles.dmi' + icon = 'icons/obj/projectiles.dmi' icon_state = "toxin" damage = 20 damage_type = BRUTE @@ -461,7 +461,7 @@ Alien plants should do something if theres a lot of poison obj/effect/critter/fleshmonster/fleshslime name = "Flesh Slime" - icon = 'biocraps.dmi' + icon = 'code/WorkInProgress/Susan/biocraps.dmi' icon_state = "livingflesh" desc = "A creature that appears to be made out of living tissue strewn together haphazardly. Some kind of liquid bubbles from its maw." //ranged = 1 \ No newline at end of file diff --git a/code/WorkInProgress/Tastyfish/Eliza_Data.dm b/code/WorkInProgress/Tastyfish/Eliza_Data.dm index 438dd1f18a..2fbbfb030b 100644 --- a/code/WorkInProgress/Tastyfish/Eliza_Data.dm +++ b/code/WorkInProgress/Tastyfish/Eliza_Data.dm @@ -391,12 +391,12 @@ ai.show_message("Intercepted message from [who]: [object]") if (!pda.silent) - playsound(pda.loc, 'twobeep.ogg', 50, 1) + playsound(pda.loc, 'sound/machines/twobeep.ogg', 50, 1) for (var/mob/O in hearers(3, pda.loc)) O.show_message(text("\icon[pda] *[pda.ttone]*")) pda.overlays = null - pda.overlays += image('pda.dmi', "pda-r") + pda.overlays += image('icons/obj/pda.dmi', "pda-r") else var/list/href_list = list() href_list["src"] = "\ref[eliza.speaker.loc.loc]" diff --git a/code/WorkInProgress/Tastyfish/livestock.dm b/code/WorkInProgress/Tastyfish/livestock.dm index 4920eb805b..f17265ba04 100644 --- a/code/WorkInProgress/Tastyfish/livestock.dm +++ b/code/WorkInProgress/Tastyfish/livestock.dm @@ -1,7 +1,7 @@ // Base Class /mob/living/simple_animal/livestock desc = "Tasty!" - icon = 'livestock.dmi' + icon = 'icons/mob/livestock.dmi' emote_see = list("shakes its head", "kicks the ground") speak_chance = 1 turns_per_move = 15 @@ -165,7 +165,7 @@ /obj/structure/closet/critter desc = "\improper Critter crate." name = "Critter Crate" - icon = 'storage.dmi' + icon = 'icons/obj/storage.dmi' icon_state = "critter" density = 1 icon_opened = "critteropen" diff --git a/code/WorkInProgress/Tastyfish/mainspipe.dm b/code/WorkInProgress/Tastyfish/mainspipe.dm index 4ef8edbe38..e2b3acde64 100644 --- a/code/WorkInProgress/Tastyfish/mainspipe.dm +++ b/code/WorkInProgress/Tastyfish/mainspipe.dm @@ -33,7 +33,7 @@ obj/machinery/atmospherics/pipe/mains_component parent_pipe.burst() obj/machinery/atmospherics/mains_pipe - icon = 'mainspipe.dmi' + icon = 'icons/obj/atmospherics/mainspipe.dmi' layer = 2.4 //under wires with their 2.5 var/volume = 0 diff --git a/code/WorkInProgress/Tastyfish/wallmount_frame.dm b/code/WorkInProgress/Tastyfish/wallmount_frame.dm index 1134dd6a46..3a1e737d86 100644 --- a/code/WorkInProgress/Tastyfish/wallmount_frame.dm +++ b/code/WorkInProgress/Tastyfish/wallmount_frame.dm @@ -1,7 +1,7 @@ // a frame for generic wall-mounted things, such as fire alarm, status display.. // combination of apc_frame and machine_frame /obj/machinery/constructable_frame/wallmount_frame - icon = 'stock_parts.dmi' + icon = 'icons/obj/stock_parts.dmi' icon_state = "wm_0" var/wall_offset = 24 density = 0 @@ -35,7 +35,7 @@ if(1) if(istype(P, /obj/item/weapon/cable_coil)) if(P:amount >= 5) - playsound(src.loc, 'Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user << "\blue You start to add cables to the frame." if(do_after(user, 20)) P:amount -= 5 @@ -44,7 +44,7 @@ state = 2 icon_state = "wm_1" if(istype(P, /obj/item/weapon/wrench)) - playsound(src.loc, 'Ratchet.ogg', 75, 1) + playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) user << "\blue You dismantle the frame" new /obj/item/stack/sheet/metal(src.loc, 2) del(src) @@ -52,7 +52,7 @@ if(istype(P, /obj/item/weapon/circuitboard)) var/obj/item/weapon/circuitboard/B = P if(B.board_type == "wallmount") - playsound(src.loc, 'Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user << "\blue You add the circuit board to the frame." circuit = P user.drop_item() @@ -76,7 +76,7 @@ else user << "\red This frame does not accept circuit boards of this type!" if(istype(P, /obj/item/weapon/wirecutters)) - playsound(src.loc, 'wirecutter.ogg', 50, 1) + playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) user << "\blue You remove the cables." state = 1 icon_state = "wm_0" @@ -85,7 +85,7 @@ if(3) if(istype(P, /obj/item/weapon/crowbar)) - playsound(src.loc, 'Crowbar.ogg', 50, 1) + playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) state = 2 circuit.loc = src.loc circuit = null @@ -107,7 +107,7 @@ component_check = 0 break if(component_check) - playsound(src.loc, 'Screwdriver.ogg', 50, 1) + playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) var/obj/machinery/new_machine = new src.circuit.build_path(src.loc) new_machine.dir = dir if(istype(circuit, /obj/item/weapon/circuitboard/status_display)) @@ -135,7 +135,7 @@ if(istype(P, /obj/item/weapon)) for(var/I in req_components) if(istype(P, text2path(I)) && (req_components[I] > 0)) - playsound(src.loc, 'Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) if(istype(P, /obj/item/weapon/cable_coil)) var/obj/item/weapon/cable_coil/CP = P if(CP.amount > 1) diff --git a/code/WorkInProgress/Wrongnumber/weldbackpack.dm b/code/WorkInProgress/Wrongnumber/weldbackpack.dm index 6fe355e7c0..b0a9f87b23 100644 --- a/code/WorkInProgress/Wrongnumber/weldbackpack.dm +++ b/code/WorkInProgress/Wrongnumber/weldbackpack.dm @@ -2,7 +2,7 @@ name = "Welding kit" desc = "A heavy-duty, portable welding fluid carrier." slot_flags = SLOT_BACK - icon = 'storage.dmi' + icon = 'icons/obj/storage.dmi' icon_state = "welderpack" w_class = 4.0 var/max_fuel = 350 @@ -29,7 +29,7 @@ user << "\red That was close!" src.reagents.trans_to(W, T.max_fuel) user << "\blue Welder refilled!" - playsound(src.loc, 'refill.ogg', 50, 1, -6) + playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) return user << "\blue The tank scoffs at your insolence. It only provides services to welders." return @@ -38,7 +38,7 @@ if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume < max_fuel) O.reagents.trans_to(src, max_fuel) user << "\blue You crack the cap off the top of the pack and fill it back up again from the tank." - playsound(src.loc, 'refill.ogg', 50, 1, -6) + playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) return else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume == max_fuel) user << "\blue The pack is already full!" diff --git a/code/WorkInProgress/animusstation/atm.dm b/code/WorkInProgress/animusstation/atm.dm index 897ae273a0..12632bf3d9 100644 --- a/code/WorkInProgress/animusstation/atm.dm +++ b/code/WorkInProgress/animusstation/atm.dm @@ -12,7 +12,7 @@ log transactions /obj/machinery/atm name = "\improper NanoTrasen Automatic Teller Machine" desc = "For all your monetary needs!" - icon = 'terminals.dmi' + icon = 'icons/obj/terminals.dmi' icon_state = "atm" anchored = 1 use_power = 1 diff --git a/code/WorkInProgress/meteors.dm b/code/WorkInProgress/meteors.dm index 10cbf71471..ce1bafdb44 100644 --- a/code/WorkInProgress/meteors.dm +++ b/code/WorkInProgress/meteors.dm @@ -78,7 +78,7 @@ /obj/effect/meteor name = "meteor" - icon = 'meteor.dmi' + icon = 'icons/obj/meteor.dmi' icon_state = "flaming" density = 1 anchored = 1.0 @@ -105,7 +105,7 @@ shake_camera(M, 3, 1) if (A) A.meteorhit(src) - playsound(get_turf(src), 'meteorimpact.ogg', 40, 1) + playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 40, 1) if (--src.hits <= 0) if(prob(15))// && !istype(A, /obj/structure/grille)) explosion(get_turf(src), 4, 5, 6, 7, 0) @@ -138,7 +138,7 @@ A.meteorhit(src) src.hits-- return - playsound(get_turf(src), 'meteorimpact.ogg', 40, 1) + playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 40, 1) if (--src.hits <= 0) if(prob(15) && !istype(A, /obj/structure/grille)) explosion(get_turf(src), 1, 2, 3, 4, 0) diff --git a/code/ZAS/Debug.dm b/code/ZAS/Debug.dm index 807208a5a3..6586cbaaec 100644 --- a/code/ZAS/Debug.dm +++ b/code/ZAS/Debug.dm @@ -69,10 +69,10 @@ zone/proc/DebugDisplay(client/client) var/list/current_zone_images = list() for(var/turf/T in contents) - current_zone_images += image('debug_group.dmi', T, null, TURF_LAYER) + current_zone_images += image('icons/misc/debug_group.dmi', T, null, TURF_LAYER) for(var/turf/space/S in unsimulated_tiles) - current_zone_images += image('debug_space.dmi', S, null, TURF_LAYER) + current_zone_images += image('icons/misc/debug_space.dmi', S, null, TURF_LAYER) client << "Zone Air Contents" client << "Oxygen: [air.oxygen]" @@ -89,8 +89,8 @@ zone/proc/DebugDisplay(client/client) for(var/connection/C in connections) client << "\ref[C] [C.A] --> [C.B] [(C.indirect?"Open":"Closed")]" - current_zone_images += image('debug_connect.dmi', C.A, null, TURF_LAYER) - current_zone_images += image('debug_connect.dmi', C.B, null, TURF_LAYER) + current_zone_images += image('icons/misc/debug_connect.dmi', C.A, null, TURF_LAYER) + current_zone_images += image('icons/misc/debug_connect.dmi', C.B, null, TURF_LAYER) client << "Connected Zones:" for(var/zone/zone in connected_zones) diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm index cd767b850b..d057bad4c3 100644 --- a/code/ZAS/Fire.dm +++ b/code/ZAS/Fire.dm @@ -51,7 +51,7 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh) //luminosity = 3 - icon = 'fire.dmi' + icon = 'icons/effects/fire.dmi' icon_state = "1" layer = TURF_LAYER diff --git a/code/ZAS/ZAS_Turfs.dm b/code/ZAS/ZAS_Turfs.dm index 0070a19c5d..04af9a0528 100644 --- a/code/ZAS/ZAS_Turfs.dm +++ b/code/ZAS/ZAS_Turfs.dm @@ -50,7 +50,7 @@ var/siding_icon_state = return_siding_icon_state() if(siding_icon_state) - overlays += image('floors.dmi',siding_icon_state) + overlays += image('icons/turf/floors.dmi',siding_icon_state) var/datum/gas_mixture/model = return_air() switch(model.graphic) if(1) diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index fcdda875a7..2404b33509 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -366,4 +366,4 @@ var/list/DummyCache = list() if(delay) spawn(delay) for(var/client/C in group) - C.screen -= O + C.screen -= O diff --git a/code/game/gamemodes/epidemic/epidemic.dm b/code/game/gamemodes/epidemic/epidemic.dm index 60701479e1..d0db2d66b9 100644 --- a/code/game/gamemodes/epidemic/epidemic.dm +++ b/code/game/gamemodes/epidemic/epidemic.dm @@ -68,7 +68,7 @@ comm.messagetitle.Add("Cent. Com. CONFIDENTIAL REPORT") comm.messagetext.Add(intercepttext) - world << sound('commandreport.ogg') + world << sound('sound/AI/commandreport.ogg') // add an extra law to the AI to make sure it cooperates with the heads var/extra_law = "Crew authorized to know of pathogen [virus_name]'s existence are: Heads of command, any crew member with loyalty implant. Do not allow unauthorized personnel to gain knowledge of [virus_name]. Aid authorized personnel in quarantining and neutrlizing the outbreak. This law overrides all other laws." @@ -89,7 +89,7 @@ comm.messagetitle.Add("Cent. Com. CONFIDENTIAL REPORT") comm.messagetext.Add(intercepttext) - world << sound('commandreport.ogg') + world << sound('sound/AI/commandreport.ogg') /datum/game_mode/epidemic/post_setup() @@ -194,7 +194,7 @@ ticker.mode:explosion_in_progress = 1 for(var/mob/M in world) if(M.client) - M << 'Alarm.ogg' + M << 'sound/machines/Alarm.ogg' world << "\blueIncoming missile detected.. Impact in 10.." for (var/i=9 to 1 step -1) sleep(10) diff --git a/code/game/gamemodes/events/PortalStorm.dm b/code/game/gamemodes/events/PortalStorm.dm index b071197c3a..890755d6b8 100644 --- a/code/game/gamemodes/events/PortalStorm.dm +++ b/code/game/gamemodes/events/PortalStorm.dm @@ -18,7 +18,7 @@ var/obj/portal/P = new /obj/portal( T ) P.target = picked P.creator = null - P.icon = 'objects.dmi' + P.icon = 'icons/obj/objects.dmi' P.failchance = 0 P.icon_state = "anom" P.name = "wormhole" diff --git a/code/game/gamemodes/events/VirusEpidemic.dm b/code/game/gamemodes/events/VirusEpidemic.dm index f44b631a20..54b9760a2f 100644 --- a/code/game/gamemodes/events/VirusEpidemic.dm +++ b/code/game/gamemodes/events/VirusEpidemic.dm @@ -74,7 +74,7 @@ break spawn(rand(3000, 6000)) //Delayed announcements to keep the crew on their toes. command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert") - world << sound('outbreak7.ogg') + world << sound('sound/AI/outbreak7.ogg') Tick() ActiveFor = Lifetime //killme diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index a78e8dd8ae..d37dc31f8d 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -253,7 +253,7 @@ Implants; comm.messagetitle.Add("Cent. Com. Status Summary") comm.messagetext.Add(intercepttext) - world << sound('commandreport.ogg') + world << sound('sound/AI/commandreport.ogg') /* command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.") for(var/mob/M in player_list) diff --git a/code/game/gamemodes/revolution/rp_revolution.dm b/code/game/gamemodes/revolution/rp_revolution.dm index 98923b49ee..6a3f6edf6f 100644 --- a/code/game/gamemodes/revolution/rp_revolution.dm +++ b/code/game/gamemodes/revolution/rp_revolution.dm @@ -238,7 +238,7 @@ comm.messagetitle.Add("Cent. Com. Announcement") comm.messagetext.Add(message) - world << sound('commandreport.ogg') + world << sound('sound/AI/commandreport.ogg') /datum/game_mode/revolution/rp_revolution/latespawn(mob/M) if(M.mind.assigned_role in command_positions) diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index f2ad62d05e..28f9bfe412 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -5,7 +5,7 @@ var/mob/living/carbon/occupant var/locked name = "Body Scanner" - icon = 'Cryogenic2.dmi' + icon = 'icons/obj/Cryogenic2.dmi' icon_state = "body_scanner_0" density = 1 anchored = 1 @@ -167,7 +167,7 @@ var/delete var/temphtml name = "Body Scanner Console" - icon = 'Cryogenic2.dmi' + icon = 'icons/obj/Cryogenic2.dmi' icon_state = "body_scannerconsole" density = 1 anchored = 1 diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index ea2456cf97..37c9b674cf 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -63,7 +63,7 @@ /obj/machinery/alarm name = "alarm" - icon = 'monitors.dmi' + icon = 'icons/obj/monitors.dmi' icon_state = "alarm0" anchored = 1 use_power = 1 diff --git a/code/game/machinery/atmoalter/meter.dm b/code/game/machinery/atmoalter/meter.dm index d29b1f065c..be38255146 100644 --- a/code/game/machinery/atmoalter/meter.dm +++ b/code/game/machinery/atmoalter/meter.dm @@ -130,4 +130,4 @@ src.target = loc /obj/machinery/meter/turf/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) - return + return