Imperial Military Update

Adds Imperial stuff for our space elf romans.
This commit is contained in:
Spades
2017-09-02 04:07:25 -04:00
parent c8f716bd2d
commit a55d4c5e4c
38 changed files with 177 additions and 162 deletions
@@ -1468,4 +1468,4 @@ Departamental Swimsuits, for general use
icon_state = "sfjacket"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "sfjacket_mob"
item_state = "sfjacket_mob"
+73 -124
View File
@@ -31,10 +31,13 @@
*/
////////////////////////////////////////////////////////////
//////////////////// Projectile Weapons ////////////////////
////////////////////////////////////////////////////////////
// For general use
/obj/item/weapon/gun/projectile/automatic/battlerifle
name = "\improper BR55 Service Rifle"
name = "\improper UNSC service rifle"
desc = "You had your chance to be afraid before you joined my beloved Corps! But, to guide you back to the true path, I brought this motivational device! Uses unique 9.5x40mm rounds."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "battlerifle"
@@ -56,24 +59,65 @@
// For general use
/obj/item/weapon/gun/projectile/shotgun/pump/unsc
name = "\improper M45E Tactical Shotgun"
desc = "All you greenhorns who wanted to see Xenomorphs up close... this is your lucky day."
name = "\improper UNSC tactical shotgun"
desc = "All you greenhorns who wanted to see Xenomorphs up close... this is your lucky day. Uses 12g rounds."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "haloshotgun"
icon_override = 'icons/obj/gun_vr.dmi'
item_state = "haloshotgun_i"
item_icons = null
ammo_type = /obj/item/ammo_casing/a12g
max_shells = 12
// For general use
/obj/item/weapon/gun/projectile/automatic/pdw
name = "personal defense weapon"
desc = "The X-9MM is a select-fire personal defense weapon designed in-house by Xing Private Security. It was made to compete with the WT550 Saber, but hasn't yet caught on with NanoTrasen. Uses 9mm rounds."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "pdw"
item_state = "c20r" // Placeholder
w_class = ITEMSIZE_NORMAL
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m9mml
allowed_magazines = list(/obj/item/ammo_magazine/m9mm, /obj/item/ammo_magazine/m9mml)
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6))
)
/obj/item/weapon/gun/projectile/automatic/pdw/update_icon(var/ignore_inhands)
..()
if(istype(ammo_magazine,/obj/item/ammo_magazine/m9mm))
icon_state = "pdw-short"
else
icon_state = (ammo_magazine)? "pdw" : "pdw-empty"
if(!ignore_inhands) update_held_icon()
// For general use
/obj/item/weapon/gun/energy/imperial
name = "imperial energy pistol"
desc = "An elegant weapon developed by the Imperium Auream. Their weaponsmiths have cleverly found a way to make a gun that is only about the size of an average energy pistol, yet with the fire power of a laser carbine."
icon_state = "ge_pistol"
item_state = "ge_pistol"
fire_sound = 'sound/weapons/mandalorian.ogg'
icon = 'icons/obj/gun_vr.dmi'
item_icons = list(slot_r_hand_str = 'icons/obj/gun_vr.dmi', slot_l_hand_str = 'icons/obj/gun_vr.dmi') // WORK YOU FUCKING CUNT PIECE OF SHIT BASTARD STUPID BITCH ITEM ICON AAAAHHHH
item_state_slots = list(slot_r_hand_str = "ge_pistol_r", slot_l_hand_str = "ge_pistol_l")
slot_flags = SLOT_BELT
w_class = ITEMSIZE_NORMAL
force = 10
origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2)
matter = list(DEFAULT_WALL_MATERIAL = 2000)
projectile_type = /obj/item/projectile/beam/imperial
// jertheace : Jeremiah 'Ace' Acacius
/obj/item/weapon/gun/projectile/shotgun/pump/unsc/fluff/ace
name = "Ace's M45D Tactical Shotgun" // D-model holds half as many shells as the normal version so as not to be OP as shit. Better than shotgun, worse than combat shotgun.
desc = "Owned by the respected (or feared?) veteran Captain of VORE Station. Inscribed on the barrel are the words \"Speak softly, and carry a big stick.\" It has a folding stock so it can fit into bags."
w_class = ITEMSIZE_NORMAL // Because collapsable stock so it fits in backpacks.
