diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm index 31c3085f40..023d60acf0 100644 --- a/code/ZAS/Fire.dm +++ b/code/ZAS/Fire.dm @@ -30,7 +30,7 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh) var/igniting = 0 var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in src - + if(air_contents.check_combustability(liquid)) igniting = 1 @@ -55,87 +55,28 @@ obj icon = 'fire.dmi' icon_state = "1" - layer = TURF_LAYER + 0.2 + layer = TURF_LAYER var firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel() process() . = 1 - + //get location and check if it is in a proper ZAS zone var/turf/simulated/floor/S = loc if(!S.zone) del src - + if(!istype(S)) del src - + var/datum/gas_mixture/air_contents = S.return_air() //get liquid fuels on the ground. var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S //and the volatile stuff from the air var/datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases - //get scorchmarks - var/obj/effect/decal/cleanable/scorchmark/scorch = locate() in S - - //check if it found a scorchmark and add one if there isnt one already - if (!scorch) - scorch = new/obj/effect/decal/cleanable/scorchmark(S,0) - - //try to burn the floor - //initialize the temperature needed for burning the floor - //initialize the fuel gained by burning this floor - //initialize the speed modifier for the floor to catch on fire - var/floor_target_temp = 0 - var/floor_fuel = 1 - var/floor_speed_modifier = 1 - if(S.is_plasteel_floor()) - floor_target_temp = 800 - else if (S.is_light_floor()) - floor_target_temp = 600 - else if (S.is_grass_floor()) - floor_target_temp = 500 - floor_fuel = 2 - floor_speed_modifier = 1.5 - else if (S.is_wood_floor()) - floor_target_temp = 500 - floor_fuel = 3 - floor_speed_modifier = 1.25 - else if (S.is_carpet_floor()) - floor_target_temp = 500 - floor_fuel = 3 - floor_speed_modifier = 1.5 - else - floor_target_temp = 1200 - floor_speed_modifier = 0.8 - - //check if the floor is burnable - if(floor_target_temp > 0) - //calculate a random factor for the equation - var/turf_burn_random = max( min(floor_speed_modifier * 5 * ( ( max(air_contents.temperature - floor_target_temp,0) / floor_target_temp )^2 ), 100), 0) - //check if the random check is passed - if (prob(turf_burn_random)) - //check if the tile has already been damaged once - if (S.burnt || S.broken) - //check if the tile is plating, if not break it and release some fuel, also some randomness to slow down the process - if (!S.is_plating() && prob(10)) - scorch.amount += floor_fuel - S.break_tile_to_plating() - - //damage it and release fuel - else - scorch.amount += floor_fuel - S.burn_tile() - - //now burn some items! - for(var/obj/o in loc) - if(o.fire_min_burn_temp) - var/obj_burn_random = max( min(o.fire_burn_multiplier * 5 * ( ( max(air_contents.temperature - o.fire_min_burn_temp,0) / o.fire_min_burn_temp )^2 ), 100), 0) - if(prob(obj_burn_random)) - scorch.amount += fire_fuel_worth - o.fire_burn() - + //since the air is processed in fractions, we need to make sure not to have any minuscle residue or //the amount of moles might get to low for some functions to catch them and thus result in wonky behaviour if(air_contents.oxygen < 0.001) @@ -145,29 +86,29 @@ obj if(fuel) if(fuel.moles < 0.001) air_contents.trace_gases.Remove(fuel) - + //check if there is something to combust - if(!air_contents.check_combustability(liquid,scorch)) + if(!air_contents.check_combustability(liquid)) del src - + //get a firelevel and set the icon - firelevel = air_contents.calculate_firelevel(liquid,scorch) - - if(firelevel > 3) + firelevel = air_contents.calculate_firelevel(liquid) + + if(firelevel > 6) icon_state = "3" SetLuminosity(7) - else if(firelevel > 2) + else if(firelevel > 2.5) icon_state = "2" SetLuminosity(5) else icon_state = "1" SetLuminosity(3) - + //im not sure how to implement a version that works for every creature so for now monkeys are firesafe for(var/mob/living/carbon/human/M in loc) M.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure() ) //Burn the humans! - + //spread! for(var/direction in cardinal) if(S.air_check_directions&direction) //Grab all valid bordering tiles @@ -177,7 +118,7 @@ obj if(istype(enemy_tile)) //If extinguisher mist passed over the turf it's trying to spread to, don't spread and //reduce firelevel. - if(prob( 100 * (1 - min( max( ( (world.time - 30) - enemy_tile.fire_protection ), 0 ) / 30, 1) ) ) ) + if(enemy_tile.fire_protection > world.time-30) firelevel -= 1.5 continue @@ -185,29 +126,29 @@ obj if(!