diff --git a/code/game/machinery/atmoalter/portable_atmospherics.dm b/code/game/machinery/atmoalter/portable_atmospherics.dm index dbfd5b62e6..d8e45dab06 100644 --- a/code/game/machinery/atmoalter/portable_atmospherics.dm +++ b/code/game/machinery/atmoalter/portable_atmospherics.dm @@ -143,4 +143,4 @@ user << "\blue Tank is empty!" return - return + return diff --git a/code/game/machinery/bots/farmbot.dm b/code/game/machinery/bots/farmbot.dm index 5881f08ce2..fe110939a0 100644 --- a/code/game/machinery/bots/farmbot.dm +++ b/code/game/machinery/bots/farmbot.dm @@ -26,7 +26,7 @@ /obj/machinery/bot/farmbot name = "Farmbot" desc = "The botanist's best friend." - icon = 'aibots.dmi' + icon = 'icons/obj/aibots.dmi' icon_state = "farmbot0" layer = 5.0 density = 1 @@ -515,7 +515,7 @@ /obj/item/weapon/farmbot_arm_assembly name = "water tank/robot arm assembly" desc = "A water tank with a robot arm permanently grafted to it." - icon = 'aibots.dmi' + icon = 'icons/obj/aibots.dmi' icon_state = "water_arm" var/build_step = 0 var/created_name = "Farmbot" //To preserve the name if it's a unique farmbot I guess diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index e29097a030..9c493e715d 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -400,7 +400,7 @@ else var/mob/selected = find_dead_player("[C.fields["ckey"]]") - selected << 'chime.ogg' //probably not the best sound but I think it's reasonable + selected << 'sound/machines/chime.ogg' //probably not the best sound but I think it's reasonable var/answer = alert(selected,"Do you want to return to life?","Cloning","Yes","No") if(answer != "No" && pod1.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["interface"])) temp = "Initiating cloning cycle..." diff --git a/code/game/machinery/computer/specops_shuttle.dm b/code/game/machinery/computer/specops_shuttle.dm index 909364a480..bc050c6d1d 100644 --- a/code/game/machinery/computer/specops_shuttle.dm +++ b/code/game/machinery/computer/specops_shuttle.dm @@ -13,7 +13,7 @@ var/specops_shuttle_timeleft = 0 /obj/machinery/computer/specops_shuttle name = "Spec. Ops. Shuttle Console" - icon = 'computer.dmi' + icon = 'icons/obj/computer.dmi' icon_state = "shuttle" req_access = list(access_cent_specops) // req_access = list(ACCESS_CENT_SPECOPS) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index e05d9511e4..4a0777903f 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -3,7 +3,7 @@ /obj/machinery/door/firedoor name = "\improper Emergency Shutter" desc = "Emergency air-tight shutter, capable of sealing off breached areas." - icon = 'DoorHazard.dmi' + icon = 'icons/obj/doors/DoorHazard.dmi' icon_state = "door_open" req_one_access = list(access_atmospherics, access_engine_equip) opacity = 0 @@ -275,5 +275,5 @@ */ /obj/machinery/door/firedoor/multi_tile - icon = 'DoorHazard2x1.dmi' + icon = 'icons/obj/doors/DoorHazard2x1.dmi' width = 2 \ No newline at end of file diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm index 57f1bc4be6..b7203be245 100644 --- a/code/game/machinery/floodlight.dm +++ b/code/game/machinery/floodlight.dm @@ -2,7 +2,7 @@ /obj/machinery/floodlight name = "Emergency Floodlight" - icon = 'floodlight.dmi' + icon = 'icons/obj/machines/floodlight.dmi' icon_state = "flood00" density = 1 var/on = 0 diff --git a/code/game/machinery/holosign.dm b/code/game/machinery/holosign.dm index de9d7d832d..073973cdee 100644 --- a/code/game/machinery/holosign.dm +++ b/code/game/machinery/holosign.dm @@ -2,7 +2,7 @@ /obj/machinery/holosign name = "holosign" desc = "Small wall-mounted holographic projector" - icon = 