Chemistry commit

I messed something in the git
This commit is contained in:
Kelenius
2015-03-25 19:09:10 +03:00
parent d518df1076
commit b4b635f32d
88 changed files with 7327 additions and 8992 deletions
+118 -23
View File
@@ -13,39 +13,134 @@
set category = "Object"
set src in range(0)
var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
if (N)
if(N)
amount_per_transfer_from_this = N
/obj/item/weapon/reagent_containers/New()
..()
if (!possible_transfer_amounts)
if(!possible_transfer_amounts)
src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT
var/datum/reagents/R = new/datum/reagents(volume)
reagents = R
R.my_atom = src
create_reagents(volume)
/obj/item/weapon/reagent_containers/attack_self(mob/user as mob)
return
/obj/item/weapon/reagent_containers/attack(mob/M as mob, mob/user as mob, def_zone)
if(can_operate(M)) //Checks if mob is lying down on table for surgery
if(do_surgery(M,user,src))
/obj/item/weapon/reagent_containers/attack(mob/M as mob, mob/user as mob, def_zone)
if(can_operate(M))//Checks if mob is lying down on table for surgery
if(do_surgery(M, user, src))
return
// this prevented pills, food, and other things from being picked up by bags.
// possibly intentional, but removing it allows us to not duplicate functionality.
// -Sayu (storage conslidation)
/*
/obj/item/weapon/reagent_containers/attackby(obj/item/I as obj, mob/user as mob)
return
*/
/obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user , flag)
/obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user, flag)
return
/obj/item/weapon/reagent_containers/proc/reagentlist(var/obj/item/weapon/reagent_containers/snack) //Attack logs for regents in pills
var/data
if(snack.reagents.reagent_list && snack.reagents.reagent_list.len) //find a reagent list if there is and check if it has entries
for (var/datum/reagent/R in snack.reagents.reagent_list) //no reagents will be left behind
data += "[R.id]([R.volume] units); " //Using IDs because SOME chemicals(I'm looking at you, chlorhydrate-beer) have the same names as other chemicals.
return data
else return "No reagents"
/obj/item/weapon/reagent_containers/proc/reagentlist() // For attack logs
if(reagents)
return reagents.get_reagents()
return "No reagent holder"
/obj/item/weapon/reagent_containers/proc/standard_dispenser_refill(var/mob/user, var/obj/structure/reagent_dispensers/target) // This goes into afterattack
if(!istype(target))
return 0
if(!target.reagents || !target.reagents.total_volume)
user << "<span class='notice'>[target] is empty.</span>"
return 1
if(reagents && !reagents.get_free_space())
user << "<span class='notice'>[src] is full.</span>"
return 1
var/trans = target.reagents.trans_to_obj(src, target:amount_per_transfer_from_this)
user << "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>"
return 1
/obj/item/weapon/reagent_containers/proc/standard_splash_mob(var/mob/user, var/mob/target) // This goes into afterattack
if(!istype(target))
return
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>[src] is empty.</span>"
return 1
if(target.reagents && !target.reagents.get_free_space())
user << "<span class='notice'>[target] is full.</span>"
return 1
var/contained = reagentlist()
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been splashed with [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to splash [target.name] ([target.key]). Reagents: [contained]</font>")
msg_admin_attack("[user.name] ([user.ckey]) splashed [target.name] ([target.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
user.visible_message("<span class='danger'>[target] has been splashed with something by [user]!", "<span class = 'notice'>You splash the solution onto [target].</span>")
reagents.splash_mob(target, reagents.total_volume)
return 1
/obj/item/weapon/reagent_containers/proc/self_feed_message(var/mob/user)
user << "<span class='notice'>You eat \the [src]</span>"
/obj/item/weapon/reagent_containers/proc/other_feed_message_start(var/mob/user, var/mob/target)
user.visible_message("<span class='warning'>[user] is trying to feed [target] \the [src]!")
/obj/item/weapon/reagent_containers/proc/other_feed_message_finish(var/mob/user, var/mob/target)
user.visible_message("<span class='warning'>[user] has fed [target] \the [src]!")
/obj/item/weapon/reagent_containers/proc/feed_sound(var/mob/user)
return
/obj/item/weapon/reagent_containers/proc/standard_feed_mob(var/mob/user, var/mob/target) // This goes into attack
if(!istype(target))
return 0
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>\The [src] is empty.</span>"
return 1
if(target == user)
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
if(H.species.flags & IS_SYNTHETIC)
H << "<span class='notice'>You have a monitor for a head, where do you think you're going to put that?</span>"
return 1
self_feed_message(user)
reagents.trans_to_mob(user, amount_per_transfer_from_this, CHEM_INGEST)
feed_sound(user)
return 1
else
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = target
if(H.species.flags & IS_SYNTHETIC)
H << "<span class='notice'>They have a monitor for a head, where do you think you're going to put that?</span>"
return
other_feed_message_start(user, target)
if(!do_mob(user, target))
return
other_feed_message_finish(user, target)
var/contained = reagentlist()
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [name] by [target.name] ([target.ckey]). Reagents: [contained]</font>")
msg_admin_attack("[key_name(user)] fed [key_name(target)] with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_INGEST)
feed_sound(user)
return 1
/obj/item/weapon/reagent_containers/proc/standard_pour_into(var/mob/user, var/atom/target) // This goes into afterattack and yes, it's atom-level
if(!target.is_open_container() || !target.reagents)
return 0
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>[src] is empty.</span>"
return 1
if(!target.reagents.get_free_space())
user << "<span class='notice'>[target] is full.</span>"
return 1
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
user << "<span class='notice'>You transfer [trans] units of the solution to [target].</span>"
return 1