mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-29 23:16:21 +01:00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
Conflicts: code/game/turfs/simulated/floor_types.dm
This commit is contained in:
+11
-104
@@ -604,110 +604,17 @@ proc/admin_notice(var/message, var/rights)
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if(!check_rights(0)) return
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var/dat = "<B>The first rule of adminbuse is: you don't talk about the adminbuse.</B><HR>"
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if(check_rights(R_ADMIN,0))
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dat += {"
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<B>Admin Secrets</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsadmin=list_bombers'>Bombing List</A><BR>
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<A href='?src=\ref[src];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
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<A href='?src=\ref[src];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A><BR>
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<A href='?src=\ref[src];secretsadmin=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
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<A href='?src=\ref[src];secretsadmin=showailaws'>Show AI Laws</A><BR>
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<A href='?src=\ref[src];secretsadmin=showgm'>Show Game Mode</A><BR>
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<A href='?src=\ref[src];secretsadmin=manifest'>Show Crew Manifest</A><BR>
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<A href='?src=\ref[src];secretsadmin=DNA'>List DNA (Blood)</A><BR>
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<A href='?src=\ref[src];secretsadmin=fingerprints'>List Fingerprints</A><BR><BR>
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<BR>
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"}
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if(check_rights(R_FUN,0))
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dat += {"
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<B>'Random' Events</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsfun=gravity'>Toggle station artificial gravity</A><BR>
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<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors (aka lagocolyptic shower)</A><BR>
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<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (aka lagitational anomolag)</A><BR>
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<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes</A><BR>
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<A href='?src=\ref[src];secretsfun=goblob'>Spawn blob</A><BR>
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<A href='?src=\ref[src];secretsfun=aliens'>Trigger a Xenomorph infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=borers'>Trigger a Cortical Borer infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=alien_silent'>Spawn an Alien silently</A><BR>
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<A href='?src=\ref[src];secretsfun=spiders'>Trigger a Spider infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=spaceninja'>Send in a space ninja</A><BR>
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<A href='?src=\ref[src];secretsfun=striketeam'>Send in a strike team</A><BR>
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<A href='?src=\ref[src];secretsfun=carp'>Trigger an Carp migration</A><BR>
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<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
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<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
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<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
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<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
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<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
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<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
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<A href='?src=\ref[src];secretsfun=spacevines'>Spawn Space-Vines</A><BR>
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<A href='?src=\ref[src];secretsfun=comms_blackout'>Trigger a communication blackout</A><BR>
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<BR>
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<B>Fun Secrets</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsfun=sec_clothes'>Remove 'internal' clothing</A><BR>
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<A href='?src=\ref[src];secretsfun=sec_all_clothes'>Remove ALL clothing</A><BR>
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<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
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<A href='?src=\ref[src];secretsfun=sec_classic1'>Remove firesuits, grilles, and pods</A><BR>
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<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A><BR>
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<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A><BR>
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<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
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<A href='?src=\ref[src];secretsfun=toggleprisonstatus'>Toggle Prison Shuttle Status(Use with S/R)</A><BR>
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<A href='?src=\ref[src];secretsfun=activateprison'>Send Prison Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=deactivateprison'>Return Prison Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
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<A href='?src=\ref[src];secretsfun=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
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<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
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<A href='?src=\ref[src];secretsfun=onlyone'>There can only be one!</A><BR>
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<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
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<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
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<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
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<A href='?src=\ref[src];secretsfun=paintball'>Paintball Mode</A><BR>
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<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
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<A href='?src=\ref[src];secretsfun=eagles'>Egalitarian Station Mode</A><BR>
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<A href='?src=\ref[src];secretsfun=launchshuttle'>Launch a shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=forcelaunchshuttle'>Force launch a shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=jumpshuttle'>Jump a shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=moveshuttle'>Move a shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
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<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
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<A href='?src=\ref[src];secretsfun=friendai'>Best Friend AI</A><BR>
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<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
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"}
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if(check_rights(R_SERVER,0))
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dat += "<A href='?src=\ref[src];secretsfun=togglebombcap'>Toggle bomb cap</A><BR>"
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if(check_rights(R_SERVER|R_FUN,0))
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dat += {"
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<BR>
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<B>Final Solutions</B><BR>
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<I>(Warning, these will end the round!)</I><BR>
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<BR>
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<A href='?src=\ref[src];secretsfun=hellonearth'>Summon Nar-Sie</A><BR>
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<A href='?src=\ref[src];secretsfun=supermattercascade'>Start a Supermatter Cascade</A><BR>
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"}
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dat += "<BR>"
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if(check_rights(R_DEBUG,0))
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dat += {"
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<B>Security Level Elevated</B><BR>
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<BR>
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<A href='?src=\ref[src];secretscoder=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
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<A href='?src=\ref[src];secretscoder=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
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<A href='?src=\ref[src];secretscoder=infinite_sec'>Remove cap on security officers</A><BR>
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<BR>
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<B>Coder Secrets</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsadmin=list_job_debug'>Show Job Debug</A><BR>
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<A href='?src=\ref[src];secretscoder=spawn_objects'>Admin Log</A><BR>
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<BR>
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"}
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for(var/datum/admin_secret_category/category in admin_secrets.categories)
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if(!category.can_view(usr))
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continue
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dat += "<B>[category.name]</B><br>"
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if(category.desc)
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dat += "<I>[category.desc]</I><BR>"
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for(var/datum/admin_secret_item/item in category.items)
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if(!item.can_view(usr))
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continue
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dat += "<A href='?src=\ref[src];admin_secrets=\ref[item]'>[item.name()]</A><BR>"
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dat += "<BR>"
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usr << browse(dat, "window=secrets")
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return
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@@ -4,7 +4,7 @@
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proc/log_and_message_admins(var/message as text, var/mob/user = usr)
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log_admin(user ? "[key_name(user)] [message]" : "EVENT [message]")
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message_admins(user ? "[key_name(user)] [message]" : "EVENT [message]")
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message_admins(user ? "[key_name_admin(user)] [message]" : "EVENT [message]")
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proc/log_and_message_admins_many(var/list/mob/users, var/message)
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if(!users || !users.len)
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@@ -17,10 +17,6 @@ proc/log_and_message_admins_many(var/list/mob/users, var/message)
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log_admin("[english_list(user_keys)] [message]")
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message_admins("[english_list(user_keys)] [message]")