(locate(/obj/fire) in enemy_tile)) if( prob( 50 + 50 * (firelevel/vsc.fire_firelevel_multiplier) ) && S.CanPass(null, enemy_tile, 0,0) && enemy_tile.CanPass(null, S, 0,0)) new/obj/fire(enemy_tile,firelevel) - + //seperate part of the present gas //this is done to prevent the fire burning all gases in a single pass var/datum/gas_mixture/flow = air_contents.remove_ratio(vsc.fire_consuption_rate) - + ///////////////////////////////// FLOW HAS BEEN CREATED /// DONT DELETE THE FIRE UNTIL IT IS MERGED BACK OR YOU WILL DELETE AIR /////////////////////////////////////////////// - + if(flow) - if(flow.check_combustability(liquid,scorch)) + if(flow.check_combustability(liquid)) //Ensure flow temperature is higher than minimum fire temperatures. //this creates some energy ex nihilo but is necessary to get a fire started //lets just pretend this energy comes from the ignition source and dont mention this again //flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature) - + //burn baby burn! - flow.zburn(liquid,scorch,1) - + flow.zburn(liquid,1) + //merge the air back S.assume_air(flow) ///////////////////////////////// FLOW HAS BEEN REMERGED /// feel free to delete the fire again from here on ////////////////////////////////////////////////////////////////// - + New(newLoc,fl) ..() @@ -237,15 +178,15 @@ turf/simulated/apply_fire_protection() fire_protection = world.time -datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid, obj/effect/decal/cleanable/scorchmark/scorch, force_burn) +datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid,force_burn) var/value = 0 - - if((temperature > PLASMA_MINIMUM_BURN_TEMPERATURE || force_burn) && check_combustability(liquid,scorch) ) - var/total_fuel = 0 + + if((temperature > PLASMA_MINIMUM_BURN_TEMPERATURE || force_burn) && check_combustability(liquid) ) + var/total_fuel = 0 var/datum/gas/volatile_fuel/fuel = locate() in trace_gases total_fuel += toxins - + if(fuel) //Volatile Fuel total_fuel += fuel.moles @@ -257,12 +198,8 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid, obj/ else total_fuel += liquid.amount - if(scorch) - //fuel created by destroying objects and turfs - total_fuel += scorch.amount - //Calculate the firelevel. - var/firelevel = calculate_firelevel(liquid, scorch) + var/firelevel = calculate_firelevel(liquid) //get the current inner energy of the gas mix //this must be taken here to prevent the addition or deletion of energy by a changing heat capacity @@ -270,7 +207,7 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid, obj/ //determine the amount of oxygen used var/total_oxygen = min(oxygen, 2 * total_fuel) - + //determine the amount of fuel actually used var/used_fuel_ratio = min(oxygen / 2 , total_fuel) / total_fuel total_fuel = total_fuel * used_fuel_ratio @@ -295,39 +232,33 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid, obj/ liquid.amount -= liquid.amount * used_fuel_ratio * used_reactants_ratio if(liquid.amount <= 0) del liquid - if(scorch) - scorch.amount -= min(scorch.amount, scorch.amount * used_fuel_ratio * used_reactants_ratio) - //calculate the energy produced by the reaction and then set the new temperature of the mix temperature = (starting_energy + vsc.fire_fuel_energy_release * total_fuel) / heat_capacity() - + update_values() value = total_reactants * used_reactants_ratio return value -datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fuel/liquid, obj/effect/decal/cleanable/scorchmark/scorch) +datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fuel/liquid) //this check comes up very often and is thus centralized here to ease adding stuff - - var/datum/gas/volatile_fuel/fuel = locate() in trace_gases + + var/datum/gas/volatile_fuel/fuel = locate() in trace_gases var/value = 0 - + if(oxygen && (toxins || fuel || liquid)) value = 1 - else if (scorch) - if (oxygen && scorch.amount > 0) - value = 1 - + return value -datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fuel/liquid, obj/effect/decal/cleanable/scorchmark/scorch) +datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fuel/liquid) //Calculates the firelevel