Adding Tier 4 to Modular Guns

This commit is contained in:
MrMacint0sh
2019-04-12 23:51:30 -04:00
committed by GitHub
parent e4382c8da0
commit a0d98eeba8
@@ -18,12 +18,15 @@
/obj/item/weapon/stock_parts/capacitor/,
/obj/item/weapon/stock_parts/capacitor/adv,
/obj/item/weapon/stock_parts/capacitor/super,
/obj/item/weapon/stock_parts/capacitor/quadratic,
/obj/item/weapon/stock_parts/micro_laser/,
/obj/item/weapon/stock_parts/micro_laser/high,
/obj/item/weapon/stock_parts/micro_laser/ultra,
/obj/item/weapon/stock_parts/micro_laser/quad,
/obj/item/weapon/stock_parts/manipulator/,
/obj/item/weapon/stock_parts/manipulator/nano,
/obj/item/weapon/stock_parts/manipulator/pico,
/obj/item/weapon/stock_parts/manipulator/femto,
)
//Excessively long because it won't accept subtypes for some reason!
@@ -171,4 +174,4 @@
one_handed_penalty = 4 //dual wielding = no.
cell_type = /obj/item/weapon/cell //We're bigger. We can use much larger power cells.
origin_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 4) //its a damn cannon capable of holding a huge amount of parts.
burst_delay = 4 //preventing extreme silliness.
burst_delay = 4 //preventing extreme silliness.