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proc/admin_log_and_message_admins(var/message as text)
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log_admin(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]")
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message_admins(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]", 1)
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proc/admin_attack_log(var/mob/attacker, var/mob/victim, var/attacker_message, var/victim_message, var/admin_message)
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if(victim)
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victim.attack_log += text("\[[time_stamp()]\] <font color='orange'>[key_name(attacker)] - [victim_message]</font>")
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@@ -0,0 +1,110 @@
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var/datum/admin_secrets/admin_secrets = new()
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/datum/admin_secrets
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var/list/datum/admin_secret_category/categories
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var/list/datum/admin_secret_item/items
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/datum/admin_secrets/New()
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..()
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categories = init_subtypes(/datum/admin_secret_category)
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items = list()
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var/list/category_assoc = list()
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for(var/datum/admin_secret_category/category in categories)
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category_assoc[category.type] = category
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for(var/item_type in (typesof(/datum/admin_secret_item) - /datum/admin_secret_item))
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var/datum/admin_secret_item/secret_item = item_type
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if(!initial(secret_item.name))
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continue
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var/datum/admin_secret_item/item = new item_type()
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var/datum/admin_secret_category/category = category_assoc[item.category]
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dd_insertObjectList(category.items, item)
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items += item
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/datum/admin_secret_category
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var/name = ""
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var/desc = ""
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var/list/datum/admin_secret_item/items
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/datum/admin_secret_category
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..()
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items = list()
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/datum/admin_secret_category/proc/can_view(var/mob/user)
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for(var/datum/admin_secret_item/item in items)
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if(item.can_view(user))
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return 1
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return 0
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/datum/admin_secret_item
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var/name = ""
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var/category = null
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var/log = 1
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var/feedback = 1
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var/permissions = R_HOST
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var/warn_before_use = 0
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/datum/admin_secret_item/dd_SortValue()
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return "[name]"
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/datum/admin_secret_item/proc/name()
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return name
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/datum/admin_secret_item/proc/can_view(var/mob/user)
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return check_rights(permissions, 0, user)
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/datum/admin_secret_item/proc/can_execute(var/mob/user)
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if(can_view(user))
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if(!warn_before_use || alert("Execute the command '[name]'?", name, "No","Yes") == "Yes")
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return 1
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return 0
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/datum/admin_secret_item/proc/execute(var/mob/user)
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if(!can_execute(user))
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return 0
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if(log)
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log_and_message_admins("used secret '[name]'", user)
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if(feedback)
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feedback_inc("admin_secrets_used",1)
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feedback_add_details("admin_secrets_used","[name]")
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return 1
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/*************************
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* Pre-defined categories *
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*************************/
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/datum/admin_secret_category/admin_secrets
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name = "Admin Secrets"
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/datum/admin_secret_category/random_events
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name = "'Random' Events"
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/datum/admin_secret_category/fun_secrets
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name = "Fun Secrets"
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/datum/admin_secret_category/final_solutions
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name = "Final Solutions"
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desc = "(Warning, these will end the round!)"
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/*************************
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* Pre-defined base items *
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*************************/
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/datum/admin_secret_item/admin_secret
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category = /datum/admin_secret_category/admin_secrets
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log = 0
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permissions = R_ADMIN
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/datum/admin_secret_item/random_event
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category = /datum/admin_secret_category/random_events
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permissions = R_FUN
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warn_before_use = 1
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/datum/admin_secret_item/fun_secret
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category = /datum/admin_secret_category/fun_secrets
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permissions = R_FUN
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warn_before_use = 1
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/datum/admin_secret_item/final_solution
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category = /datum/admin_secret_category/final_solutions
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permissions = R_FUN|R_SERVER|R_ADMIN
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@@ -133,6 +133,7 @@ var/list/admin_verbs_spawn = list(
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/client/proc/spawn_chemdisp_cartridge
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)
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var/list/admin_verbs_server = list(
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/datum/admins/proc/capture_map,
|
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/client/proc/Set_Holiday,
|
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/client/proc/ToRban,
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/datum/admins/proc/startnow,
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@@ -404,8 +405,10 @@ var/list/admin_verbs_mentor = list(
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var/mob/body = mob
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var/mob/dead/observer/ghost = body.ghostize(1)
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ghost.admin_ghosted = 1
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if(body && !body.key)
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body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
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if(body)
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body.aghosted = ghost
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if(!body.key)
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body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
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feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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|
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|
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@@ -621,7 +624,7 @@ var/list/admin_verbs_mentor = list(
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if(istype(T,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = T
|
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if (H.species)
|
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D.affected_species = list(H.species.name)
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D.affected_species = list(H.species.get_bodytype())
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if(H.species.primitive_form)
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D.affected_species |= H.species.primitive_form
|
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if(H.species.greater_form)
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@@ -732,7 +735,7 @@ var/list/admin_verbs_mentor = list(
|
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var/new_name = sanitizeSafe(input(src, "Enter new name. Leave blank or as is to cancel.", "[S.real_name] - Enter new silicon name", S.real_name))
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if(new_name && new_name != S.real_name)
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admin_log_and_message_admins("has renamed the silicon '[S.real_name]' to '[new_name]'")
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log_and_message_admins("has renamed the silicon '[S.real_name]' to '[new_name]'")
|
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S.SetName(new_name)
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feedback_add_details("admin_verb","RAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
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@@ -747,7 +750,7 @@ var/list/admin_verbs_mentor = list(
|
||||
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var/datum/nano_module/law_manager/L = new(S)
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L.ui_interact(usr, state = admin_state)
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admin_log_and_message_admins("has opened [S]'s law manager.")
