Construction Update

This commit is contained in:
SinTwo
2016-03-25 16:02:36 -04:00
parent fbbfb78dec
commit b356f5cf21
154 changed files with 2223 additions and 926 deletions
@@ -12,7 +12,7 @@
var/code = 2
/obj/item/device/radio/electropack/attack_hand(mob/user as mob)
/obj/item/device/radio/electropack/attack_hand(mob/living/user as mob)
if(src == user.back)
user << "<span class='notice'>You need help taking this off!</span>"
return
@@ -6,8 +6,10 @@
w_class = 4.0
canhear_range = 2
flags = CONDUCT | NOBLOODY
var/circuit = /obj/item/weapon/circuitboard/intercom
var/number = 0
var/last_tick //used to delay the powercheck
var/wiresexposed = 0
/obj/item/device/radio/intercom/custom
name = "station intercom (Custom)"
@@ -81,6 +83,41 @@
spawn (0)
attack_self(user)
/obj/item/device/radio/intercom/attackby(obj/item/W as obj, mob/user as mob)
src.add_fingerprint(user)
if(istype(W, /obj/item/weapon/screwdriver)) // Opening the intercom up.
wiresexposed = !wiresexposed
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
if(wiresexposed)
if(!on)
icon_state = "intercom-p_open"
else
icon_state = "intercom_open"
else
icon_state = "intercom"
return
if (wiresexposed && istype(W, /obj/item/weapon/wirecutters))
user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You have cut the wires inside \the [src].")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
new/obj/item/stack/cable_coil(get_turf(src), 5)
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
var/obj/item/weapon/circuitboard/M = new circuit( A )
A.frame_type = "intercom"
A.pixel_x = pixel_x
A.pixel_y = pixel_y
A.circuit = M
A.set_dir(dir)
A.anchored = 1
for (var/obj/C in src)
C.forceMove(loc)
A.state = 2
A.icon_state = "intercom_2"
M.deconstruct(src)
qdel(src)
else
src.attack_hand(user)
return
/obj/item/device/radio/intercom/receive_range(freq, level)
if (!on)
return -1
@@ -110,9 +147,15 @@
on = A.powered(EQUIP) // set "on" to the power status
if(!on)
icon_state = "intercom-p"
if(wiresexposed)
icon_state = "intercom-p_open"
else
icon_state = "intercom-p"
else
icon_state = initial(icon_state)
if(wiresexposed)
icon_state = "intercom_open"
else
icon_state = initial(icon_state)
/obj/item/device/radio/intercom/locked
var/locked_frequency
+1 -1
View File
@@ -209,7 +209,7 @@
amount = 5
max_amount = 5
/obj/item/stack/medical/splint/attack(mob/living/carbon/M as mob, mob/user as mob)
/obj/item/stack/medical/splint/attack(mob/living/carbon/M as mob, mob/living/user as mob)
if(..())
return 1
+1 -14
View File
@@ -160,20 +160,7 @@
P.icon_state = "paper_words"
if(istype(usr,/mob/living/carbon))
// place the item in the usr's hand if possible
if(!usr.r_hand)
P.loc = usr
usr.r_hand = P
P.layer = 20
else if(!usr.l_hand)
P.loc = usr
usr.l_hand = P
P.layer = 20
if (ismob(src.loc))
var/mob/M = src.loc
M.update_inv_l_hand()
M.update_inv_r_hand()
usr.put_in_hands(src)
/obj/item/weapon/autopsy_scanner/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
@@ -445,39 +445,36 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/weapon/flame/lighter/attack_self(mob/living/user)
if(!base_state)
base_state = icon_state
if(user.r_hand == src || user.l_hand == src)
if(!lit)
lit = 1
icon_state = "[base_state]on"
item_state = "[base_state]on"
if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
else
if(prob(95))
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src].</span>")
else
user << "<span class='warning'>You burn yourself while lighting the lighter.</span>"
if (user.l_hand == src)
user.apply_damage(2,BURN,"l_hand")
else
user.apply_damage(2,BURN,"r_hand")
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
set_light(2)
processing_objects.Add(src)
if(!lit)
lit = 1
icon_state = "[base_state]on"
