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Merge pull request #3632 from Neerti/7/23/2017_rip_trine
Fixes Autoantag Assigning to Invalid Mobs
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@@ -95,3 +95,5 @@
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var/identifying_gender // In case the human identifies as another gender than it's biological
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var/step_count = 0 // Track how many footsteps have been taken to know when to play footstep sounds
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can_be_antagged = TRUE
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@@ -90,6 +90,8 @@ var/list/ai_verbs_hidden = list( // For why this exists, refer to https://xkcd.c
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var/custom_sprite = 0 // Whether the selected icon is custom
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var/carded
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can_be_antagged = TRUE
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/mob/living/silicon/ai/proc/add_ai_verbs()
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src.verbs |= ai_verbs_default
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src.verbs |= silicon_subsystems
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@@ -58,6 +58,8 @@ var/list/mob_hat_cache = list()
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holder_type = /obj/item/weapon/holder/drone
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can_be_antagged = FALSE
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/mob/living/silicon/robot/drone/Destroy()
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if(hat)
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hat.loc = get_turf(src)
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@@ -22,6 +22,8 @@
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var/integrated_light_power = 6
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var/datum/wires/robot/wires
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can_be_antagged = TRUE
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//Icon stuff
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var/icontype //Persistent icontype tracking allows for cleaner icon updates
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@@ -32,6 +32,8 @@
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var/has_reproduced
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var/roundstart
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can_be_antagged = TRUE
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/mob/living/simple_animal/borer/roundstart
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roundstart = 1
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@@ -35,6 +35,8 @@
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var/list/construct_spells = list()
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can_be_antagged = TRUE
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/mob/living/simple_animal/construct/cultify()
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return
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@@ -154,6 +154,8 @@
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var/faction = "neutral" //Used for checking whether hostile simple animals will attack you, possibly more stuff later
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var/can_be_antagged = FALSE // To prevent pAIs/mice/etc from getting antag in autotraitor and future auto- modes. Uses inheritance instead of a bunch of typechecks.
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//Generic list for proc holders. Only way I can see to enable certain verbs/procs. Should be modified if needed.
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var/proc_holder_list[] = list()//Right now unused.
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//Also unlike the spell list, this would only store the object in contents, not an object in itself.
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