name = "Ace's tactical shotgun" // D-model holds half as many shells as the normal version so as not to be OP as shit. Better than normal shotgun, worse than combat shotgun.
desc = "Owned by the respected (or feared?) veteran Captain of VORE Station. Inscribed on the barrel are the words \"Speak softly, and carry a big stick.\""
ammo_type = /obj/item/ammo_casing/a12g/stunshell
max_shells = 6
@@ -81,40 +125,31 @@
/obj/item/weapon/gun/projectile/revolver/mateba/fluff/tasald_corlethian //Now that it is actually Single-Action and not hacky broken SA, I see no reason to nerf this down to .38. --Joan Risu
name = "Big Iron revolver"
desc = "A .357 revolver for veteran rangers on the planet Orta. The right side of the handle has a logo for Quarion industries, and the left is the Rangers. The primary ammo for this gun is .357 rubber. According to the CentCom Chief of Security, this revolver was more controversial than it needed to be."
icon = 'icons/vore/custom_guns_vr.dmi'
icon_state = "tasaldrevolver"
item_state = "revolver"
fire_sound = 'sound/weapons/pistol.ogg'
ammo_type = /obj/item/ammo_casing/a357/rubber //Like I said, no reason to nerf. --Joan Risu
var/recentpump = 0
var/cocksound = 'sound/weapons/revolvercock.ogg'
consume_next_projectile()
if(chambered)
return chambered.BB
usr << "<span class='warning'>It's a single action revolver, pull the hammer back!</span>"
return null
attack_self(mob/living/user as mob)
if(world.time >= recentpump + 10)
pump(user)
recentpump = world.time
proc/pump(mob/M as mob)
playsound(M, cocksound, 60, 1)
if(chambered)//We have a shell in the chamber
chambered.loc = get_turf(src)//Eject casing
chambered = null
if(loaded.len)
var/obj/item/ammo_casing/AC = loaded[1] //load next casing.
loaded -= AC //Remove casing from loaded list.
chambered = AC
update_icon()
/obj/item/weapon/gun/projectile/revolver/mateba/fluff/tasald_corlethian/attack_hand(mob/user as mob)
@@ -127,10 +162,8 @@
/obj/item/weapon/gun/projectile/revolver/fluff/ryan_winz_revolver
name = "Ryan's 'Devilgun'"
desc = "You notice the serial number on the revolver is 666. The word 'Sin' is engraved on the blood-red rosewood grip. Uses .357 rounds."
icon = 'icons/vore/custom_guns_vr.dmi'
icon_state = "ryan_winz"
item_state = "revolver"
/obj/item/weapon/gun/projectile/revolver/fluff/ryan_winz_revolver/redemption
@@ -153,7 +186,6 @@
desc = "This unique looking handgun is engraved with roses along the barrel and the cylinder as well as the initials DM under the grip. Along the middle of the barrel an engraving shows the words 'Mateba Unica 6'. Uses .357 rounds."
icon_state = "mateba"
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
ammo_type = /obj/item/ammo_casing/a357/stun
// SilencedMP5A5 : Serdykov Antoz
@@ -195,71 +227,6 @@
item_state = (ammo_magazine)? "arifle" : "arifle-empty"
if(!ignore_inhands) update_held_icon()
/*
// For general use
/obj/item/weapon/gun/projectile/automatic/m14/fluff/gallian
name = "\improper Gallian 4 Rifle"
desc = "The ever reliable Gallian 4 Rifle. Produced by the National Armory on the Planet of Gaia located in Gallia, the Gallian 4 Rifle offers high accuracy and is widely used in the United Federation's Military. Uses 7.62mm rounds."
*/
// For general use
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/zmkar
name = "\improper ZM Kar 1"
desc = "A reproduction of an old ZM Kar 1 Rifle from the Autocratic East Europan Imperial Alliance of Gaia. Popular among imperials and collectors within the Federation and its allies. Uses 7.62mm rounds."
