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Merge pull request #7023 from GinjaNinja32/borg_latejoin
Fix cyborg latejoining, allow mid-round joining, add robot cryo equivalent
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@@ -10,6 +10,17 @@ var/list/spawntypes = list()
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var/msg //Message to display on the arrivals computer.
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var/list/turfs //List of turfs to spawn on.
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var/display_name //Name used in preference setup.
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var/list/restrict_job = null
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var/list/disallow_job = null
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proc/check_job_spawning(job)
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if(restrict_job && !(job in restrict_job))
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return 0
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if(disallow_job && (job in disallow_job))
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return 0
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return 1
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/datum/spawnpoint/arrivals
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display_name = "Arrivals Shuttle"
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@@ -30,7 +41,17 @@ var/list/spawntypes = list()
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/datum/spawnpoint/cryo
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display_name = "Cryogenic Storage"
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msg = "has completed cryogenic revival"
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disallow_job = list("Cyborg")
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/datum/spawnpoint/cryo/New()
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..()
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turfs = latejoin_cryo
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turfs = latejoin_cryo
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/datum/spawnpoint/cyborg
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display_name = "Cyborg Storage"
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msg = "has been activated from storage"
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restrict_job = list("Cyborg")
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/datum/spawnpoint/cyborg/New()
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..()
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turfs = latejoin_cyborg
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@@ -302,8 +302,8 @@
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job_master.AssignRole(src, rank, 1)
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var/mob/living/carbon/human/character = create_character() //creates the human and transfers vars and mind
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job_master.EquipRank(character, rank, 1) //equips the human
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var/mob/living/character = create_character() //creates the human and transfers vars and mind
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character = job_master.EquipRank(character, rank, 1) //equips the human
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UpdateFactionList(character)
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EquipCustomItems(character)
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@@ -315,8 +315,13 @@
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S = spawntypes[spawning_at]
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if(S && istype(S))
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character.loc = pick(S.turfs)
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join_message = S.msg
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if(S.check_job_spawning(rank))
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character.loc = pick(S.turfs)
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join_message = S.msg
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else
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character << "Your chosen spawnpoint ([S.display_name]) is unavailable for your chosen job. Spawning you at the Arrivals shuttle instead."
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character.loc = pick(latejoin)
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join_message = "has arrived on the station"
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else
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character.loc = pick(latejoin)
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join_message = "has arrived on the station"
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@@ -338,9 +343,9 @@
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//Grab some data from the character prefs for use in random news procs.
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AnnounceArrival(character, rank, join_message)
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else
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character.Robotize()
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AnnounceCyborg(character, rank, join_message)
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del(src)
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proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank, var/join_message)
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@@ -351,6 +356,15 @@
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a.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
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del(a)
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proc/AnnounceCyborg(var/mob/living/character, var/rank, var/join_message)
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if (ticker.current_state == GAME_STATE_PLAYING)
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var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
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if(character.mind.role_alt_title)
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rank = character.mind.role_alt_title
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// can't use their name here, since cyborg namepicking is done post-spawn, so we'll just say "A new Cyborg has arrived"/"A new Android has arrived"/etc.
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a.autosay("A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
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del(a)
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proc/LateChoices()
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var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
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//var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
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