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log_and_message_admins("has opened [S]'s law manager.")
|
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feedback_add_details("admin_verb","MSL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
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/client/proc/change_human_appearance_admin()
|
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@@ -760,7 +763,7 @@ var/list/admin_verbs_mentor = list(
|
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var/mob/living/carbon/human/H = input("Select mob.", "Change Mob Appearance - Admin") as null|anything in human_mob_list
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if(!H) return
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admin_log_and_message_admins("is altering the appearance of [H].")
|
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log_and_message_admins("is altering the appearance of [H].")
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H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0, state = admin_state)
|
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feedback_add_details("admin_verb","CHAA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
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@@ -780,10 +783,10 @@ var/list/admin_verbs_mentor = list(
|
||||
|
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switch(alert("Do you wish for [H] to be allowed to select non-whitelisted races?","Alter Mob Appearance","Yes","No","Cancel"))
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if("Yes")
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admin_log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.")
|
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log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.")
|
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H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 0)
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if("No")
|
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admin_log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.")
|
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log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.")
|
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H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
|
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feedback_add_details("admin_verb","CMAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
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@@ -0,0 +1,49 @@
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/datum/admins/proc/capture_map(tx as num, ty as num, tz as num, range as num)
|
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set category = "Server"
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set name = "Capture Map Part"
|
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||||
if(!check_rights(R_ADMIN|R_DEBUG|R_SERVER))
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return
|
||||
|
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if(range > 32 || range <= 0)
|
||||
usr << "Capturing range is incorrect, it must be within 1-32."
|
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return
|
||||
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if(locate(tx,ty,tz))
|
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var/list/turfstocapture = list()
|
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var/hasasked = 0
|
||||
for(var/xoff = 0 to range)
|
||||
for(var/yoff = 0 to range)
|
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var/turf/T = locate(tx + xoff,ty + yoff,tz)
|
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if(T)
|
||||
turfstocapture.Add(T)
|
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else
|
||||
if(!hasasked)
|
||||
var/answer = alert("Capture includes non existant turf, Continue capture?","Continue capture?", "No", "Yes")
|
||||
hasasked = 1
|
||||
if(answer == "No")
|
||||
return
|
||||
|
||||
var/list/atoms = list()
|
||||
for(var/turf/T in turfstocapture)
|
||||
atoms.Add(T)
|
||||
for(var/atom/A in T)
|
||||
if(A.invisibility) continue
|
||||
atoms.Add(A)
|
||||
|
||||
atoms = sort_atoms_by_layer(atoms)
|
||||
var/icon/cap = icon('icons/effects/96x96.dmi', "")
|
||||
cap.Scale(range*32, range*32)
|
||||
cap.Blend("#000", ICON_OVERLAY)
|
||||
for(var/atom/A in atoms)
|
||||
if(A)
|
||||
var/icon/img = getFlatIcon(A)
|
||||
if(istype(img, /icon))
|
||||
if(istype(A, /mob/living) && A:lying)
|
||||
img.BecomeLying()
|
||||
var/xoff = (A.x - tx) * 32
|
||||
var/yoff = (A.y - ty) * 32
|
||||
cap.Blend(img, blendMode2iconMode(A.blend_mode), A.pixel_x + xoff, A.pixel_y + yoff)
|
||||
|
||||
|
||||
usr << browse_rsc(cap, "map_capture_x[tx]_y[ty]_z[tz]_r[range].png")
|
||||
@@ -0,0 +1,13 @@
|
||||
/datum/admin_secret_item/admin_secret/admin_logs
|
||||
name = "Admin Logs"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/admin_logs/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/dat = "<B>Admin Log<HR></B>"
|
||||
for(var/l in admin_log)
|
||||
dat += "<li>[l]</li>"
|
||||
if(!admin_log.len)
|
||||
dat += "No-one has done anything this round!"
