Metroid Fix and Nerf

Fixed baby and juvenile forms from disappearing into vents after death. Adjusted armor values for metroids. Increased maximum damage threshold for super metroids to 9.
This commit is contained in:
Razgriz
2019-09-19 04:21:20 -07:00
committed by GitHub
parent d21fe277d2
commit a26a135d74
@@ -120,15 +120,15 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
icon_state = "baby"
intelligence_level = SA_ANIMAL
speak_emote = list("churrs")
health = 200
maxHealth = 200
health = 125
maxHealth = 125
melee_damage_lower = 1
melee_damage_upper = 5
melee_miss_chance = 0
armor = list(
"melee" = 50,
"bullet" = 30,
"laser" = 80,
"melee" = 30,
"bullet" = 5,
"laser" = 60,
"energy" = 90,
"bomb" = 70,
"bio" = 100,
@@ -191,11 +191,11 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
health = 250
maxHealth = 250
melee_damage_lower = 2
melee_damage_upper = 5
melee_damage_upper = 9
melee_miss_chance = 0
armor = list(
"melee" = 50,
"bullet" = 30,
"melee" = 30,
"bullet" = 10,
"laser" = 90,
"energy" = 90,
"bomb" = 70,
@@ -273,10 +273,10 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
melee_miss_chance = 5
attacktext = list("rammed")
armor = list(
"melee" = 60,
"bullet" = 45,
"melee" = 50,
"bullet" = 25,
"laser" = 50,
"energy" = 70,
"energy" = 60,
"bomb" = 10,
"bio" = 100,
"rad" = 100)
@@ -355,8 +355,8 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
melee_miss_chance = 5
attacktext = list("rammed")
armor = list(
"melee" = 60,
"bullet" = 50,
"melee" = 55,
"bullet" = 25,
"laser" = 50,
"energy" = 90,
"bomb" = 10,
@@ -446,9 +446,9 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
attacktext = list("slashed")
armor = list(
"melee" = 70,
"bullet" = 60,
"bullet" = 30,
"laser" = 50,
"energy" = 70,
"energy" = 60,
"bomb" = 10,
"bio" = 100,
"rad" = 100)
@@ -539,9 +539,9 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
attacktext = list("slashed")
armor = list(
"melee" = 75,
"bullet" = 60,
"bullet" = 40,
"laser" = 55,
"energy" = 90,
"energy" = 60,
"bomb" = 10,
"bio" = 100,
"rad" = 100)
@@ -633,7 +633,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
attacktext = list("gnashed")
armor = list(
"melee" = 75,
"bullet" = 60,
"bullet" = 40,
"laser" = 60,
"energy" = 90,
"bomb" = 10,
@@ -698,7 +698,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
vore_pounce_chance = 60 //It's the queen, and it's hungry.
vore_default_mode = DM_DIGEST
swallowTime = 3 SECONDS
vore_escape_chance = 0
vore_escape_chance = 0 //You're not climbing out of that neck
//------------------------------------------------------------------------------------------------------------
@@ -772,23 +772,24 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
/mob/living/simple_animal/hostile/metroid/evolution/Life()
. = ..()
if(canEvolve == 1 && nutrition >= evo_limit && (buckled || vore_fullness == 1)) //spit dat crap out if nutrition gets too high!
release_vore_contents()
prey_excludes.Cut()
stop_consumption()
if(stat != DEAD)
if(canEvolve == 1 && nutrition >= evo_limit && (buckled || vore_fullness == 1)) //spit dat crap out if nutrition gets too high!
release_vore_contents()
prey_excludes.Cut()
stop_consumption()
if(canEvolve == 1 && nutrition >= evo_point && !buckled && vore_fullness == 0 && !victim)
playsound(src, 'sound/metroid/metroidgrow.ogg', 50, 1)
paralysis = 7998
sleep(50)
paralysis = 0
expand_troid()
return
if(stance == 7) //Necessary to fix a bug where if their vore prey or latching victim is laying down when they evolve, they get stuck in stance 7 and do nothing.
stance = 4
return
else
handle_idle()
if(canEvolve == 1 && nutrition >= evo_point && !buckled && vore_fullness == 0 && !victim)
playsound(src, 'sound/metroid/metroidgrow.ogg', 50, 1)
paralysis = 7998
sleep(50)
paralysis = 0
expand_troid()
return
if(stance == 7) //Necessary to fix a bug where if their vore prey or latching victim is laying down when they evolve, they get stuck in stance 7 and do nothing.
stance = 4
return
else
handle_idle()
/mob/living/simple_animal/hostile/metroid/proc/expand_troid()
new next(get_turf(src))
@@ -811,13 +812,14 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
/mob/living/simple_animal/hostile/metroid/evolution/proc/handle_idle()
//Do we have a vent ? Good, let's take a look
for(entry_vent in view(1, src))
if(!victim && !buckled && vore_fullness == 0 && prob(90)) //10 % chance to consider a vent, to try and avoid constant vent switching
if(prob(1)) //1% chance to consider a vent, to try and avoid constant vent switching
return
visible_message("<span class='danger'>\The [src] starts trying to slide itself into the vent!</span>")
sleep(50) //Let's stop the metroid for five seconds to do its parking job
..()
if(!victim && !buckled && vore_fullness == 0 && entry_vent.network && entry_vent.network.normal_members.len)
if(entry_vent.network && entry_vent.network.normal_members.len)
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members)
vents.Add(temp_vent)