// For general use
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/wicked
name = "Wicked Butterfly ZM Kar S1"
desc = "A customized bolt-action sniper rifle that was carried by some of the most revered snipers in the Federation. The stock has a small butterfly engraved on it. Uses 7.62mm rounds."
icon = 'icons/vore/custom_guns_vr.dmi'
icon_state = "wickedbutterfly"
icon_override = 'icons/obj/gun_vr.dmi'
item_state = "SVD"
item_icons = null
recoil = 2 //extra kickback
accuracy = -1
scoped_accuracy = 2
load_method = SINGLE_CASING
verb/scope()
set category = "Object"
set name = "Use Scope"
set popup_menu = 1
toggle_scope(2.0)
// For general use
/obj/item/weapon/gun/projectile/automatic/pdw // Vorestation SMG because the WT550 is ugly and bad.
name = "personal defense weapon"
desc = "The X-9MM is a select-fire personal defense weapon designed in-house by Xing Private Security. It was made to compete with the WT550 Saber, but hasn't yet caught on with NanoTrasen. Uses 9mm rounds."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "pdw"
item_state = "c20r" // Placeholder
w_class = ITEMSIZE_NORMAL
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m9mml
allowed_magazines = list(/obj/item/ammo_magazine/m9mm, /obj/item/ammo_magazine/m9mml)
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6))
)
/obj/item/weapon/gun/projectile/automatic/pdw/update_icon(var/ignore_inhands)
..()
if(istype(ammo_magazine,/obj/item/ammo_magazine/m9mm))
icon_state = "pdw-short"
else
icon_state = (ammo_magazine)? "pdw" : "pdw-empty"
if(!ignore_inhands) update_held_icon()
//Currently, the only problem I have now is that this weapon's item_state isn't working.
/obj/item/weapon/gun/projectile/automatic/fluff/crestrose
name = "Crescent Rose"
@@ -423,18 +390,18 @@
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/fluff/kari_akiren
name = "clockwork rifle"
desc = "Brass, copper, and lots of gears. Well lubricated for fluid movement as each round is loaded, locked, and fired. Just like clockwork."
icon = 'icons/vore/custom_guns_vr.dmi'
icon_state = "clockworkrifle_icon"
icon_override = 'icons/vore/custom_guns_vr.dmi'
item_state = "clockworkrifle"
item_icons = null
/* Permit Expired
//Razerwing:Archer Maximus
/obj/item/weapon/gun/projectile/colt/fluff/archercolt
name = "\improper MEUSOC .45"
desc = "Some serious drywall work, coming up!"
*/
//////////////////// Energy Weapons ////////////////////
@@ -442,18 +409,13 @@
/obj/item/weapon/gun/energy/gun/eluger
name = "energy Luger"
desc = "The finest sidearm produced by RauMauser, this pistol can punch a hole through inch thick steel plating. This ain't your great-grand-daddy's Luger! Can switch between stun and kill."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "elugerstun100"
item_state = "gun"
charge_cost = 100 //How much energy is needed to fire.
projectile_type = /obj/item/projectile/beam/stun
modifystate = "elugerstun"
fire_sound = 'sound/weapons/Taser.ogg'
firemodes = list(
list(mode_name="stun", charge_cost=100,projectile_type=/obj/item/projectile/beam/stun, modifystate="elugerstun", fire_sound='sound/weapons/Taser.ogg'),
list(mode_name="lethal", charge_cost=200,projectile_type=/obj/item/projectile/beam/eluger, modifystate="elugerkill", fire_sound='sound/weapons/eluger.ogg'),
@@ -464,20 +426,16 @@
/obj/item/weapon/gun/projectile/lamia
name = "FS HG .44 \"Lamia\""
desc = "Uses .44 rounds."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "Headdeagle"
item_state = "revolver"
fire_sound = 'sound/weapons/Gunshot.ogg'
caliber = ".44"
magazine_type = /obj/item/ammo_magazine/m44/rubber
allowed_magazines = list(/obj/item/ammo_magazine/m44,/obj/item/ammo_magazine/m44/rubber)
load_method = MAGAZINE
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4)
/obj/item/weapon/gun/projectile/lamia/update_icon()
@@ -493,21 +451,16 @@
/obj/item/weapon/gun/projectile/giskard
name = "FS HG .32 \"Giskard\""
desc = "Can even fit into the pocket! Uses .32 rounds."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "giskardcivil"
caliber = ".32"
magazine_type = /obj/item/ammo_magazine/m32
allowed_magazines = list(/obj/item/ammo_magazine/m32)
