From 033ab5da1dc57ac163ced8ba9f16412b3c675f43 Mon Sep 17 00:00:00 2001 From: Razgriz Date: Sun, 7 Apr 2019 19:23:00 -0700 Subject: [PATCH 1/2] Electric Spider move and shoot +Electric spiders now move and shoot at the same time so that if they do manage to down someone, they'll give the poor bastard a mercy killing instead of perpetual stunlocking. +Nerfed taser fire rate to once every 15 seconds, up from 10. Because frak electric spiders. --- code/modules/mob/living/simple_animal/animals/giant_spider.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/simple_animal/animals/giant_spider.dm b/code/modules/mob/living/simple_animal/animals/giant_spider.dm index a8e65948fc..12800fa52a 100644 --- a/code/modules/mob/living/simple_animal/animals/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/animals/giant_spider.dm @@ -348,9 +348,9 @@ Guard Family melee_damage_lower = 10 melee_damage_upper = 25 - ranged = 1 + move_shoot = 0 //CHOMPEdit Originally, this was ranged, but it is now move_shoot which allows it to move and shoot. ranged_cooldown = 0 //What the starting cooldown is on ranged attacks - ranged_cooldown_time = 100 //How long, in deciseconds, the cooldown of ranged attacks is + ranged_cooldown_time = 150 //How long, in deciseconds, the cooldown of ranged attacks is projectilesound = 'sound/weapons/taser2.ogg' projectiletype = /obj/item/projectile/beam/stun/weak firing_lines = 1 From e98b6b9c340905553a77adc65bed3a7b290e19d9 Mon Sep 17 00:00:00 2001 From: Razgriz Date: Sun, 7 Apr 2019 19:35:07 -0700 Subject: [PATCH 2/2] Update giant_spider.dm --- code/modules/mob/living/simple_animal/animals/giant_spider.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/simple_animal/animals/giant_spider.dm b/code/modules/mob/living/simple_animal/animals/giant_spider.dm index 12800fa52a..ef9c5cc686 100644 --- a/code/modules/mob/living/simple_animal/animals/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/animals/giant_spider.dm @@ -348,9 +348,9 @@ Guard Family melee_damage_lower = 10 melee_damage_upper = 25 - move_shoot = 0 //CHOMPEdit Originally, this was ranged, but it is now move_shoot which allows it to move and shoot. + move_shoot = 0 //CHOMPEdit Originally, this was ranged, but it is now move_shoot which allows it to move and shoot. ranged_cooldown = 0 //What the starting cooldown is on ranged attacks - ranged_cooldown_time = 150 //How long, in deciseconds, the cooldown of ranged attacks is + ranged_cooldown_time = 150 //How long, in deciseconds, the cooldown of ranged attacks is. Get nerfed. projectilesound = 'sound/weapons/taser2.ogg' projectiletype = /obj/item/projectile/beam/stun/weak firing_lines = 1