From a8e89ab2916b42e8cd22aff1d1871d571e71915a Mon Sep 17 00:00:00 2001 From: Razgriz Date: Sun, 7 Apr 2019 19:30:11 -0700 Subject: [PATCH] Solarmoth health and armor nerf Health reduced to 400 from 500. Melee armor reduced from 50% to 0%. --- code/modules/mob/living/simple_animal/vore/solarmoth.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/modules/mob/living/simple_animal/vore/solarmoth.dm b/code/modules/mob/living/simple_animal/vore/solarmoth.dm index 166dcbf82d..05e0173f78 100644 --- a/code/modules/mob/living/simple_animal/vore/solarmoth.dm +++ b/code/modules/mob/living/simple_animal/vore/solarmoth.dm @@ -7,8 +7,8 @@ icon_dead = "solarmoth-dead" faction = "grubs" - maxHealth = 500 - health = 500 + maxHealth = 400 + health = 400 move_to_delay = 5 melee_damage_lower = 1 @@ -37,7 +37,7 @@ heat_damage_per_tick = 0 //Even if the atmos stuff doesn't work, at least it won't take any damage. armor = list( - "melee" = 50, + "melee" = 0, "bullet" = 90, "laser" = 100, "energy" = 100, @@ -185,4 +185,4 @@ var/global/list/moth_amount = list() //global moth list for the solargrub to rea ..() if(!nospampls) chilltheglass() //shatter and broken calls for glass and lights. Also some special thing. - + \ No newline at end of file