based on one equation instead of having to do this multiple times in different areas. - + var/datum/gas/volatile_fuel/fuel = locate() in trace_gases var/total_fuel = 0 var/firelevel = 0 - + if(check_combustability(liquid)) - + total_fuel += toxins if(liquid) @@ -336,20 +267,17 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue if(fuel) total_fuel += fuel.moles - if(scorch) - total_fuel += scorch.amount - var/total_combustables = (total_fuel + oxygen) - + if(total_fuel > 0 && oxygen > 0) - + //slows down the burning when the concentration of the reactants is low var/dampening_multiplier = total_combustables / (total_combustables + nitrogen + carbon_dioxide) //calculates how close the mixture of the reactants is to the optimum var/mix_multiplier = 1 / (1 + (5 * ((oxygen / total_combustables) ^2))) //toss everything together firelevel = vsc.fire_firelevel_multiplier * mix_multiplier * dampening_multiplier - + return max( 0, firelevel) @@ -395,4 +323,6 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue apply_damage(0.6*mx*legs_exposure, BURN, "l_leg", 0, 0, "Fire") apply_damage(0.6*mx*legs_exposure, BURN, "r_leg", 0, 0, "Fire") apply_damage(0.4*mx*arms_exposure, BURN, "l_arm", 0, 0, "Fire") - apply_damage(0.4*mx*arms_exposure, BURN, "r_arm", 0, 0, "Fire") \ No newline at end of file + apply_damage(0.4*mx*arms_exposure, BURN, "r_arm", 0, 0, "Fire") + + //flash_pain() diff --git a/code/defines/obj.dm b/code/defines/obj.dm index 116136bfaf..661f4c43b3 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -80,17 +80,7 @@ var/name = t.fields["name"] var/rank = t.fields["rank"] var/real_rank = t.fields["real_rank"] - - var/active = 0 - for(var/mob/M in player_list) if(M.name == name) - // For dead ones, have a chance to get their status wrong - if(M.stat == 2) - active = M.x % 2 // Should be good enough, avoids their status flipping constantly - break - else if(M.client && M.client.inactivity <= 10 * 60 * 10) - active = 1 - break - isactive[name] = active ? "Active" : "SSD" + isactive[name] = t.fields["p_stat"] //world << "[name]: [rank]" diff --git a/code/game/objects/effects/decals/Cleanable/scorchmark.dm b/code/game/objects/effects/decals/Cleanable/scorchmark.dm deleted file mode 100644 index 9274708d6e..0000000000 --- a/code/game/objects/effects/decals/Cleanable/scorchmark.dm +++ /dev/null @@ -1,15 +0,0 @@ -obj/effect/decal/cleanable/scorchmark - //this is used as an additional visual result of fire and as a reagent holder for fuel created by burning of turfs and items. - icon = 'icons/effects/scorchmark.dmi' - name = "Soot" - icon_state = "1" - layer = TURF_LAYER+0.1 - anchored = 1 - var/amount = 0 //starts always empty and is filled by procs called by fire - - New(newLoc,start_amount=0) - ..() - - icon_state = pick("1","2","3","4","5","6","7","8","9") - dir = pick(cardinal) - amount = start_amount \ No newline at end of file diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 309d667553..d3e7144297 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -39,25 +39,25 @@ would spawn and follow the beaker, even if it is carried or thrown. /obj/effect/effect/water/New() ..() - var/turf/simulated/floor/T = src.loc - if (istype(T, /turf/simulated/floor)) - T.fire_protection = world.time + //var/turf/T = src.loc + //if (istype(T, /turf)) + // T.firelevel = 0 //TODO: FIX spawn( 70 ) delete() return return /obj/effect/effect/water/Del() - var/turf/simulated/floor/T = src.loc - if (istype(T, /turf/simulated/floor)) - T.fire_protection = world.time + //var/turf/T = src.loc + //if (istype(T, /turf)) + // T.firelevel = 0 //TODO: FIX ..() return /obj/effect/effect/water/Move(turf/newloc) - var/turf/simulated/floor/T = src.loc - if (istype(T, /turf/simulated/floor)) - T.fire_protection = world.time + //var/turf/T = src.loc + //if (istype(T, /turf)) + // T.firelevel = 0 //TODO: FIX if (--src.life < 1) //SN src = null delete() diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm index f559c7f830..834029e7c4 100644 --- a/code/game/objects/items/stacks/sheets/mineral.dm +++ b/code/game/objects/items/stacks/sheets/mineral.dm @@ -103,9 +103,6 @@ var/global/list/datum/stack_recipe/uranium_recipes = list ( \ origin_tech = "plasmatech=2;materials=2" perunit = 2000 sheettype = "plasma" - fire_min_burn_temp = 500 - fire_burn_multiplier = 3 //made of burnium - fire_fuel_worth = 0 var/global/list/datum/stack_recipe/plasma_recipes = list ( \ new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \ @@ -117,18 +114,6 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \ pixel_y = rand(0,4)-4 ..