|
||||
user << browse(dat, "window=admin_log")
|
||||
@@ -0,0 +1,14 @@
|
||||
/datum/admin_secret_item/admin_secret/alter_narise
|
||||
name = "Alter Nar-Sie"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/alter_narise/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/choice = input(user, "How do you wish for Nar-Sie to interact with its surroundings?") as null|anything in list("CultStation13", "Nar-Singulo")
|
||||
if(choice == "CultStation13")
|
||||
log_and_message_admins("has set narsie's behaviour to \"CultStation13\".", user)
|
||||
narsie_behaviour = choice
|
||||
if(choice == "Nar-Singulo")
|
||||
log_and_message_admins("has set narsie's behaviour to \"Nar-Singulo\".", user)
|
||||
narsie_behaviour = choice
|
||||
@@ -0,0 +1,12 @@
|
||||
/datum/admin_secret_item/admin_secret/bombing_list
|
||||
name = "Bombing List"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/bombing_list/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
var/dat = "<B>Bombing List<HR>"
|
||||
for(var/l in bombers)
|
||||
dat += text("[l]<BR>")
|
||||
user << browse(dat, "window=bombers")
|
||||
@@ -0,0 +1,36 @@
|
||||
/datum/admin_secret_item/admin_secret/jump_shuttle
|
||||
name = "Jump a Shuttle"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/jump_shuttle/can_execute(var/mob/user)
|
||||
if(!shuttle_controller) return 0
|
||||
return ..()
|
||||
|
||||
/datum/admin_secret_item/admin_secret/jump_shuttle/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/shuttle_tag = input(user, "Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
|
||||
if (!shuttle_tag) return
|
||||
|
||||
var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
|
||||
|
||||
var/origin_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
|
||||
if (!origin_area) return
|
||||
|
||||
var/destination_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
|
||||
if (!destination_area) return
|
||||
|
||||
var/long_jump = alert(user, "Is there a transition area for this jump?","", "Yes", "No")
|
||||
if (long_jump == "Yes")
|
||||
var/transition_area = input(user, "Which area is the transition area? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
|
||||
if (!transition_area) return
|
||||
|
||||
var/move_duration = input(user, "How many seconds will this jump take?") as num
|
||||
|
||||
S.long_jump(origin_area, destination_area, transition_area, move_duration)
|
||||
message_admins("<span class='notice'>[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle</span>", 1)
|
||||
log_admin("[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle")
|
||||
else
|
||||
S.short_jump(origin_area, destination_area)
|
||||
message_admins("<span class='notice'>[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle</span>", 1)
|
||||
log_admin("[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle")
|
||||
@@ -0,0 +1,26 @@
|
||||
/datum/admin_secret_item/admin_secret/launch_shuttle
|
||||
name = "Launch a Shuttle"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/launch_shuttle/can_execute(var/mob/user)
|
||||
if(!shuttle_controller) return 0
|
||||
return ..()
|
||||
|
||||
/datum/admin_secret_item/admin_secret/launch_shuttle/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/list/valid_shuttles = list()
|
||||
for (var/shuttle_tag in shuttle_controller.shuttles)
|
||||
if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
|
||||
valid_shuttles += shuttle_tag
|
||||
|
||||
var/shuttle_tag = input(user, "Which shuttle do you want to launch?") as null|anything in valid_shuttles
|
||||
if (!shuttle_tag)
|
||||
return
|
||||
|
||||
var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (S.can_launch())
|
||||
S.launch(user)
|
||||
log_and_message_admins("launched the [shuttle_tag] shuttle", user)
|
||||
else
|
||||
alert(user, "The [shuttle_tag] shuttle cannot be launched at this time. It's probably busy.")
|
||||
@@ -0,0 +1,26 @@
|
||||
/datum/admin_secret_item/admin_secret/launch_shuttle_forced
|
||||
name = "Launch a Shuttle (Forced)"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/launch_shuttle_forced/can_execute(var/mob/user)
|
||||
if(!shuttle_controller) return 0
|
||||
return ..()
|
||||
|
||||
/datum/admin_secret_item/admin_secret/launch_shuttle_forced/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/list/valid_shuttles = list()
|
||||
for (var/shuttle_tag in shuttle_controller.shuttles)
|
||||
if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
|
||||
valid_shuttles += shuttle_tag
|
||||
|
||||
var/shuttle_tag = input(user, "Which shuttle's launch do you want to force?") as null|anything in valid_shuttles
|
||||
if (!shuttle_tag)
|
||||
return
|
||||
|
||||
var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (S.can_force())
|
||||
S.force_launch(user)
|
||||
log_and_message_admins("forced the [shuttle_tag] shuttle", user)
|
||||
else
|
||||
alert(user, "The [shuttle_tag] shuttle launch cannot be forced at this time. It's busy, or hasn't been launched yet.")