item_state = "[base_state]on"
if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
else
lit = 0
icon_state = "[base_state]"
item_state = "[base_state]"
if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.</span>")
if(prob(95))
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src].</span>")
else
user.visible_message("<span class='notice'>[user] quietly shuts off the [src].</span>")
user << "<span class='warning'>You burn yourself while lighting the lighter.</span>"
if (user.get_left_hand() == src)
user.apply_damage(2,BURN,"l_hand")
else
user.apply_damage(2,BURN,"r_hand")
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
set_light(0)
processing_objects.Remove(src)
set_light(2)
processing_objects.Add(src)
else
return ..()
lit = 0
icon_state = "[base_state]"
item_state = "[base_state]"
if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.</span>")
else
user.visible_message("<span class='notice'>[user] quietly shuts off the [src].</span>")
set_light(0)
processing_objects.Remove(src)
return
@@ -29,6 +29,16 @@
network = list("MINE")
req_access = list()
/obj/item/weapon/circuitboard/security/telescreen/entertainment
name = T_BOARD("entertainment camera monitor")
build_path = /obj/machinery/computer/security/telescreen/entertainment
board_type = "display"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/obj/item/weapon/circuitboard/security/telescreen/entertainment/New()
..()
network = NETWORK_THUNDER
/obj/item/weapon/circuitboard/security/construct(var/obj/machinery/computer/security/C)
if (..(C))
C.network = network.Copy()
@@ -0,0 +1,253 @@
#ifndef T_BOARD
#error T_BOARD macro is not defined but we need it!
#endif
//Circuitboards for frames (mostly wall based frames). Most of these don't fit into other categories.
//Display
/obj/item/weapon/circuitboard/guestpass
name = T_BOARD("guestpass console")
build_path = /obj/machinery/computer/guestpass
board_type = "guestpass"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/obj/item/weapon/circuitboard/status_display
name = T_BOARD("status display")
build_path = /obj/machinery/status_display
board_type = "display"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/obj/item/weapon/circuitboard/ai_status_display
name = T_BOARD("ai status display")
build_path = /obj/machinery/ai_status_display
board_type = "display"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/obj/item/weapon/circuitboard/newscaster
name = T_BOARD("newscaster")
build_path = /obj/machinery/newscaster
board_type = "newscaster"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/obj/item/weapon/circuitboard/atm
name = T_BOARD("atm")
build_path = /obj/machinery/atm
board_type = "atm"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
//Alarm
/obj/item/weapon/circuitboard/firealarm
name = T_BOARD("fire alarm")
build_path = /obj/machinery/firealarm
board_type = "firealarm"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/obj/item/weapon/circuitboard/airalarm
name = T_BOARD("air alarm")
build_path = /obj/machinery/alarm
board_type = "airalarm"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/obj/item/weapon/circuitboard/intercom
name = T_BOARD("intercom")
build_path = /obj/item/device/radio/intercom
board_type = "intercom"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/obj/item/weapon/circuitboard/keycard_auth
name = T_BOARD("keycard authenticator")
build_path = /obj/machinery/keycard_auth
board_type = "keycard"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
//Computer
/obj/item/weapon/circuitboard/holopad
name = T_BOARD("holopad")
build_path = /obj/machinery/hologram/holopad
board_type = "holopad"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
//Machine
/obj/item/weapon/circuitboard/photocopier