() -/obj/item/stack/sheet/mineral/plasma/fire_burn() - //get location and check if it is in a proper ZAS zone - var/turf/simulated/floor/S = loc - if(S.zone) - var/datum/gas_mixture/air_contents = S.return_air() - if(air_contents) - air_contents.toxins += 20 - air_contents.update_values() - amount -= 1 - if(amount <= 0) - del src - /obj/item/stack/sheet/mineral/plastic name = "Plastic" icon_state = "sheet-plastic" @@ -139,6 +124,7 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \ throw_range = 3 origin_tech = "materials=3" perunit = 2000 + sheettype = "plastic" var/global/list/datum/stack_recipe/plastic_recipes = list ( \ new/datum/stack_recipe("plastic crate", /obj/structure/closet/pcrate, 10, one_per_turf = 1, on_floor = 1), \ @@ -268,4 +254,4 @@ var/global/list/datum/stack_recipe/silver_recipes = list ( \ throw_speed = 3 throw_range = 3 origin_tech = "materials=4" - perunit = 2000 + perunit = 2000 diff --git a/code/game/objects/items/weapons/power_cells.dm b/code/game/objects/items/weapons/power_cells.dm index 0a1cda9b2b..353790d22f 100644 --- a/code/game/objects/items/weapons/power_cells.dm +++ b/code/game/objects/items/weapons/power_cells.dm @@ -20,10 +20,6 @@ var/construction_cost = list("metal"=750,"glass"=75) var/construction_time=100 - fire_min_burn_temp = 1000 - fire_burn_multiplier = 0.75 - fire_fuel_worth = 0 - suicide_act(mob/user) viewers(user) << "\red [user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide." return (FIRELOSS) @@ -118,7 +114,9 @@ g_amt = 0 /obj/item/weapon/cell/fire_burn() + viewers(src) << "\red Charge: [src.charge]" var/radius = round( (sqrt(charge)/30)+0.5, 1 ) + viewers(src) << "\red Radius: [radius]" if (radius >= 1) explosion(src.loc,0,0,radius) - ..() + ..() diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm index ea3f42247d..143ff13a04 100644 --- a/code/game/objects/items/weapons/tanks/tanks.dm +++ b/code/game/objects/items/weapons/tanks/tanks.dm @@ -16,11 +16,6 @@ var/integrity = 3 var/volume = 70 - m_amt = 3750 - fire_min_burn_temp = 800 - fire_burn_multiplier = 0.75 - fire_fuel_worth = 0 - /obj/item/weapon/tank/New() ..() @@ -266,11 +261,4 @@ integrity-- else if(integrity < 3) - integrity++ - -/obj/item/weapon/tank/fire_burn() - //get location and check if it is in a proper ZAS zone - var/turf/simulated/floor/S = loc - if(S.zone) - S.assume_air(air_contents) - ..() \ No newline at end of file + integrity++ \ No newline at end of file diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index 6e421c9443..762888a4b4 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -76,19 +76,11 @@ icon_state = "wooden_chair" name = "wooden chair" desc = "Old is never too old to not be in fashion." - fire_min_burn_temp = 500 - fire_burn_multiplier = 1.25 - fire_fuel_worth = 5 - m_amt = 0 /obj/structure/stool/bed/chair/wood/wings icon_state = "wooden_chair_wings" name = "wooden chair" desc = "Old is never too old to not be in fashion." - fire_min_burn_temp = 500 - fire_burn_multiplier = 1.25 - fire_fuel_worth = 5 - m_amt = 0 /obj/structure/stool/bed/chair/wood/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wrench)) @@ -101,9 +93,6 @@ /obj/structure/stool/bed/chair/comfy name = "comfy chair" desc = "It looks comfy." - fire_min_burn_temp = 500 - fire_burn_multiplier = 1.25 - fire_fuel_worth = 4 /obj/structure/stool/bed/chair/comfy/brown icon_state = "comfychair_brown" diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm index fcd404f165..ab7a55e1da 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm @@ -6,10 +6,6 @@ anchored = 1.0 flags = FPRINT pressure_resistance = 15 - m_amt = 3750 - fire_min_burn_temp = 600 - fire_burn_multiplier = 1 - fire_fuel_worth = 2 /obj/structure/stool/ex_act(severity) switch(severity) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 55a00acfdc..2879122972 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -373,9 +373,8 @@ return /obj/structure/window/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) - //Since glasslocks are the only thing you can do to prevent spreading atmos issues, this was disabled for the time being - //if(exposed_temperature > T0C + 800) - // hit(round(exposed_volume / 100), 0) + if(exposed_temperature > T0C + 800) + hit(round(exposed_volume / 100), 0) ..() diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index 4762b3212f..93cb235649 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -1,3 +1,5 @@ + + /obj/structure/reagent_dispensers name = "Dispenser" desc = "..." @@ -64,6 +66,12 @@ new /obj/effect/effect/water(src.loc) del(src) + + + + + + //Dispensers /obj/structure/reagent_dispensers/watertank name = "watertank" @@ -71,39 +79,10 @@ icon = 'icons/obj/objects.dmi' icon_state = "watertank" amount_per_transfer_from_this = 10 - - m_amt = 7500 - g_amt = 3750 - fire_min_burn_temp = 800 - fire_burn_multiplier = 0.75 - fire_fuel_worth = 0 - New() ..() reagents.add_reagent("water",1000) -/obj/structure/reagent_dispensers/watertank/fire_burn() - src.reagents.update_total() - var/number_of_gusts = src.reagents.total_volume / 50 - for(var/a=0, a < number_of_gusts , a++) - var/obj/effect/effect/water/W = new /obj/effect/effect/water( get_turf(src) ) - var/turf/my_target = get_step(get_step(get_step(get_step(get_step(get_turf(src),pick(cardinal)),pick(cardinal)),pick(cardinal)),pick(cardinal)),pick(cardinal)) - var/datum/reagents/R = new/datum/reagents(50) - if(!W) return - W.reagents = R - R.my_atom = W - if(!W || !src) return - src.reagents.trans_to(W,50) - for(var/b=0, b<5, b++) - step_towards(W,my_target) - if(!W) return - W.reagents.reaction(get_turf(W)) - for(var/atom/atm in get_turf(W)) - if(!W) return - W.reagents.reaction(atm) - if(W.loc == my_target) break - ..() - /obj/structure/reagent_dispensers/fueltank name = "fueltank" desc = "A fueltank" @@ -112,13 +91,6 @@ amount_per_transfer_from_this = 10 var/modded = 0 var/obj/item/device/assembly_holder/rig = null - - m_amt = 7500 - g_amt = 3750 - fire_min_burn_temp = 800 - fire_burn_multiplier = 1 - fire_fuel_worth = 0 - New() ..() reagents.add_reagent("fuel",1000) @@ -192,11 +164,6 @@ if(src) del(src) -/obj/structure/reagent_dispensers/fueltank/fire_burn() - src.reagents.update_total() - new/obj/effect/decal/cleanable/liquid_fuel(src.loc, src.reagents.total_volume) - ..() - /obj/structure/reagent_dispensers/peppertank name = "Pepper Spray Refiller" desc = "Refill pepper spray canisters." @@ -247,4 +214,4 @@ New() ..() - reagents.add_reagent("virusfood", 1000) + reagents.add_reagent("virusfood", 1000) diff --git a/html/changelog.html b/html/changelog.html index afa541edf7..9e59bcd6e9 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -40,7 +40,7 @@ Header Section Code: Abi79, Aryn, Cael_Aislinn, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, SkyMarshal, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty
- Sprites: Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, Miniature, Searif, Xenone, faux
+ Sprites: Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, Miniature, Searif, Xenone
Sounds: Aryn
Thanks To: /tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot. @@ -56,6 +56,7 @@ Changelog Section Stuff which is in development and not yet visible to players or just code related (ie. code improvements for expandability, etc.) should not be listed here. They should be listed in the changelog upon commit though. Thanks. --> +

14/07/2013

Lord Braindead updated:

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2013-11-07

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Segrain updated:

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faux updated:

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June 22nd 2013

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6/11/13

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Meyar updated:

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09.06.2013

Segrain updated:

@@ -278,25 +141,6 @@ should be listed in the changelog upon commit though. Thanks. -->
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5.06.2013

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Chinsky updated:

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1.06.2013

Chinsky updated:

diff --git a/icons/effects/scorchmark.dmi b/icons/effects/scorchmark.dmi deleted file mode 100644 index eb4e21cc12..0000000000 Binary files a/icons/effects/scorchmark.dmi and /dev/null differ