|
||||
@@ -0,0 +1,14 @@
|
||||
/datum/admin_secret_item/admin_secret/list_dna
|
||||
name = "List DNA (Blood)"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/list_dna/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/dat = "<B>Showing DNA from blood.</B><HR>"
|
||||
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
if(H.dna && H.ckey)
|
||||
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.b_type]</td></tr>"
|
||||
dat += "</table>"
|
||||
user << browse(dat, "window=DNA;size=440x410")
|
||||
@@ -0,0 +1,19 @@
|
||||
/datum/admin_secret_item/admin_secret/list_fingerprints
|
||||
name = "List Fingerprints"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/list_fingerprints/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/dat = "<B>Showing Fingerprints.</B><HR>"
|
||||
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
if(H.ckey)
|
||||
if(H.dna && H.dna.uni_identity)
|
||||
dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
|
||||
else if(H.dna && !H.dna.uni_identity)
|
||||
dat += "<tr><td>[H]</td><td>H.dna.uni_identity = null</td></tr>"
|
||||
else if(!H.dna)
|
||||
dat += "<tr><td>[H]</td><td>H.dna = null</td></tr>"
|
||||
dat += "</table>"
|
||||
user << browse(dat, "window=fingerprints;size=440x410")
|
||||
@@ -0,0 +1,28 @@
|
||||
/datum/admin_secret_item/admin_secret/move_shuttle
|
||||
name = "Move a Shuttle"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/move_shuttle/can_execute(var/mob/user)
|
||||
if(!shuttle_controller) return 0
|
||||
return ..()
|
||||
|
||||
/datum/admin_secret_item/admin_secret/move_shuttle/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/confirm = alert(user, "This command directly moves a shuttle from one area to another. DO NOT USE THIS UNLESS YOU ARE DEBUGGING A SHUTTLE AND YOU KNOW WHAT YOU ARE DOING.", "Are you sure?", "Ok", "Cancel")
|
||||
if (confirm == "Cancel")
|
||||
return
|
||||
|
||||
var/shuttle_tag = input(user, "Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
|
||||
if (!shuttle_tag) return
|
||||
|
||||
var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
|
||||
|
||||
var/origin_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
|
||||
if (!origin_area) return
|
||||
|
||||
var/destination_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
|
||||
if (!destination_area) return
|
||||
|
||||
S.move(origin_area, destination_area)
|
||||
log_and_message_admins("moved the [shuttle_tag] shuttle", user)
|
||||
@@ -0,0 +1,38 @@
|
||||
/datum/admin_secret_item/admin_secret/prison_warp
|
||||
name = "Prison Warp"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/prison_warp/can_execute(var/mob/user)
|
||||
if(!ticker) return 0
|
||||
return ..()
|
||||
|
||||
/datum/admin_secret_item/admin_secret/prison_warp/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
var/turf/T = get_turf(H)
|
||||
var/security = 0
|
||||
if((T && T in config.admin_levels) || prisonwarped.Find(H))
|
||||
//don't warp them if they aren't ready or are already there
|
||||
continue
|
||||
H.Paralyse(5)
|
||||
if(H.wear_id)
|
||||
var/obj/item/weapon/card/id/id = H.get_idcard()
|
||||
for(var/A in id.access)
|
||||
if(A == access_security)
|
||||
security++
|
||||
if(!security)
|
||||
//strip their stuff before they teleport into a cell :downs:
|
||||
for(var/obj/item/weapon/W in H)
|
||||
if(istype(W, /obj/item/organ/external))
|
||||
continue
|
||||
//don't strip organs
|
||||
H.drop_from_inventory(W)
|
||||
//teleport person to cell
|
||||
H.loc = pick(prisonwarp)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
|
||||
else
|
||||
//teleport security person
|
||||
H.loc = pick(prisonsecuritywarp)
|
||||
prisonwarped += H
|
||||
@@ -0,0 +1,7 @@
|
||||
/datum/admin_secret_item/admin_secret/show_ai_laws
|
||||
name = "Show AI laws"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/show_ai_laws/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
user.client.holder.output_ai_laws()
|
||||
@@ -0,0 +1,12 @@
|
||||
/datum/admin_secret_item/admin_secret/show_crew_manifest
|
||||
name = "Show Crew Manifest"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/show_crew_manifest/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/dat
|
||||
dat += "<h4>Crew Manifest</h4>"
|
||||
dat += data_core.get_manifest()
|
||||
|
||||
user << browse(dat, "window=manifest;size=370x420;can_close=1")
|
||||
@@ -0,0 +1,14 @@
|
||||
/datum/admin_secret_item/admin_secret/show_game_mode
|
||||
name = "Show Game Mode"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/show_game_mode/can_execute(var/mob/user)
|
||||
if(!ticker)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/admin_secret_item/admin_secret/show_game_mode/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if (ticker.mode) alert("The game mode is [ticker.mode.name]")
|
||||
else alert("For some reason there's a ticker, but not a game mode")
|
||||
@@ -0,0 +1,15 @@
|
||||
/datum/admin_secret_item/admin_secret/show_law_changes
|
||||
name = "Show law changes"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/show_law_changes/name()
|
||||
return "Show Last [length(lawchanges)] Law change\s"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/show_law_changes/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
var/dat = "<B>Showing last [length(lawchanges)] law changes.</B><HR>"
|
||||
for(var/sig in lawchanges)
|
||||
dat += "[sig]<BR>"
|
||||
user << browse(dat, "window=lawchanges;size=800x500")
|
||||
@@ -0,0 +1,15 @@
|
||||
/datum/admin_secret_item/admin_secret/show_signalers
|
||||
name = "Show Last Signalers"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/show_signalers/name()
|
||||
return "Show Last [length(lastsignalers)] Signaler\s"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/show_signalers/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
var/dat = "<B>Showing last [length(lastsignalers)] signalers.</B><HR>"
|
||||
for(var/sig in lastsignalers)
|
||||
dat += "[sig]<BR>"
|
||||
user << browse(dat, "window=lastsignalers;size=800x500")
|
||||
@@ -0,0 +1,7 @@
|
||||
/datum/admin_secret_item/admin_secret/traitors_and_objectives
|
||||
name = "Show current traitors and objectives"
|
||||
|
||||