'holosign.dmi' + icon = 'icons/obj/holosign.dmi' icon_state = "sign_off" layer = 4 var/lit = 0 diff --git a/code/game/machinery/records_scanner.dm b/code/game/machinery/records_scanner.dm index e5ec4bdb76..370e2f3843 100644 --- a/code/game/machinery/records_scanner.dm +++ b/code/game/machinery/records_scanner.dm @@ -2,7 +2,7 @@ obj/machinery/scanner name = "Identity Analyser" var/outputdir = 0 - icon = 'stationobjs.dmi' + icon = 'icons/obj/stationobjs.dmi' icon_state = "scanner_idle" density = 1 anchored = 1 diff --git a/code/game/machinery/walllockers.dm b/code/game/machinery/walllockers.dm index 3ffd862fb7..e81219926f 100644 --- a/code/game/machinery/walllockers.dm +++ b/code/game/machinery/walllockers.dm @@ -1,6 +1,6 @@ /obj/structure/walllocker name = "Wall Locker" - icon = 'lockwall.dmi' + icon = 'icons/obj/lockwall.dmi' icon_state = "emerg" var/list/spawnitems = list() anchored = 1 diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index a7936f1564..fd34b65baa 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -1064,7 +1064,7 @@ /obj/item/weapon/paintkit //Please don't use this for anything, it's a base type for custom mech paintjobs. name = "mecha customisation kit" desc = "A generic kit containing all the needed tools and parts to turn a mech into another mech." - icon = 'custom_items.dmi' + icon = 'icons/obj/custom_items.dmi' icon_state = "royce_kit" var/new_name = "mech" //What is the variant called? diff --git a/code/game/objects/closets/walllocker.dm b/code/game/objects/closets/walllocker.dm index 328eae28bf..4cf3bcf979 100644 --- a/code/game/objects/closets/walllocker.dm +++ b/code/game/objects/closets/walllocker.dm @@ -4,7 +4,7 @@ /obj/structure/closet/walllocker desc = "A wall mounted storage locker." name = "Wall Locker" - icon = 'walllocker.dmi' + icon = 'icons/obj/walllocker.dmi' icon_state = "wall-locker" density = 0 anchored = 1 diff --git a/code/game/objects/effects/barsign.dm b/code/game/objects/effects/barsign.dm index c5cc289356..fd66f8028d 100644 --- a/code/game/objects/effects/barsign.dm +++ b/code/game/objects/effects/barsign.dm @@ -1,5 +1,5 @@ /obj/effect/sign/double/barsign - icon = 'barsigns.dmi' + icon = 'icons/obj/barsigns.dmi' icon_state = "empty" anchored = 1 diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 911a63c0e4..4f472f864f 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -87,7 +87,7 @@ name = "drips of blood" desc = "It's red." gender = PLURAL - icon = 'drip.dmi' + icon = 'icons/effects/drip.dmi' icon_state = "1" amount = 0 @@ -141,7 +141,7 @@ density = 0 anchored = 1 layer = 2 - icon = 'blood.dmi' + icon = 'icons/effects/blood.dmi' icon_state = "mucus" random_icon_states = list("mucus") var/list/datum/disease2/disease/virus2 = list() diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index cc4d766f25..da4f51eef0 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -28,7 +28,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa for(var/mob/M in world) if(M.z == epicenter.z) if(!(M in close)) // check if the mob can hear if(M.ear_deaf <= 0 || !M.ear_deaf) if(!istype(M.loc,/turf/space)) - M << 'explosionfar.ogg' + M << 'sound/effects/explosionfar.ogg' if(adminlog) message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z]) (JMP)") log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ") diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index 4721bcc8fe..6c891df47a 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -113,7 +113,7 @@ name = "\improper S'rendarr's Hand leaf" singular_name = "S'rendarr's Hand leaf" desc = "A soft leaf that is rubbed