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Works on New Blob
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@@ -185,6 +185,9 @@
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A.forceMove(src.loc)
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qdel(src)
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/obj/structure/closet/blob_act()
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damage(100)
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/obj/structure/closet/proc/damage(var/damage)
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health -= damage
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if(health <= 0)
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@@ -43,6 +43,9 @@
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return
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/obj/structure/girder/blob_act()
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dismantle()
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/obj/structure/girder/proc/reset_girder()
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anchored = 1
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cover = initial(cover)
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@@ -66,6 +66,9 @@
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deflate(1)
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return
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/obj/structure/inflatable/blob_act()
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deflate(1)
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/obj/structure/inflatable/attack_hand(mob/user as mob)
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add_fingerprint(user)
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return
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@@ -128,6 +128,9 @@
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shatter(0)
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return
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/obj/structure/window/blob_act()
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take_damage(50)
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//TODO: Make full windows a separate type of window.
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//Once a full window, it will always be a full window, so there's no point
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//having the same type for both.
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