/datum/admin_secret_item/admin_secret/traitors_and_objectives/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
user.client.holder.check_antagonists()
|
||||
@@ -0,0 +1,11 @@
|
||||
/datum/admin_secret_item/final_solution/summon_narsie
|
||||
name = "Summon Nar-Sie"
|
||||
|
||||
/datum/admin_secret_item/final_solution/summon_narsie/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/choice = input(user, "You sure you want to end the round and summon Nar-Sie at your location? Misuse of this could result in removal of flags or hilarity.") in list("PRAISE SATAN", "Cancel")
|
||||
if(choice == "PRAISE SATAN")
|
||||
new /obj/singularity/narsie/large(get_turf(user))
|
||||
log_and_message_admins("has summoned Nar-Sie and brought about a new realm of suffering.", user)
|
||||
@@ -0,0 +1,13 @@
|
||||
/datum/admin_secret_item/final_solution/supermatter_cascade
|
||||
name = "Supermatter Cascade"
|
||||
|
||||
/datum/admin_secret_item/final_solution/supermatter_cascade/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/choice = input(user, "You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or hilarity.") in list("NO TIME TO EXPLAIN", "Cancel")
|
||||
if(choice == "NO TIME TO EXPLAIN")
|
||||
explosion(get_turf(user), 8, 16, 24, 32, 1)
|
||||
new /turf/unsimulated/wall/supermatter(get_turf(user))
|
||||
SetUniversalState(/datum/universal_state/supermatter_cascade)
|
||||
message_admins("[key_name_admin(user)] has managed to destroy the universe with a supermatter cascade. Good job, [key_name_admin(user)]")
|
||||
@@ -0,0 +1,7 @@
|
||||
/datum/admin_secret_item/fun_secret/break_all_lights
|
||||
name = "Break All Lights"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/break_all_lights/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
lightsout(0,0)
|
||||
@@ -0,0 +1,7 @@
|
||||
/datum/admin_secret_item/fun_secret/break_some_lights
|
||||
name = "Break Some Lights"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/break_some_lights/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
lightsout(1,2)
|
||||
@@ -0,0 +1,10 @@
|
||||
/datum/admin_secret_item/fun_secret/fix_all_lights
|
||||
name = "Fix All Lights"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/fix_all_lights/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
for(var/obj/machinery/light/L in world)
|
||||
L.fix()
|
||||
@@ -0,0 +1,48 @@
|
||||
/datum/admin_secret_item/fun_secret/ghost_mode
|
||||
name = "Ghost Mode"
|
||||
var/list/affected_mobs
|
||||
|
||||
/datum/admin_secret_item/fun_secret/ghost_mode/New()
|
||||
..()
|
||||
affected_mobs = list()
|
||||
|
||||
/datum/admin_secret_item/fun_secret/ghost_mode/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
var/list/affected_areas = list()
|
||||
for(var/mob/M in living_mob_list)
|
||||
if(M.stat == CONSCIOUS && !(M in affected_mobs))
|
||||
affected_mobs |= M
|
||||
switch(rand(1,4))
|
||||
if(1)
|
||||
M.show_message(text("<span class='notice'>You shudder as if cold...</span>"), 1)
|
||||
if(2)
|
||||
M.show_message(text("<span class='notice'>You feel something gliding across your back...</span>"), 1)
|
||||
if(3)
|
||||
M.show_message(text("<span class='notice'>Your eyes twitch, you feel like something you can't see is here...</span>"), 1)
|
||||
if(4)
|
||||
M.show_message(text("<span class='notice'>You notice something moving out of the corner of your eye, but nothing is there...</span>"), 1)
|
||||
|
||||
for(var/obj/W in orange(5,M))
|
||||
if(prob(25) && !W.anchored)
|
||||
step_rand(W)
|
||||
|
||||
var/area/A = get_area(M)
|
||||
if(A.requires_power && !A.always_unpowered && A.power_light && (A.z in config.player_levels))
|
||||
affected_areas |= get_area(M)
|
||||
|
||||
affected_mobs |= user
|
||||
for(var/area/AffectedArea in affected_areas)
|
||||
AffectedArea.power_light = 0
|
||||
AffectedArea.power_change()
|
||||
spawn(rand(25,50))
|
||||
AffectedArea.power_light = 1
|
||||
AffectedArea.power_change()
|
||||
|
||||
sleep(100)
|
||||
for(var/mob/M in affected_mobs)
|
||||
M.show_message(text("<span class='notice'>The chilling wind suddenly stops...</span>"), 1)
|
||||
affected_mobs.Cut()
|
||||
affected_areas.Cut()
|
||||
@@ -0,0 +1,7 @@
|
||||
/datum/admin_secret_item/fun_secret/make_all_areas_powered
|
||||
name = "Make All Areas Powered"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/make_all_areas_powered/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
power_restore()
|
||||
@@ -0,0 +1,7 @@
|
||||
/datum/admin_secret_item/fun_secret/make_all_areas_unpowered
|
||||
name = "Make All Areas Unpowered"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/make_all_areas_unpowered/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
power_failure()
|
||||
@@ -0,0 +1,7 @@
|
||||
/datum/admin_secret_item/fun_secret/only_one
|
||||
name = "There Can Be Only One"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/only_one/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
only_one()
|
||||
@@ -0,0 +1,14 @@
|
||||
/datum/admin_secret_item/fun_secret/paintbal_mode
|
||||
name = "Paintball Mode"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/paintbal_mode/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
for(var/species in all_species)
|
||||
var/datum/species/S = all_species[species]
|
||||
S.blood_color = "rainbow"
|
||||
for(var/obj/effect/decal/cleanable/blood/B in world)
|
||||
B.basecolor = "rainbow"
|
||||
B.update_icon()
|
||||
@@ -0,0 +1,7 @@
|
||||
/datum/admin_secret_item/fun_secret/power_all_smes
|
||||
name = "Power All SMES"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/power_all_smes/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
power_restore_quick()
|
||||
@@ -0,0 +1,10 @@
|
||||
/datum/admin_secret_item/fun_secret/remove_all_clothing
|
||||
name = "Remove ALL Clothing"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/remove_all_clothing/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
for(var/obj/item/clothing/O in world)
|
||||
qdel(O)
|
||||
@@ -0,0 +1,10 @@
|
||||
/datum/admin_secret_item/fun_secret/remove_internal_clothing
|
||||
name = "Remove 'Internal' Clothing"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/remove_internal_clothing/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