on bruises." - icon = 'harvest.dmi' + icon = 'icons/obj/harvest.dmi' icon_state = "cabbage" heal_brute = 7 @@ -121,7 +121,7 @@ name = "\improper Messa's Tear leaf" singular_name = "Messa's Tear leaf" desc = "A cold leaf that is rubbed on burns." - icon = 'harvest.dmi' + icon = 'icons/obj/harvest.dmi' icon_state = "ambrosiavulgaris" heal_burn = 7 diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm index 42def9a2b7..120a6ffa70 100644 --- a/code/game/objects/items/stacks/sheets/mineral.dm +++ b/code/game/objects/items/stacks/sheets/mineral.dm @@ -253,4 +253,4 @@ var/global/list/datum/stack_recipe/silver_recipes = list ( \ throw_speed = 3 throw_range = 3 origin_tech = "materials=4" - perunit = 2000 + perunit = 2000 diff --git a/code/game/objects/items/trash.dm b/code/game/objects/items/trash.dm index 15530ff720..9b955195db 100644 --- a/code/game/objects/items/trash.dm +++ b/code/game/objects/items/trash.dm @@ -54,4 +54,4 @@ icon_state = "liquidfood" /obj/item/trash/attack(mob/M as mob, mob/living/user as mob) - return + return diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index a6c3b2fede..1f6b068cdd 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -2,7 +2,7 @@ #define MALFUNCTION_PERMANENT 2 /obj/item/weapon/implant name = "implant" - icon = 'device.dmi' + icon = 'icons/obj/device.dmi' icon_state = "implant" var/implanted = null var/mob/imp_in = null diff --git a/code/game/objects/items/weapons/implants/implantcase.dm b/code/game/objects/items/weapons/implants/implantcase.dm index 5d8b135fe1..dde9668b8c 100644 --- a/code/game/objects/items/weapons/implants/implantcase.dm +++ b/code/game/objects/items/weapons/implants/implantcase.dm @@ -121,7 +121,7 @@ /obj/item/weapon/implantcase/death_alarm name = "Glass Case- 'Death Alarm'" desc = "A case containing a death alarm implant." - icon = 'items.dmi' + icon = 'icons/obj/items.dmi' icon_state = "implantcase-b" New() diff --git a/code/game/objects/items/weapons/paint.dm b/code/game/objects/items/weapons/paint.dm index 3c2cf7fad4..33c511bacb 100644 --- a/code/game/objects/items/weapons/paint.dm +++ b/code/game/objects/items/weapons/paint.dm @@ -5,7 +5,7 @@ var/global/list/cached_icons = list() /obj/item/weapon/reagent_containers/glass/paint desc = "It's a paint bucket." name = "paint bucket" - icon = 'items.dmi' + icon = 'icons/obj/items.dmi' icon_state = "paint_neutral" item_state = "paintcan" m_amt = 200 diff --git a/code/game/objects/items/weapons/power_cells.dm b/code/game/objects/items/weapons/power_cells.dm index 1fb480596b..0f0ea000ca 100644 --- a/code/game/objects/items/weapons/power_cells.dm +++ b/code/game/objects/items/weapons/power_cells.dm @@ -111,4 +111,4 @@ maxcharge = 10000 maxcharge = 10000 m_amt = 0 - g_amt = 0 + g_amt = 0 diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm index fc5c5fb0c0..7af5304887 100644 --- a/code/game/objects/items/weapons/surgery_tools.dm +++ b/code/game/objects/items/weapons/surgery_tools.dm @@ -794,7 +794,7 @@ LOOK FOR SURGERY.DM*/ //misc, formerly from code/defines/weapons.dm /obj/item/weapon/bonegel name = "bone gel" - icon = 'surgery.dmi' + icon = 'icons/obj/surgery.dmi' icon_state = "bone-gel" force = 0 w_class = 2.0 @@ -802,7 +802,7 @@ LOOK FOR SURGERY.DM*/ /obj/item/weapon/FixOVein name = "FixOVein" - icon = 'surgery.dmi' + icon = 'icons/obj/surgery.dmi' icon_state = "fixovein" force = 0 throwforce = 1.0 @@ -812,7 +812,7 @@ LOOK FOR SURGERY.DM*/ /obj/item/weapon/bonesetter name = "bone setter" - icon = 'surgery.dmi' + icon = 'icons/obj/surgery.dmi' icon_state = "bone setter" force = 8.0 throwforce = 9.0 diff --git a/code/game/objects/items/weapons/syndie.dm b/code/game/objects/items/weapons/syndie.dm index 2a93662276..4593bf932f 100644 --- a/code/game/objects/items/weapons/syndie.dm +++ b/code/game/objects/items/weapons/syndie.dm @@ -1,5 +1,5 @@ /obj/item/weapon/syndie - icon = 'syndieweapons.dmi' + icon = 'icons/obj/syndieweapons.dmi' /*C-4 explosive charge and etc, replaces the old syndie transfer valve bomb.