diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 80b417da22..f60de83174 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -60,7 +60,7 @@ icon_state = "mecha_laser" energy_drain = 30 projectile = /obj/item/projectile/beam - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/MediumLaser.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser equip_cooldown = 30 @@ -69,7 +69,7 @@ icon_state = "mecha_laser" energy_drain = 80 projectile = /obj/item/projectile/beam - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/MediumLaser.ogg' required_type = list(/obj/mecha/combat, /obj/mecha/working) /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy @@ -78,7 +78,7 @@ icon_state = "mecha_laser" energy_drain = 60 projectile = /obj/item/projectile/beam/heavylaser - fire_sound = 'sound/weapons/lasercannonfire.ogg' + fire_sound = 'sound/weapons/LargeLaser.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion equip_cooldown = 40 @@ -86,7 +86,7 @@ icon_state = "mecha_ion" energy_drain = 120 projectile = /obj/item/projectile/ion - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/IonCannon.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse equip_cooldown = 30 @@ -183,7 +183,7 @@ icon_state = "mecha_scatter" equip_cooldown = 20 projectile = /obj/item/projectile/bullet/pistol/medium - fire_sound = 'sound/weapons/Gunshot.ogg' + fire_sound = 'sound/weapons/LBX10.ogg' fire_volume = 80 projectiles = 40 projectiles_per_shot = 4 @@ -195,7 +195,7 @@ icon_state = "mecha_uac2" equip_cooldown = 10 projectile = /obj/item/projectile/bullet/pistol/medium - fire_sound = 'sound/weapons/machinegun.ogg' + fire_sound = 'sound/weapons/UAC2.ogg' projectiles = 300 projectiles_per_shot = 3 deviation = 0.3 @@ -231,7 +231,7 @@ name = "\improper SRM-8 missile rack" icon_state = "mecha_missilerack" projectile = /obj/item/missile - fire_sound = 'sound/weapons/rpg.ogg' + fire_sound = 'sound/weapons/SRM.ogg' projectiles = 8 projectile_energy_cost = 1000 equip_cooldown = 60 @@ -311,7 +311,7 @@ energy_drain = 30 projectile = /obj/item/projectile/bullet/incendiary/flamethrower/large - fire_sound = 'sound/weapons/towelwipe.ogg' + fire_sound = 'sound/weapons/Flamer.ogg' origin_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 6, TECH_PHORON = 4, TECH_ILLEGAL = 4) @@ -356,4 +356,4 @@ if(!action_checks(user) || !active) return user.electrocute_act(shock_damage, src) - return chassis.dynattackby(W,user) + return chassis.dynattackby(W,user) \ No newline at end of file