for(var/obj/item/clothing/under/O in world)
|
||||
qdel(O)
|
||||
@@ -0,0 +1,11 @@
|
||||
/datum/admin_secret_item/fun_secret/send_strike_team
|
||||
name = "Send Strike Team"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/send_strike_team/can_execute(var/mob/user)
|
||||
if(!ticker) return 0
|
||||
return ..()
|
||||
|
||||
/datum/admin_secret_item/fun_secret/send_strike_team/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return user.client.strike_team()
|
||||
@@ -0,0 +1,21 @@
|
||||
/datum/admin_secret_item/fun_secret/toggle_bomb_cap
|
||||
name = "Toggle Bomb Cap"
|
||||
permissions = R_SERVER
|
||||
|
||||
/datum/admin_secret_item/fun_secret/toggle_bomb_cap/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
switch(max_explosion_range)
|
||||
if(14) max_explosion_range = 16
|
||||
if(16) max_explosion_range = 20
|
||||
if(20) max_explosion_range = 28
|
||||
if(28) max_explosion_range = 56
|
||||
if(56) max_explosion_range = 128
|
||||
if(128) max_explosion_range = 14
|
||||
var/range_dev = max_explosion_range *0.25
|
||||
var/range_high = max_explosion_range *0.5
|
||||
var/range_low = max_explosion_range
|
||||
message_admins("<span class='danger'>[key_name_admin(user)] changed the bomb cap to [range_dev], [range_high], [range_low]</span>", 1)
|
||||
log_admin("[key_name_admin(user)] changed the bomb cap to [max_explosion_range]")
|
||||
@@ -0,0 +1,13 @@
|
||||
/datum/admin_secret_item/fun_secret/triple_ai_mode
|
||||
name = "Triple AI Mode"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/triple_ai_mode/can_execute(var/mob/user)
|
||||
if(ticker && ticker.current_state > GAME_STATE_PREGAME)
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/admin_secret_item/admin_secret/triple_ai_mode/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
user.client.triple_ai()
|
||||
@@ -0,0 +1,11 @@
|
||||
/datum/admin_secret_item/fun_secret/turn_humans_into_corgies
|
||||
name = "Turn All Humans Into Corgies"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/turn_humans_into_corgies/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
spawn(0)
|
||||
H.corgize()
|
||||
@@ -0,0 +1,11 @@
|
||||
/datum/admin_secret_item/fun_secret/turn_humans_into_monkeys
|
||||
name = "Turn All Humans Into Monkeys"
|
||||
|
||||
/datum/admin_secret_item/fun_secret/turn_humans_into_monkeys/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
spawn(0)
|
||||
H.monkeyize()
|
||||
@@ -0,0 +1,31 @@
|
||||
/**********
|
||||
* Gravity *
|
||||
**********/
|
||||
/datum/admin_secret_item/random_event/gravity
|
||||
name = "Toggle Station Artificial Gravity"
|
||||
|
||||
/datum/admin_secret_item/random_event/gravity/can_execute(var/mob/user)
|
||||
if(!(ticker && ticker.mode))
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/admin_secret_item/random_event/gravity/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
gravity_is_on = !gravity_is_on
|
||||
for(var/area/A in world)
|
||||
A.gravitychange(gravity_is_on,A)
|
||||
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","Grav")
|
||||
if(gravity_is_on)
|
||||
log_admin("[key_name(user)] toggled gravity on.", 1)
|
||||
message_admins("<span class='notice'>[key_name_admin(user)] toggled gravity on.", 1)
|
||||
command_announcement.Announce("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.</span>")
|
||||
else
|
||||
log_admin("[key_name(user)] toggled gravity off.", 1)
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] toggled gravity off.", 1)
|
||||
command_announcement.Announce("Feedback surge detected in mass-distributions systems. Artificial gravity has been disabled whilst the system reinitializes. Further failures may result in a gravitational collapse and formation of blackholes. Have a nice day.</span>")
|
||||
@@ -0,0 +1,7 @@
|
||||
/datum/admin_secret_item/random_event/trigger_cordical_borer_infestation
|
||||
name = "Trigger a Cortical Borer infestation"
|
||||
|
||||
/datum/admin_secret_item/random_event/trigger_cordical_borer_infestation/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return borers.attempt_random_spawn()
|
||||
@@ -0,0 +1,7 @@
|
||||
/datum/admin_secret_item/random_event/trigger_xenomorph_infestation
|
||||
name = "Trigger a Xenomorph Infestation"
|
||||
|
||||
/datum/admin_secret_item/random_event/trigger_xenomorph_infestation/execute(var/mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return xenomorphs.attempt_random_spawn()
|
||||
+3
-733
@@ -1654,739 +1654,9 @@
|
||||
log_and_message_admins("created [number] [english_list(paths)]")
|
||||
return
|
||||
|
||||
else if(href_list["secretsfun"])
|
||||
if(!check_rights(R_FUN)) return
|
||||
|
||||
var/ok = 0
|
||||
switch(href_list["secretsfun"])
|
||||
if("sec_clothes")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","SC")
|
||||
for(var/obj/item/clothing/under/O in world)
|
||||
qdel(O)
|
||||
ok = 1
|
||||
if("sec_all_clothes")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","SAC")
|
||||
for(var/obj/item/clothing/O in world)
|
||||
qdel(O)
|
||||
ok = 1
|
||||
if("sec_classic1")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","SC1")
|
||||
for(var/obj/item/clothing/suit/fire/O in world)
|
||||
qdel(O)
|
||||
for(var/obj/structure/grille/O in world)
|
||||
qdel(O)
|
||||
/* for(var/obj/machinery/vehicle/pod/O in world)
|
||||
for(var/mob/M in src)
|
||||
M.loc = src.loc
|
||||
if (M.client)
|
||||
M.client.perspective = MOB_PERSPECTIVE
|
||||
M.client.eye = M
|
||||
qdel(O)
|
||||
ok = 1*/
|
||||
if("monkey")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","M")
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
spawn(0)
|
||||
H.monkeyize()
|
||||
ok = 1
|
||||
if("corgi")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","M")
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
spawn(0)
|
||||
H.corgize()
|
||||
ok = 1
|
||||
if("striketeam")
|
||||
if(usr.client.strike_team())
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","Strike")
|
||||
if("tripleAI")
|
||||
usr.client.triple_ai()
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","TriAI")
|
||||
if("gravity")
|
||||
if(!(ticker && ticker.mode))
|
||||
usr << "Please wait until the game starts! Not sure how it will work otherwise."
