mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-24 20:46:29 +01:00
Surgical tools will no longer cause damage on help intent
This commit is contained in:
@@ -138,15 +138,15 @@
|
||||
/obj/item/weapon/storage/firstaid/surgery/New()
|
||||
..()
|
||||
if (empty) return
|
||||
new /obj/item/weapon/bonesetter(src)
|
||||
new /obj/item/weapon/cautery(src)
|
||||
new /obj/item/weapon/circular_saw(src)
|
||||
new /obj/item/weapon/hemostat(src)
|
||||
new /obj/item/weapon/retractor(src)
|
||||
new /obj/item/weapon/scalpel(src)
|
||||
new /obj/item/weapon/surgicaldrill(src)
|
||||
new /obj/item/weapon/bonegel(src)
|
||||
new /obj/item/weapon/FixOVein(src)
|
||||
new /obj/item/weapon/surgical/bonesetter(src)
|
||||
new /obj/item/weapon/surgical/cautery(src)
|
||||
new /obj/item/weapon/surgical/circular_saw(src)
|
||||
new /obj/item/weapon/surgical/hemostat(src)
|
||||
new /obj/item/weapon/surgical/retractor(src)
|
||||
new /obj/item/weapon/surgical/scalpel(src)
|
||||
new /obj/item/weapon/surgical/surgicaldrill(src)
|
||||
new /obj/item/weapon/surgical/bonegel(src)
|
||||
new /obj/item/weapon/surgical/FixOVein(src)
|
||||
new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -11,55 +11,59 @@
|
||||
/*
|
||||
* Retractor
|
||||
*/
|
||||
/obj/item/weapon/retractor
|
||||
|
||||
/obj/item/weapon/surgical
|
||||
name = "Surgical tool"
|
||||
desc = "This shouldn't be here, ahelp it."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
w_class = ITEMSIZE_SMALL
|
||||
flags = CONDUCT
|
||||
var/helpforce = 0 //For help intent things
|
||||
|
||||
/obj/item/weapon/surgical/attack(mob/M, mob/user)
|
||||
if(user.a_intent == I_HELP) //A tad messy, but this should stop people from smacking their patients in surgery
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/weapon/surgical/retractor
|
||||
name = "retractor"
|
||||
desc = "Retracts stuff."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "retractor"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000)
|
||||
flags = CONDUCT
|
||||
w_class = ITEMSIZE_SMALL
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
|
||||
|
||||
/*
|
||||
* Hemostat
|
||||
*/
|
||||
/obj/item/weapon/hemostat
|
||||
/obj/item/weapon/surgical/hemostat
|
||||
name = "hemostat"
|
||||
desc = "You think you have seen this before."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "hemostat"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
|
||||
flags = CONDUCT
|
||||
w_class = ITEMSIZE_SMALL
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
|
||||
attack_verb = list("attacked", "pinched")
|
||||
|
||||
/*
|
||||
* Cautery
|
||||
*/
|
||||
/obj/item/weapon/cautery
|
||||
/obj/item/weapon/surgical/cautery
|
||||
name = "cautery"
|
||||
desc = "This stops bleeding."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "cautery"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
|
||||
flags = CONDUCT
|
||||
w_class = ITEMSIZE_SMALL
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
|
||||
attack_verb = list("burnt")
|
||||
|
||||
/*
|
||||
* Surgical Drill
|
||||
*/
|
||||
/obj/item/weapon/surgicaldrill
|
||||
/obj/item/weapon/surgical/surgicaldrill
|
||||
name = "surgical drill"
|
||||
desc = "You can drill using this item. You dig?"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "drill"
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 10000)
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
|
||||
@@ -73,12 +77,10 @@
|
||||
/*
|
||||
* Scalpel
|
||||
*/
|
||||
/obj/item/weapon/scalpel
|
||||
/obj/item/weapon/surgical/scalpel
|
||||
name = "scalpel"
|
||||
desc = "Cut, cut, and once more cut."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "scalpel"
|
||||
flags = CONDUCT
|
||||
force = 10.0
|
||||
sharp = 1
|
||||
edge = 1
|
||||
@@ -100,27 +102,27 @@
|
||||
/*
|
||||
* Researchable Scalpels
|
||||
*/
|
||||
/obj/item/weapon/scalpel/laser1
|
||||
/obj/item/weapon/surgical/scalpel/laser1
|
||||
name = "laser scalpel"
|
||||
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
|
||||
icon_state = "scalpel_laser1_on"
|
||||
damtype = "fire"
|
||||
|
||||
/obj/item/weapon/scalpel/laser2
|
||||
/obj/item/weapon/surgical/scalpel/laser2
|
||||
name = "laser scalpel"
|
||||
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
|
||||
icon_state = "scalpel_laser2_on"
|
||||
damtype = "fire"
|
||||
force = 12.0
|
||||
|
||||
/obj/item/weapon/scalpel/laser3
|
||||
/obj/item/weapon/surgical/scalpel/laser3
|
||||
name = "laser scalpel"
|
||||
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
|
||||
icon_state = "scalpel_laser3_on"
|
||||
damtype = "fire"
|
||||
force = 15.0
|
||||
|
||||
/obj/item/weapon/scalpel/manager
|
||||
/obj/item/weapon/surgical/scalpel/manager
|
||||
name = "incision management system"
|
||||
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
|
||||
icon_state = "scalpel_manager_on"
|
||||
@@ -129,13 +131,11 @@
|
||||
/*
|
||||
* Circular Saw
|
||||
*/
|
||||
/obj/item/weapon/circular_saw
|
||||
/obj/item/weapon/surgical/circular_saw
|
||||
name = "circular saw"
|
||||
desc = "For heavy duty cutting."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "saw3"
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
throwforce = 9.0
|
||||
@@ -148,31 +148,25 @@
|
||||
edge = 1
|
||||
|
||||
//misc, formerly from code/defines/weapons.dm
|
||||
/obj/item/weapon/bonegel
|
||||
/obj/item/weapon/surgical/bonegel
|
||||
name = "bone gel"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "bone-gel"
|
||||
force = 0
|
||||
w_class = ITEMSIZE_SMALL
|
||||
throwforce = 1.0
|
||||
|
||||
/obj/item/weapon/FixOVein
|
||||
/obj/item/weapon/surgical/FixOVein
|
||||
name = "FixOVein"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "fixovein"
|
||||
force = 0
|
||||
throwforce = 1.0
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 3)
|
||||
w_class = ITEMSIZE_SMALL
|
||||
var/usage_amount = 10
|
||||
|
||||
/obj/item/weapon/bonesetter
|
||||
/obj/item/weapon/surgical/bonesetter
|
||||
name = "bone setter"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "bone setter"
|
||||
force = 8.0
|
||||
throwforce = 9.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = ITEMSIZE_SMALL
|
||||
attack_verb = list("attacked", "hit", "bludgeoned")
|
||||
|
||||
Reference in New Issue
Block a user