name = T_BOARD("photocopier")
build_path = /obj/machinery/photocopier
board_type = "photocopier"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/motor" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/matter_bin" = 1)
/obj/item/weapon/circuitboard/fax
name = T_BOARD("fax")
build_path = /obj/machinery/photocopier/faxmachine
board_type = "fax"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/motor" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/matter_bin" = 1)
/obj/item/weapon/circuitboard/conveyor
name = T_BOARD("conveyor")
build_path = /obj/machinery/conveyor
board_type = "conveyor"
req_components = list(
"/obj/item/weapon/stock_parts/gear" = 2,
"/obj/item/weapon/stock_parts/motor" = 2,
"/obj/item/stack/cable_coil" = 5)
/obj/item/weapon/circuitboard/microwave
name = T_BOARD("microwave")
build_path = /obj/machinery/microwave
board_type = "microwave"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
req_components = list(
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/stock_parts/motor" = 1,
"/obj/item/weapon/stock_parts/capacitor" = 1)
/obj/item/weapon/circuitboard/vending
name = T_BOARD("vending")
build_path = /obj/machinery/vending
board_type = "vending"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
req_components = list(
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/stock_parts/motor" = 2,
"/obj/item/weapon/stock_parts/spring" = 2,
"/obj/item/stack/material/glass/reinforced" = 2)
/obj/item/weapon/circuitboard/recharger
name = T_BOARD("recharger")
build_path = /obj/machinery/recharger
board_type = "recharger"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
req_components = list(
"/obj/item/weapon/stock_parts/capacitor" = 1,
"/obj/item/stack/cable_coil" = 5)
/obj/item/weapon/circuitboard/recharger/wrecharger
name = T_BOARD("wall recharger")
build_path = /obj/machinery/recharger/wallcharger
board_type = "wrecharger"
/obj/item/weapon/circuitboard/washing
name = T_BOARD("washing machine")
build_path = /obj/machinery/washing_machine
board_type = "washing"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
req_components = list(
"/obj/item/weapon/stock_parts/motor" = 1,
"/obj/item/weapon/stock_parts/gear" = 2)
/obj/item/weapon/circuitboard/grinder
name = T_BOARD("reagent grinder")
build_path = /obj/machinery/reagentgrinder
board_type = "grinder"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
req_components = list(
"/obj/item/weapon/stock_parts/motor" = 1,
"/obj/item/weapon/stock_parts/gear" = 1,
"/obj/item/weapon/reagent_containers/glass/beaker/large" = 1)
//for testing - If this is still in when I commit, someone shoot me. --leaving in for now, shouldn't be able to get these on station anyways.
/obj/item/weapon/storage/box/frame_parts
display_contents_with_number = 1
New()
..()
new /obj/item/weapon/circuitboard/guestpass( src )
new /obj/item/weapon/circuitboard/status_display( src )
new /obj/item/weapon/circuitboard/ai_status_display( src )
new /obj/item/weapon/circuitboard/newscaster( src )
new /obj/item/weapon/circuitboard/atm( src )
new /obj/item/weapon/circuitboard/firealarm( src )
new /obj/item/weapon/circuitboard/airalarm( src )
new /obj/item/weapon/circuitboard/intercom( src )
new /obj/item/weapon/circuitboard/keycard_auth( src )
new /obj/item/weapon/circuitboard/holopad( src )
new /obj/item/weapon/circuitboard/photocopier( src )
new /obj/item/weapon/circuitboard/fax( src )
new /obj/item/weapon/circuitboard/microwave( src )
new /obj/item/weapon/circuitboard/vending( src )
new /obj/item/weapon/circuitboard/washing( src )
new /obj/item/weapon/stock_parts/scanning_module( src )
new /obj/item/weapon/stock_parts/motor( src )
new /obj/item/weapon/stock_parts/micro_laser( src )