load_method = MAGAZINE
fire_delay = 0.6
accuracy = 1
w_class = ITEMSIZE_SMALL
fire_sound = 'sound/weapons/semiauto.ogg'
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3)
/obj/item/weapon/gun/projectile/giskard/update_icon()
@@ -521,26 +474,21 @@
/obj/item/weapon/gun/projectile/olivaw
name = "FS HG .32 \"Olivaw\""
desc = "A more advanced version of the \"Giskard\". This one seems to have a two-round burst-fire mode. Uses .32 rounds."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "olivawcivil"
caliber = ".32"
magazine_type = /obj/item/ammo_magazine/m32
allowed_magazines = list(/obj/item/ammo_magazine/m32)
fire_delay = 1.2
load_method = MAGAZINE
accuracy = 2
fire_sound = 'sound/weapons/semiauto.ogg'
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=1.2, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="2-round bursts", burst=2, fire_delay=0.2, move_delay=4, burst_accuracy=list(0,-1), dispersion=list(1.2, 1.8)),
)
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
/obj/item/weapon/gun/projectile/olivaw/update_icon()
..()
if(ammo_magazine && ammo_magazine.stored_ammo.len)
@@ -552,15 +500,12 @@
/obj/item/weapon/gun/projectile/revolver/consul
name = "FS REV .44 \"Consul\""
desc = "Are you feeling lucky, punk? Uses .44 rounds."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "inspector"
item_state = "revolver"
caliber = ".44"
ammo_type = /obj/item/ammo_casing/a44/rubber
handle_casings = CYCLE_CASINGS
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
/obj/item/weapon/gun/projectile/revolver/consul/proc/update_charge()
@@ -577,21 +522,17 @@
/obj/item/weapon/gun/projectile/automatic/SMG_sol
name = "FS SMG 9x19 \"Sol\""
desc = "A standard-issued weapon used by Ironhammer operatives. Compact and reliable. Uses 9mm rounds."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "SMG-IS"
item_state = "wt550"
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BELT
caliber = "9mm"
magazine_type = /obj/item/ammo_magazine/m9mm
allowed_magazines = list(/obj/item/ammo_magazine/m9mm)
load_method = MAGAZINE
multi_aim = 1
burst_delay = 2
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
@@ -617,28 +558,22 @@
/obj/item/weapon/gun/energy/gun/martin
name = "FS PDW E \"Martin\""
desc = "A small holdout e-gun. Don't miss!"
icon = 'icons/obj/gun_vr.dmi'
icon_state = "PDW"
item_state = "gun"
w_class = ITEMSIZE_SMALL
projectile_type = /obj/item/projectile/beam/stun
charge_cost = 1200
charge_meter = 0
modifystate = null
battery_lock = 1
fire_sound = 'sound/weapons/Taser.ogg'
origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
firemodes = list(
list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'),
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg'),
)
origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
/obj/item/weapon/gun/energy/gun/martin/proc/update_mode()
var/datum/firemode/current_mode = firemodes[sel_mode]
switch(current_mode.name)
@@ -649,15 +584,30 @@
overlays.Cut()
update_mode()
/////////////////////////////////////////////////////
//////////////////// Custom Ammo ////////////////////
/////////////////////////////////////////////////////
//---------------- Beams ----------------
/obj/item/projectile/beam/eluger
name = "laser beam"
icon_state = "emitter"
icon_state = "xray"
light_color = "#00FF00"
muzzle_type = /obj/effect/projectile/xray/muzzle
tracer_type = /obj/effect/projectile/xray/tracer
impact_type = /obj/effect/projectile/xray/impact
/obj/item/projectile/beam/imperial
name = "laser beam"
icon_state = "darkb"
light_color = "#8837A3"
muzzle_type = /obj/effect/projectile/darkmatter/muzzle
tracer_type = /obj/effect/projectile/darkmatter/tracer
impact_type = /obj/effect/projectile/darkmatter/impact
/obj/item/projectile/beam/stun/kin21
name = "kinh21 stun beam"
icon_state = "omnilaser"
light_color = "#0000FF"
muzzle_type = /obj/effect/projectile/laser_omni/muzzle
tracer_type = /obj/effect/projectile/laser_omni/tracer
impact_type = /obj/effect/projectile/laser_omni/impact
@@ -778,7 +728,6 @@
caliber = ".357"
ammo_type = /obj/item/ammo_casing/a357/flash
/obj/item/ammo_casing/a357/flash
desc = "A .357 flash bullet casing."
caliber = ".357"