mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-29 15:06:39 +01:00
Construction Update
This commit is contained in:
@@ -12,7 +12,7 @@
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var/code = 2
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/obj/item/device/radio/electropack/attack_hand(mob/user as mob)
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/obj/item/device/radio/electropack/attack_hand(mob/living/user as mob)
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if(src == user.back)
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user << "<span class='notice'>You need help taking this off!</span>"
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return
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@@ -6,8 +6,10 @@
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w_class = 4.0
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canhear_range = 2
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flags = CONDUCT | NOBLOODY
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var/circuit = /obj/item/weapon/circuitboard/intercom
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var/number = 0
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var/last_tick //used to delay the powercheck
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var/wiresexposed = 0
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/obj/item/device/radio/intercom/custom
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name = "station intercom (Custom)"
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@@ -81,6 +83,41 @@
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spawn (0)
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attack_self(user)
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/obj/item/device/radio/intercom/attackby(obj/item/W as obj, mob/user as mob)
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src.add_fingerprint(user)
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if(istype(W, /obj/item/weapon/screwdriver)) // Opening the intercom up.
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wiresexposed = !wiresexposed
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user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
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if(wiresexposed)
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if(!on)
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icon_state = "intercom-p_open"
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else
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icon_state = "intercom_open"
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else
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icon_state = "intercom"
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return
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if (wiresexposed && istype(W, /obj/item/weapon/wirecutters))
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user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You have cut the wires inside \the [src].")
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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new/obj/item/stack/cable_coil(get_turf(src), 5)
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var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
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var/obj/item/weapon/circuitboard/M = new circuit( A )
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A.frame_type = "intercom"
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A.pixel_x = pixel_x
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A.pixel_y = pixel_y
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A.circuit = M
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A.set_dir(dir)
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A.anchored = 1
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for (var/obj/C in src)
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C.forceMove(loc)
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A.state = 2
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A.icon_state = "intercom_2"
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M.deconstruct(src)
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qdel(src)
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else
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src.attack_hand(user)
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return
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/obj/item/device/radio/intercom/receive_range(freq, level)
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if (!on)
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return -1
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@@ -110,9 +147,15 @@
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on = A.powered(EQUIP) // set "on" to the power status
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if(!on)
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icon_state = "intercom-p"
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if(wiresexposed)
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icon_state = "intercom-p_open"
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else
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icon_state = "intercom-p"
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else
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icon_state = initial(icon_state)
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if(wiresexposed)
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icon_state = "intercom_open"
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else
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icon_state = initial(icon_state)
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/obj/item/device/radio/intercom/locked
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var/locked_frequency
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@@ -209,7 +209,7 @@
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amount = 5
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max_amount = 5
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/obj/item/stack/medical/splint/attack(mob/living/carbon/M as mob, mob/user as mob)
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/obj/item/stack/medical/splint/attack(mob/living/carbon/M as mob, mob/living/user as mob)
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if(..())
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return 1
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@@ -160,20 +160,7 @@
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P.icon_state = "paper_words"
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if(istype(usr,/mob/living/carbon))
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// place the item in the usr's hand if possible
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if(!usr.r_hand)
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P.loc = usr
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usr.r_hand = P
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P.layer = 20
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else if(!usr.l_hand)
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P.loc = usr
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usr.l_hand = P
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P.layer = 20
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if (ismob(src.loc))
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var/mob/M = src.loc
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M.update_inv_l_hand()
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M.update_inv_r_hand()
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usr.put_in_hands(src)
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/obj/item/weapon/autopsy_scanner/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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@@ -445,39 +445,36 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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/obj/item/weapon/flame/lighter/attack_self(mob/living/user)
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if(!base_state)
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base_state = icon_state
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if(user.r_hand == src || user.l_hand == src)
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if(!lit)
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lit = 1
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icon_state = "[base_state]on"
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item_state = "[base_state]on"
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if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
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user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
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else
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if(prob(95))
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user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src].</span>")
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else
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user << "<span class='warning'>You burn yourself while lighting the lighter.</span>"
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if (user.l_hand == src)
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user.apply_damage(2,BURN,"l_hand")
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else
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user.apply_damage(2,BURN,"r_hand")
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user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
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set_light(2)
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processing_objects.Add(src)
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if(!lit)
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lit = 1
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icon_state = "[base_state]on"
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item_state = "[base_state]on"
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if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
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user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
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else
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lit = 0
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icon_state = "[base_state]"
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item_state = "[base_state]"
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if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
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user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.</span>")
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if(prob(95))
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user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src].</span>")
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else
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user.visible_message("<span class='notice'>[user] quietly shuts off the [src].</span>")
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user << "<span class='warning'>You burn yourself while lighting the lighter.</span>"
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if (user.get_left_hand() == src)
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user.apply_damage(2,BURN,"l_hand")
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else
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user.apply_damage(2,BURN,"r_hand")
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user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
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set_light(0)
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processing_objects.Remove(src)
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set_light(2)
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processing_objects.Add(src)
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else
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return ..()
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lit = 0
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icon_state = "[base_state]"
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item_state = "[base_state]"
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if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
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user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.</span>")
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else
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user.visible_message("<span class='notice'>[user] quietly shuts off the [src].</span>")
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set_light(0)
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processing_objects.Remove(src)
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return
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@@ -29,6 +29,16 @@
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network = list("MINE")
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req_access = list()
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/obj/item/weapon/circuitboard/security/telescreen/entertainment
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name = T_BOARD("entertainment camera monitor")
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build_path = /obj/machinery/computer/security/telescreen/entertainment
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board_type = "display"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/security/telescreen/entertainment/New()
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..()
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network = NETWORK_THUNDER
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/obj/item/weapon/circuitboard/security/construct(var/obj/machinery/computer/security/C)
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if (..(C))
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C.network = network.Copy()
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@@ -0,0 +1,253 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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//Circuitboards for frames (mostly wall based frames). Most of these don't fit into other categories.
