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Metroid Fix and Nerf
Fixed baby and juvenile forms from disappearing into vents after death. Adjusted armor values for metroids. Increased maximum damage threshold for super metroids to 9.
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@@ -120,15 +120,15 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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icon_state = "baby"
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intelligence_level = SA_ANIMAL
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speak_emote = list("churrs")
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health = 200
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maxHealth = 200
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health = 125
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maxHealth = 125
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melee_damage_lower = 1
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melee_damage_upper = 5
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melee_miss_chance = 0
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armor = list(
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"melee" = 50,
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"bullet" = 30,
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"laser" = 80,
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"melee" = 30,
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"bullet" = 5,
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"laser" = 60,
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"energy" = 90,
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"bomb" = 70,
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"bio" = 100,
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@@ -191,11 +191,11 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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health = 250
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maxHealth = 250
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melee_damage_lower = 2
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melee_damage_upper = 5
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melee_damage_upper = 9
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melee_miss_chance = 0
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armor = list(
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"melee" = 50,
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"bullet" = 30,
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"melee" = 30,
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"bullet" = 10,
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"laser" = 90,
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"energy" = 90,
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"bomb" = 70,
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@@ -273,10 +273,10 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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melee_miss_chance = 5
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attacktext = list("rammed")
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armor = list(
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"melee" = 60,
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"bullet" = 45,
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"melee" = 50,
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"bullet" = 25,
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"laser" = 50,
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"energy" = 70,
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"energy" = 60,
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"bomb" = 10,
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"bio" = 100,
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"rad" = 100)
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@@ -355,8 +355,8 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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melee_miss_chance = 5
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attacktext = list("rammed")
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armor = list(
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"melee" = 60,
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"bullet" = 50,
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"melee" = 55,
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"bullet" = 25,
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"laser" = 50,
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"energy" = 90,
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"bomb" = 10,
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@@ -446,9 +446,9 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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attacktext = list("slashed")
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armor = list(
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"melee" = 70,
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"bullet" = 60,
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"bullet" = 30,
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"laser" = 50,
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"energy" = 70,
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"energy" = 60,
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"bomb" = 10,
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"bio" = 100,
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"rad" = 100)
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@@ -539,9 +539,9 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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attacktext = list("slashed")
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armor = list(
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"melee" = 75,
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"bullet" = 60,
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"bullet" = 40,
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"laser" = 55,
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"energy" = 90,
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"energy" = 60,
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"bomb" = 10,
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"bio" = 100,
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"rad" = 100)
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@@ -633,7 +633,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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attacktext = list("gnashed")
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armor = list(
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"melee" = 75,
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"bullet" = 60,
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"bullet" = 40,
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"laser" = 60,
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"energy" = 90,
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"bomb" = 10,
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@@ -698,7 +698,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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vore_pounce_chance = 60 //It's the queen, and it's hungry.
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vore_default_mode = DM_DIGEST
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swallowTime = 3 SECONDS
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vore_escape_chance = 0
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vore_escape_chance = 0 //You're not climbing out of that neck
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//------------------------------------------------------------------------------------------------------------
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@@ -772,23 +772,24 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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/mob/living/simple_animal/hostile/metroid/evolution/Life()
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. = ..()
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if(canEvolve == 1 && nutrition >= evo_limit && (buckled || vore_fullness == 1)) //spit dat crap out if nutrition gets too high!
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release_vore_contents()
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prey_excludes.Cut()
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stop_consumption()
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if(stat != DEAD)
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if(canEvolve == 1 && nutrition >= evo_limit && (buckled || vore_fullness == 1)) //spit dat crap out if nutrition gets too high!
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release_vore_contents()
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prey_excludes.Cut()
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stop_consumption()
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if(canEvolve == 1 && nutrition >= evo_point && !buckled && vore_fullness == 0 && !victim)
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playsound(src, 'sound/metroid/metroidgrow.ogg', 50, 1)
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paralysis = 7998
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sleep(50)
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paralysis = 0
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expand_troid()
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return
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if(stance == 7) //Necessary to fix a bug where if their vore prey or latching victim is laying down when they evolve, they get stuck in stance 7 and do nothing.
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stance = 4
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return
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else
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handle_idle()
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if(canEvolve == 1 && nutrition >= evo_point && !buckled && vore_fullness == 0 && !victim)
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playsound(src, 'sound/metroid/metroidgrow.ogg', 50, 1)
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paralysis = 7998
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sleep(50)
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paralysis = 0
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expand_troid()
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return
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if(stance == 7) //Necessary to fix a bug where if their vore prey or latching victim is laying down when they evolve, they get stuck in stance 7 and do nothing.
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stance = 4
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return
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else
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handle_idle()
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/mob/living/simple_animal/hostile/metroid/proc/expand_troid()
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new next(get_turf(src))
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@@ -811,13 +812,14 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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/mob/living/simple_animal/hostile/metroid/evolution/proc/handle_idle()
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//Do we have a vent ? Good, let's take a look
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for(entry_vent in view(1, src))
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if(!victim && !buckled && vore_fullness == 0 && prob(90)) //10 % chance to consider a vent, to try and avoid constant vent switching
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if(prob(1)) //1% chance to consider a vent, to try and avoid constant vent switching
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return
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visible_message("<span class='danger'>\The [src] starts trying to slide itself into the vent!</span>")
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sleep(50) //Let's stop the metroid for five seconds to do its parking job
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..()
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if(!victim && !buckled && vore_fullness == 0 && entry_vent.network && entry_vent.network.normal_members.len)
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if(entry_vent.network && entry_vent.network.normal_members.len)
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members)
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vents.Add(temp_vent)
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