*/ diff --git a/code/game/objects/structures/barsign.dm b/code/game/objects/structures/barsign.dm index 651c7fb590..399fab67aa 100644 --- a/code/game/objects/structures/barsign.dm +++ b/code/game/objects/structures/barsign.dm @@ -1,5 +1,5 @@ /obj/structure/sign/double/barsign - icon = 'barsigns.dmi' + icon = 'icons/obj/barsigns.dmi' icon_state = "empty" anchored = 1 New() diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index d4c55f475a..7339c88646 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -112,7 +112,7 @@ /obj/item/roller name = "roller bed" desc = "A collapsed roller bed that can be carried around." - icon = 'rollerbed.dmi' + icon = 'icons/obj/rollerbed.dmi' icon_state = "folded" w_class = 4.0 // Can't be put in backpacks. Oh well. diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 2879122972..bb38bbcd85 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -105,12 +105,12 @@ if(reinf) new /obj/item/stack/rods(loc) del(src) else if (usr.a_intent == "hurt") - playsound(src.loc, 'glassknock.ogg', 80, 1) + playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1) usr.visible_message("\red [usr.name] bangs against the [src.name]!", \ "\red You bang against the [src.name]!", \ "You hear a banging sound.") else - playsound(src.loc, 'glassknock.ogg', 80, 1) + playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1) usr.visible_message("[usr.name] knocks on the [src.name].", \ "You knock on the [src.name].", \ "You hear a knocking sound.") diff --git a/code/game/shuttle_engines.dm b/code/game/shuttle_engines.dm index 6e35204691..6bd631e88f 100644 --- a/code/game/shuttle_engines.dm +++ b/code/game/shuttle_engines.dm @@ -1,10 +1,10 @@ /obj/structure/shuttle name = "shuttle" - icon = 'shuttle.dmi' + icon = 'icons/turf/shuttle.dmi' /obj/structure/shuttle/window name = "shuttle window" - icon = 'podwindows.dmi' + icon = 'icons/obj/podwindows.dmi' icon_state = "1" density = 1 opacity = 0 diff --git a/code/game/turfs/simulated/walls_mineral.dm b/code/game/turfs/simulated/walls_mineral.dm index db92e15f4a..e1ec717d30 100644 --- a/code/game/turfs/simulated/walls_mineral.dm +++ b/code/game/turfs/simulated/walls_mineral.dm @@ -140,4 +140,4 @@ if((mineral == "gold") || (mineral == "silver")) if(shocked) shock() -*/ +*/ diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 7f82192341..355fe221fc 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -354,13 +354,13 @@ var/list/admin_verbs_mod = list( mob.invisibility = initial(mob.invisibility) mob << "\red Invisimin off. Invisibility reset." mob.icon_state = "ghost" - mob.icon = 'human.dmi' + mob.icon = 'icons/mob/human.dmi' mob.update_icons() else mob.invisibility = INVISIBILITY_OBSERVER mob << "\blue Invisimin on. You are now as invisible as a ghost." mob.icon_state = "ghost" - mob.icon = 'mob.dmi' + mob.icon = 'icons/mob/mob.dmi' /client/proc/player_panel() diff --git a/code/modules/admin/permissionverbs/permissionedit.dm b/code/modules/admin/permissionverbs/permissionedit.dm index 3bd563aaf5..5b805ac8bd 100644 --- a/code/modules/admin/permissionverbs/permissionedit.dm +++ b/code/modules/admin/permissionverbs/permissionedit.dm @@ -12,8 +12,8 @@