Merge resolution, master into dev.

This commit is contained in:
Zuhayr
2014-08-21 12:01:38 +09:30
680 changed files with 3896 additions and 3904 deletions
@@ -47,13 +47,21 @@
buckle_mob(M, user)
return
/obj/structure/stool/bed/proc/afterbuckle(mob/M as mob) // Called after somebody buckled / unbuckled
return
/obj/structure/stool/bed/proc/unbuckle()
if(buckled_mob)
if(buckled_mob.buckled == src) //this is probably unneccesary, but it doesn't hurt
buckled_mob.buckled = null
buckled_mob.anchored = initial(buckled_mob.anchored)
buckled_mob.update_canmove()
var/M = buckled_mob
buckled_mob = null
afterbuckle(M)
return
/obj/structure/stool/bed/proc/manual_unbuckle(mob/user as mob)
@@ -103,6 +111,7 @@
M.update_canmove()
src.buckled_mob = M
src.add_fingerprint(user)
afterbuckle(M)
return
/*
@@ -95,25 +95,40 @@
/obj/structure/stool/bed/chair/comfy
name = "comfy chair"
desc = "It looks comfy."
icon_state = "comfychair"
color = rgb(255,255,255)
var/image/armrest = null
/obj/structure/stool/bed/chair/comfy/New()
armrest = image("icons/obj/objects.dmi", "comfychair_armrest")
armrest.layer = MOB_LAYER + 0.1
return ..()
/obj/structure/stool/bed/chair/comfy/afterbuckle()
if(buckled_mob)
overlays += armrest
else
overlays -= armrest
/obj/structure/stool/bed/chair/comfy/brown
icon_state = "comfychair_brown"
color = rgb(255,113,0)
/obj/structure/stool/bed/chair/comfy/beige
icon_state = "comfychair_beige"
color = rgb(255,253,195)
/obj/structure/stool/bed/chair/comfy/teal
icon_state = "comfychair_teal"
color = rgb(0,255,255)
/obj/structure/stool/bed/chair/office
anchored = 0
movable = 1
/obj/structure/stool/bed/chair/comfy/black
icon_state = "comfychair_black"
color = rgb(167,164,153)
/obj/structure/stool/bed/chair/comfy/lime
icon_state = "comfychair_lime"
color = rgb(255,251,0)
/obj/structure/stool/bed/chair/office/Move()
..()
@@ -18,12 +18,17 @@
buckled_mob.dir = dir
/obj/structure/stool/bed/chair/wheelchair/relaymove(mob/user, direction)
// Redundant check?
if(user.stat || user.stunned || user.weakened || user.paralysis || user.lying || user.restrained())
if(user==pulling)
pulling = null
user.pulledby = null
user << "\red You lost your grip!"
return
if(buckled_mob && pulling && user == buckled_mob)
if(pulling.stat || pulling.stunned || pulling.weakened || pulling.paralysis || pulling.lying || pulling.restrained())
pulling.pulledby = null
pulling = null
if(user.pulling && (user == pulling))
pulling = null
user.pulledby = null
@@ -136,12 +141,12 @@
if(propelled || (pulling && (pulling.a_intent == "hurt")))
var/mob/living/occupant = buckled_mob
unbuckle()
if (pulling && (pulling.a_intent == "hurt"))
occupant.throw_at(A, 3, 3, pulling)
else if (propelled)
occupant.throw_at(A, 3, propelled)
occupant.apply_effect(6, STUN, 0)
occupant.apply_effect(6, WEAKEN, 0)
occupant.apply_effect(6, STUTTER, 0)