new /obj/item/weapon/stock_parts/matter_bin( src )
new /obj/item/weapon/stock_parts/gear( src )
new /obj/item/weapon/stock_parts/console_screen( src )
new /obj/item/weapon/stock_parts/capacitor( src )
new /obj/item/weapon/stock_parts/spring( src )
new /obj/item/weapon/stock_parts/scanning_module( src )
new /obj/item/weapon/stock_parts/motor( src )
new /obj/item/weapon/stock_parts/micro_laser( src )
new /obj/item/weapon/stock_parts/matter_bin( src )
new /obj/item/weapon/stock_parts/gear( src )
new /obj/item/weapon/stock_parts/console_screen( src )
new /obj/item/weapon/stock_parts/capacitor( src )
new /obj/item/weapon/stock_parts/spring( src )
new /obj/item/weapon/stock_parts/scanning_module( src )
new /obj/item/weapon/stock_parts/motor( src )
new /obj/item/weapon/stock_parts/micro_laser( src )
new /obj/item/weapon/stock_parts/matter_bin( src )
new /obj/item/weapon/stock_parts/gear( src )
new /obj/item/weapon/stock_parts/console_screen( src )
new /obj/item/weapon/stock_parts/capacitor( src )
new /obj/item/weapon/stock_parts/spring( src )
new /obj/item/weapon/stock_parts/scanning_module( src )
new /obj/item/weapon/stock_parts/motor( src )
new /obj/item/weapon/stock_parts/micro_laser( src )
new /obj/item/weapon/stock_parts/matter_bin( src )
new /obj/item/weapon/stock_parts/gear( src )
new /obj/item/weapon/stock_parts/console_screen( src )
new /obj/item/weapon/stock_parts/capacitor( src )
new /obj/item/weapon/stock_parts/spring( src )
new /obj/item/weapon/stock_parts/scanning_module( src )
new /obj/item/weapon/stock_parts/motor( src )
new /obj/item/weapon/stock_parts/micro_laser( src )
new /obj/item/weapon/stock_parts/matter_bin( src )
new /obj/item/weapon/stock_parts/gear( src )
new /obj/item/weapon/stock_parts/console_screen( src )
new /obj/item/weapon/stock_parts/capacitor( src )
new /obj/item/weapon/stock_parts/spring( src )
new /obj/item/weapon/stock_parts/scanning_module( src )
new /obj/item/weapon/stock_parts/motor( src )
new /obj/item/weapon/stock_parts/micro_laser( src )
new /obj/item/weapon/stock_parts/matter_bin( src )
new /obj/item/weapon/stock_parts/gear( src )
new /obj/item/weapon/stock_parts/console_screen( src )
new /obj/item/weapon/stock_parts/capacitor( src )
new /obj/item/weapon/stock_parts/spring( src )
new /obj/item/weapon/stock_parts/scanning_module( src )
new /obj/item/weapon/stock_parts/motor( src )
new /obj/item/weapon/stock_parts/micro_laser( src )
new /obj/item/weapon/stock_parts/matter_bin( src )
new /obj/item/weapon/stock_parts/gear( src )
new /obj/item/weapon/stock_parts/console_screen( src )
new /obj/item/weapon/stock_parts/capacitor( src )
new /obj/item/weapon/stock_parts/spring( src )
new /obj/item/weapon/stock_parts/scanning_module( src )
new /obj/item/weapon/stock_parts/motor( src )
new /obj/item/weapon/stock_parts/micro_laser( src )
new /obj/item/weapon/stock_parts/matter_bin( src )
new /obj/item/weapon/stock_parts/gear( src )
new /obj/item/weapon/stock_parts/console_screen( src )
new /obj/item/weapon/stock_parts/capacitor( src )
new /obj/item/weapon/stock_parts/spring( src )
new /obj/item/weapon/stock_parts/scanning_module( src )
new /obj/item/weapon/stock_parts/motor( src )
new /obj/item/weapon/stock_parts/micro_laser( src )
new /obj/item/weapon/stock_parts/matter_bin( src )
new /obj/item/weapon/stock_parts/gear( src )
new /obj/item/weapon/stock_parts/console_screen( src )
new /obj/item/weapon/stock_parts/capacitor( src )
new /obj/item/weapon/stock_parts/spring( src )
new /obj/item/stack/cable_coil( src , 5 )
new /obj/item/stack/material/glass/reinforced( src , 2 )
@@ -1,5 +1,5 @@
#ifndef T_BOARD
#error T_BOARD macro is not defined but we need it!
#error T_BOARD macro is not defined but we need it!