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//Display
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/obj/item/weapon/circuitboard/guestpass
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name = T_BOARD("guestpass console")
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build_path = /obj/machinery/computer/guestpass
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board_type = "guestpass"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/status_display
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name = T_BOARD("status display")
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build_path = /obj/machinery/status_display
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board_type = "display"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/ai_status_display
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name = T_BOARD("ai status display")
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build_path = /obj/machinery/ai_status_display
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board_type = "display"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/newscaster
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name = T_BOARD("newscaster")
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build_path = /obj/machinery/newscaster
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board_type = "newscaster"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/atm
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name = T_BOARD("atm")
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build_path = /obj/machinery/atm
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board_type = "atm"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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//Alarm
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/obj/item/weapon/circuitboard/firealarm
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name = T_BOARD("fire alarm")
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build_path = /obj/machinery/firealarm
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board_type = "firealarm"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/airalarm
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name = T_BOARD("air alarm")
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build_path = /obj/machinery/alarm
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board_type = "airalarm"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/intercom
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name = T_BOARD("intercom")
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build_path = /obj/item/device/radio/intercom
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board_type = "intercom"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/keycard_auth
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name = T_BOARD("keycard authenticator")
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build_path = /obj/machinery/keycard_auth
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board_type = "keycard"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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//Computer
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/obj/item/weapon/circuitboard/holopad
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name = T_BOARD("holopad")
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build_path = /obj/machinery/hologram/holopad
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board_type = "holopad"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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//Machine
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/obj/item/weapon/circuitboard/photocopier
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name = T_BOARD("photocopier")
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build_path = /obj/machinery/photocopier
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board_type = "photocopier"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/scanning_module" = 1,
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"/obj/item/weapon/stock_parts/motor" = 1,
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"/obj/item/weapon/stock_parts/micro_laser" = 1,
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"/obj/item/weapon/stock_parts/matter_bin" = 1)
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/obj/item/weapon/circuitboard/fax
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name = T_BOARD("fax")
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build_path = /obj/machinery/photocopier/faxmachine
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board_type = "fax"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/scanning_module" = 1,
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"/obj/item/weapon/stock_parts/motor" = 1,
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"/obj/item/weapon/stock_parts/micro_laser" = 1,
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"/obj/item/weapon/stock_parts/matter_bin" = 1)
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/obj/item/weapon/circuitboard/conveyor
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name = T_BOARD("conveyor")
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build_path = /obj/machinery/conveyor
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board_type = "conveyor"
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req_components = list(
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"/obj/item/weapon/stock_parts/gear" = 2,
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"/obj/item/weapon/stock_parts/motor" = 2,
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"/obj/item/stack/cable_coil" = 5)
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/obj/item/weapon/circuitboard/microwave
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name = T_BOARD("microwave")
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build_path = /obj/machinery/microwave
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board_type = "microwave"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/console_screen" = 1,
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"/obj/item/weapon/stock_parts/motor" = 1,
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"/obj/item/weapon/stock_parts/capacitor" = 1)
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/obj/item/weapon/circuitboard/vending
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name = T_BOARD("vending")
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build_path = /obj/machinery/vending
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board_type = "vending"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/console_screen" = 1,
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"/obj/item/weapon/stock_parts/motor" = 2,
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"/obj/item/weapon/stock_parts/spring" = 2,
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"/obj/item/stack/material/glass/reinforced" = 2)
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/obj/item/weapon/circuitboard/recharger
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name = T_BOARD("recharger")
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build_path = /obj/machinery/recharger
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board_type = "recharger"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/capacitor" = 1,
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"/obj/item/stack/cable_coil" = 5)
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/obj/item/weapon/circuitboard/recharger/wrecharger
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name = T_BOARD("wall recharger")
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build_path = /obj/machinery/recharger/wallcharger
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board_type = "wrecharger"
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/obj/item/weapon/circuitboard/washing
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name = T_BOARD("washing machine")
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build_path = /obj/machinery/washing_machine
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board_type = "washing"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/motor" = 1,
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"/obj/item/weapon/stock_parts/gear" = 2)
|
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/obj/item/weapon/circuitboard/grinder
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name = T_BOARD("reagent grinder")
|
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build_path = /obj/machinery/reagentgrinder
|
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board_type = "grinder"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/motor" = 1,
|
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"/obj/item/weapon/stock_parts/gear" = 1,
|
||||
"/obj/item/weapon/reagent_containers/glass/beaker/large" = 1)
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||||
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//for testing - If this is still in when I commit, someone shoot me. --leaving in for now, shouldn't be able to get these on station anyways.
