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The game actually clicks when it claims to. (#4403)
* Update paiwire.dm * Update life.dm * Update traps.dm * Update safe.dm * Update alarm.dm * Update safe.dm * Update implant.dm * Update life.dm * Update traps.dm * Update life.dm * Update safe.dm * Audible message test
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@@ -351,6 +351,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
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R << "You hear a faint *beep*."
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if(!src.reagents.total_volume)
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R << "You hear a faint click from your chest."
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playsound(R, 'sound/weapons/empty.ogg', 10, 1)
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spawn(0)
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qdel(src)
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return
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