#endif
//Stuff that doesn't fit into any category goes here
@@ -7,4 +7,4 @@
/obj/item/weapon/circuitboard/aicore
name = T_BOARD("AI core")
origin_tech = list(TECH_DATA = 4, TECH_BIO = 2)
board_type = "other"
board_type = "other"
+2 -4
View File
@@ -77,7 +77,5 @@
icon_state = "purplecomb"
item_state = "purplecomb"
/obj/item/weapon/haircomb/attack_self(mob/user)
if(user.r_hand == src || user.l_hand == src)
user.visible_message(text("<span class='notice'>[] uses [] to comb their hair with incredible style and sophistication. What a [].</span>", user, src, user.gender == FEMALE ? "lady" : "guy"))
return
/obj/item/weapon/haircomb/attack_self(mob/living/user)
user.visible_message(text("<span class='notice'>[] uses [] to comb their hair with incredible style and sophistication. What a [].</span>", user, src, user.gender == FEMALE ? "lady" : "guy"))
@@ -39,8 +39,8 @@
return null
var/turf/location = loc
if(istype(location, /mob/))
var/mob/M = location
if(M.l_hand == src || M.r_hand == src)
var/mob/living/M = location
if(M.item_is_in_hands(src))
location = M.loc
if(isturf(location)) //start a fire if possible
location.hotspot_expose(700, 2)
@@ -125,12 +125,12 @@
icon_state = "wrap_paper"
var/amount = 20.0
/obj/item/weapon/wrapping_paper/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/item/weapon/wrapping_paper/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
..()
if (!( locate(/obj/structure/table, src.loc) ))
user << "<span class='warning'>You MUST put the paper on a table!</span>"
if (W.w_class < 4)
if ((istype(user.l_hand, /obj/item/weapon/wirecutters) || istype(user.r_hand, /obj/item/weapon/wirecutters)))
if (user.get_type_in_hands(/obj/item/weapon/wirecutters))
var/a_used = 2 ** (src.w_class - 1)
if (src.amount < a_used)
user << "<span class='warning'>You need more paper!</span>"
@@ -24,8 +24,8 @@
return
attack_hand(mob/user as mob)
if ((src.case && (user.l_hand == src || user.r_hand == src)))
attack_hand(mob/living/user as mob)
if ((src.case && user.item_is_in_hands(src)))
user.put_in_active_hand(case)
src.case.add_fingerprint(user)
@@ -29,7 +29,7 @@
/obj/item/weapon/material/twohanded/update_held_icon()
var/mob/living/M = loc
if(istype(M) && !issmall(M) && ((M.r_hand == src && !M.l_hand) || (M.l_hand == src && !M.r_hand)))
if(istype(M) && !issmall(M) && M.item_is_in_hands(src) && !M.hands_are_full())
wielded = 1
force = force_wielded
name = "[base_name] (wielded)"
@@ -214,7 +214,7 @@
spawn(1) if(src) qdel(src)
/obj/item/weapon/melee/energy/blade/process()
if(!creator || loc != creator || (creator.l_hand != src && creator.r_hand != src))
if(!creator || loc != creator || !creator.item_is_in_hands(src))
// Tidy up a bit.
if(istype(loc,/mob/living))
var/mob/living/carbon/human/host = loc
@@ -59,7 +59,7 @@
spawn(1) if(src) del(src)
/obj/item/weapon/mop_deploy/process()
if(!creator || loc != creator || (creator.l_hand != src && creator.r_hand != src))
if(!creator || loc != creator || !creator.item_is_in_hands(src))
// Tidy up a bit.
if(istype(loc,/mob/living))
var/mob/living/carbon/human/host = loc
@@ -21,7 +21,7 @@
var/linked
/obj/item/weapon/storage/laundry_basket/attack_hand(mob/user as mob)
/obj/item/weapon/storage/laundry_basket/attack_hand(mob/living/user as mob)
if(ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.get_organ("r_hand")
+4 -4
View File
@@ -173,7 +173,7 @@
user << text("\icon[] [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel )
/obj/item/weapon/weldingtool/attackby(obj/item/W as obj, mob/user as mob)
/obj/item/weapon/weldingtool/attackby(obj/item/W as obj, mob/living/user as mob)
if(istype(W,/obj/item/weapon/screwdriver))
if(welding)
user << "<span class='danger'>Stop welding first!</span>"
@@ -222,9 +222,9 @@
//I'm not sure what this does. I assume it has to do with starting fires...
//...but it doesnt check to see if the welder is on or not.
var/turf/location = src.loc
if(istype(location, /mob/))
var/mob/M = location
if(M.l_hand == src || M.r_hand == src)
if(istype(location, /mob/living))
var/mob/living/M = location
if(M.item_is_in_hands(src))
location = get_turf(M)
if (istype(location, /turf))
location.hotspot_expose(700, 5)