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/obj/item/weapon/storage/box/frame_parts
|
||||
display_contents_with_number = 1
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||||
New()
|
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..()
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new /obj/item/weapon/circuitboard/guestpass( src )
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new /obj/item/weapon/circuitboard/status_display( src )
|
||||
new /obj/item/weapon/circuitboard/ai_status_display( src )
|
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new /obj/item/weapon/circuitboard/newscaster( src )
|
||||
new /obj/item/weapon/circuitboard/atm( src )
|
||||
new /obj/item/weapon/circuitboard/firealarm( src )
|
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new /obj/item/weapon/circuitboard/airalarm( src )
|
||||
new /obj/item/weapon/circuitboard/intercom( src )
|
||||
new /obj/item/weapon/circuitboard/keycard_auth( src )
|
||||
new /obj/item/weapon/circuitboard/holopad( src )
|
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new /obj/item/weapon/circuitboard/photocopier( src )
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new /obj/item/weapon/circuitboard/fax( src )
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||||
new /obj/item/weapon/circuitboard/microwave( src )
|
||||
new /obj/item/weapon/circuitboard/vending( src )
|
||||
new /obj/item/weapon/circuitboard/washing( src )
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||||
new /obj/item/weapon/stock_parts/scanning_module( src )
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new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
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new /obj/item/weapon/stock_parts/matter_bin( src )
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new /obj/item/weapon/stock_parts/gear( src )
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new /obj/item/weapon/stock_parts/console_screen( src )
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new /obj/item/weapon/stock_parts/capacitor( src )
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new /obj/item/weapon/stock_parts/spring( src )
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new /obj/item/weapon/stock_parts/scanning_module( src )
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new /obj/item/weapon/stock_parts/motor( src )
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new /obj/item/weapon/stock_parts/micro_laser( src )
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new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
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||||
new /obj/item/weapon/stock_parts/capacitor( src )
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new /obj/item/weapon/stock_parts/spring( src )
|
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new /obj/item/weapon/stock_parts/scanning_module( src )
|
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new /obj/item/weapon/stock_parts/motor( src )
|
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new /obj/item/weapon/stock_parts/micro_laser( src )
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new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/stack/cable_coil( src , 5 )
|
||||
new /obj/item/stack/material/glass/reinforced( src , 2 )
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef T_BOARD
|
||||
#error T_BOARD macro is not defined but we need it!
|
||||
#error T_BOARD macro is not defined but we need it!
