Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev

Conflicts:
	html/changelog.html
This commit is contained in:
Mloc-Argent
2013-12-13 19:13:43 +00:00
19 changed files with 140 additions and 67 deletions
+2 -2
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@@ -26,12 +26,12 @@
F << "<small>[time2text(world.timeofday,"hh:mm")] \ref[src] ([x],[y],[z])</small> || [src] [message]<br>"
//ADMINVERBS
/client/proc/investigate_show( subject in list("hrefs","notes","singulo") )
/client/proc/investigate_show( subject in list("hrefs","notes","singulo","telesci") )
set name = "Investigate"
set category = "Admin"
if(!holder) return
switch(subject)
if("singulo") //general one-round-only stuff
if("singulo", "telesci") //general one-round-only stuff
var/F = investigate_subject2file(subject)
if(!F)
src << "<font color='red'>Error: admin_investigate: [INVESTIGATE_DIR][subject] is an invalid path or cannot be accessed.</font>"
@@ -453,6 +453,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
src << "<span class='warning'>You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.</span>"
return
var/response = alert(src, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?","Squeek!","Nope!")
if(response != "Squeek!") return //Hit the wrong key...again.
//find a viable mouse candidate
var/mob/living/simple_animal/mouse/host
var/obj/machinery/atmospherics/unary/vent_pump/vent_found
+2 -2
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@@ -875,8 +875,8 @@ obj/item/weapon/organ/head/New(loc, mob/living/carbon/human/H)
H.regenerate_icons()
H.stat = 2
H.death()
brainmob.stat = 2
brainmob.death()
obj/item/weapon/organ/head/proc/transfer_identity(var/mob/living/carbon/human/H)//Same deal as the regular brain proc. Used for human-->head
brainmob = new(src)
+1 -1
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@@ -61,7 +61,7 @@
if(href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
if(P)
if(P && P.loc == src)
P.loc = usr.loc
usr.put_in_hands(P)
+2 -1
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@@ -800,7 +800,8 @@
if(!can_use(usr, 1))
return
src.add_fingerprint(usr)
usr.set_machine(src)
if(usingUI) // If we set their machine and they're not using the UI, it'll cause the UI to pop up.
usr.set_machine(src)
if (href_list["apcwires"])
var/t1 = text2num(href_list["apcwires"])
if (!( istype(usr.get_active_hand(), /obj/item/weapon/wirecutters) ))
+1
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@@ -269,6 +269,7 @@ client/proc/add_gun_icons()
screen += usr.gun_run_icon
client/proc/remove_gun_icons()
if(isnull(usr)) return 1 // Runtime prevention on N00k agents spawning with SMG
screen -= usr.item_use_icon
screen -= usr.gun_move_icon
if (target_can_move)
@@ -114,6 +114,11 @@ var/list/valid_secondary_effect_types = list(\
#define TRIGGER_NITRO 12
/obj/machinery/artifact/process()
var/turf/L = loc
if(isnull(L) || !istype(L)) // We're inside a container or on null turf, either way stop processing effects
return
if(my_effect)
my_effect.process()
if(secondary_effect)
+4 -1
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@@ -84,6 +84,8 @@
interact(user)
/obj/machinery/computer/telescience/interact(mob/user)
user.machine = src
in_use = 1
var/t = "<div class='statusDisplay'>[temp_msg]</div><BR>"
t += "<A href='?src=\ref[src];setrotation=1'>Set Bearing</A>"
@@ -301,9 +303,10 @@
temp_msg = "NOTICE:<BR>Bluespace crystals ejected."
updateDialog()
return 1
/obj/machinery/computer/telescience/proc/recalibrate()
teles_left = rand(30, 40)
angle_off = rand(-25, 25)
power_off = rand(-4, 0)
rotation_off = rand(-10, 10)
rotation_off = rand(-10, 10)