|
||||
#endif
|
||||
|
||||
//Stuff that doesn't fit into any category goes here
|
||||
@@ -7,4 +7,4 @@
|
||||
/obj/item/weapon/circuitboard/aicore
|
||||
name = T_BOARD("AI core")
|
||||
origin_tech = list(TECH_DATA = 4, TECH_BIO = 2)
|
||||
board_type = "other"
|
||||
board_type = "other"
|
||||
@@ -77,7 +77,5 @@
|
||||
icon_state = "purplecomb"
|
||||
item_state = "purplecomb"
|
||||
|
||||
/obj/item/weapon/haircomb/attack_self(mob/user)
|
||||
if(user.r_hand == src || user.l_hand == src)
|
||||
user.visible_message(text("<span class='notice'>[] uses [] to comb their hair with incredible style and sophistication. What a [].</span>", user, src, user.gender == FEMALE ? "lady" : "guy"))
|
||||
return
|
||||
/obj/item/weapon/haircomb/attack_self(mob/living/user)
|
||||
user.visible_message(text("<span class='notice'>[] uses [] to comb their hair with incredible style and sophistication. What a [].</span>", user, src, user.gender == FEMALE ? "lady" : "guy"))
|
||||
|
||||
@@ -39,8 +39,8 @@
|
||||
return null
|
||||
var/turf/location = loc
|
||||
if(istype(location, /mob/))
|
||||
var/mob/M = location
|
||||
if(M.l_hand == src || M.r_hand == src)
|
||||
var/mob/living/M = location
|
||||
if(M.item_is_in_hands(src))
|
||||
location = M.loc
|
||||
if(isturf(location)) //start a fire if possible
|
||||
location.hotspot_expose(700, 2)
|
||||
|
||||
@@ -125,12 +125,12 @@
|
||||
icon_state = "wrap_paper"
|
||||
var/amount = 20.0
|
||||
|
||||
/obj/item/weapon/wrapping_paper/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/wrapping_paper/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
|
||||
..()
|
||||
if (!( locate(/obj/structure/table, src.loc) ))
|
||||
user << "<span class='warning'>You MUST put the paper on a table!</span>"
|
||||
if (W.w_class < 4)
|
||||
if ((istype(user.l_hand, /obj/item/weapon/wirecutters) || istype(user.r_hand, /obj/item/weapon/wirecutters)))
|
||||
if (user.get_type_in_hands(/obj/item/weapon/wirecutters))
|
||||
var/a_used = 2 ** (src.w_class - 1)
|
||||
if (src.amount < a_used)
|
||||
user << "<span class='warning'>You need more paper!</span>"
|
||||
|
||||
@@ -24,8 +24,8 @@
|
||||
return
|
||||
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if ((src.case && (user.l_hand == src || user.r_hand == src)))
|
||||
attack_hand(mob/living/user as mob)
|
||||
if ((src.case && user.item_is_in_hands(src)))
|
||||
user.put_in_active_hand(case)
|
||||
|
||||
src.case.add_fingerprint(user)
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
/obj/item/weapon/material/twohanded/update_held_icon()
|
||||
var/mob/living/M = loc
|
||||
if(istype(M) && !issmall(M) && ((M.r_hand == src && !M.l_hand) || (M.l_hand == src && !M.r_hand)))
|
||||
if(istype(M) && !issmall(M) && M.item_is_in_hands(src) && !M.hands_are_full())
|
||||
wielded = 1
|
||||
force = force_wielded
|
||||
name = "[base_name] (wielded)"
|
||||
|
||||
@@ -214,7 +214,7 @@
|
||||
spawn(1) if(src) qdel(src)
|
||||
|
||||
/obj/item/weapon/melee/energy/blade/process()
|
||||
if(!creator || loc != creator || (creator.l_hand != src && creator.r_hand != src))
|
||||
if(!creator || loc != creator || !creator.item_is_in_hands(src))
|
||||
// Tidy up a bit.
|
||||
if(istype(loc,/mob/living))
|
||||
var/mob/living/carbon/human/host = loc
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
spawn(1) if(src) del(src)
|
||||
|
||||
/obj/item/weapon/mop_deploy/process()
|
||||
if(!creator || loc != creator || (creator.l_hand != src && creator.r_hand != src))
|
||||
if(!creator || loc != creator || !creator.item_is_in_hands(src))
|
||||
// Tidy up a bit.
|
||||
if(istype(loc,/mob/living))
|
||||
var/mob/living/carbon/human/host = loc
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
var/linked
|
||||
|
||||
|
||||
/obj/item/weapon/storage/laundry_basket/attack_hand(mob/user as mob)
|
||||
/obj/item/weapon/storage/laundry_basket/attack_hand(mob/living/user as mob)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/external/temp = H.get_organ("r_hand")
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
user << text("\icon[] [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel )
|
||||
|
||||
|
||||
/obj/item/weapon/weldingtool/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/weldingtool/attackby(obj/item/W as obj, mob/living/user as mob)
|
||||
if(istype(W,/obj/item/weapon/screwdriver))
|
||||
if(welding)
|
||||
user << "<span class='danger'>Stop welding first!</span>"
|
||||
@@ -222,9 +222,9 @@
|
||||
//I'm not sure what this does. I assume it has to do with starting fires...
|
||||
//...but it doesnt check to see if the welder is on or not.
|
||||
var/turf/location = src.loc
|
||||
if(istype(location, /mob/))
|
||||
var/mob/M = location
|
||||
if(M.l_hand == src || M.r_hand == src)
|
||||
if(istype(location, /mob/living))
|
||||
var/mob/living/M = location
|
||||
if(M.item_is_in_hands(src))
|
||||
location = get_turf(M)
|
||||
if (istype(location, /turf))
|
||||
location.hotspot_expose(700, 5)
|
||||
|
||||
Reference in New Issue
Block a user