|
||||
return
|
||||
gravity_is_on = !gravity_is_on
|
||||
for(var/area/A in world)
|
||||
A.gravitychange(gravity_is_on,A)
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","Grav")
|
||||
if(gravity_is_on)
|
||||
log_admin("[key_name(usr)] toggled gravity on.", 1)
|
||||
message_admins("\blue [key_name_admin(usr)] toggled gravity on.", 1)
|
||||
command_announcement.Announce("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.")
|
||||
else
|
||||
log_admin("[key_name(usr)] toggled gravity off.", 1)
|
||||
message_admins("\blue [key_name_admin(usr)] toggled gravity off.", 1)
|
||||
command_announcement.Announce("Feedback surge detected in mass-distributions systems. Artifical gravity has been disabled whilst the system reinitializes. Further failures may result in a gravitational collapse and formation of blackholes. Have a nice day.")
|
||||
if("wave")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","Meteor")
|
||||
log_admin("[key_name(usr)] spawned a meteor wave", 1)
|
||||
message_admins("\blue [key_name_admin(usr)] spawned a meteor wave.", 1)
|
||||
new /datum/event/meteor_wave
|
||||
if("goblob")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","Blob")
|
||||
log_admin("[key_name(usr)] spawned a blob", 1)
|
||||
message_admins("\blue [key_name_admin(usr)] spawned a blob.", 1)
|
||||
new /datum/event/blob
|
||||
|
||||
if("aliens")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","Aliens")
|
||||
log_admin("[key_name(usr)] spawned an alien infestation", 1)
|
||||
message_admins("\blue [key_name_admin(usr)] attempted an alien infestation", 1)
|
||||
xenomorphs.attempt_random_spawn()
|
||||
if("borers")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","Borers")
|
||||
log_admin("[key_name(usr)] spawned a cortical borer infestation.", 1)
|
||||
message_admins("\blue [key_name_admin(usr)] spawned a cortical borer infestation.", 1)
|
||||
borers.attempt_random_spawn()
|
||||
|
||||
if("power")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","P")
|
||||
log_admin("[key_name(usr)] made all areas powered", 1)
|
||||
message_admins("\blue [key_name_admin(usr)] made all areas powered", 1)
|
||||
power_restore()
|
||||
if("unpower")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","UP")
|
||||
log_admin("[key_name(usr)] made all areas unpowered", 1)
|
||||
message_admins("\blue [key_name_admin(usr)] made all areas unpowered", 1)
|
||||
power_failure()
|
||||
if("quickpower")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","QP")
|
||||
log_admin("[key_name(usr)] made all SMESs powered", 1)
|
||||
message_admins("\blue [key_name_admin(usr)] made all SMESs powered", 1)
|
||||
power_restore_quick()
|
||||
if("activateprison")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","AP")
|
||||
world << "\blue <B>Transit signature detected.</B>"
|
||||
world << "\blue <B>Incoming shuttle.</B>"
|
||||
/*
|
||||
var/A = locate(/area/shuttle_prison)
|
||||
for(var/atom/movable/AM as mob|obj in A)
|
||||
AM.z = 1
|
||||
AM.Move()
|
||||
*/
|
||||
message_admins("\blue [key_name_admin(usr)] sent the prison shuttle to the station.", 1)
|
||||
if("deactivateprison")
|
||||
/*
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","DP")
|
||||
var/A = locate(/area/shuttle_prison)
|
||||
for(var/atom/movable/AM as mob|obj in A)
|
||||
AM.z = 2
|
||||
AM.Move()
|
||||
*/
|
||||
message_admins("\blue [key_name_admin(usr)] sent the prison shuttle back.", 1)
|
||||
if("toggleprisonstatus")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","TPS")
|
||||
for(var/obj/machinery/computer/prison_shuttle/PS in world)
|
||||
PS.allowedtocall = !(PS.allowedtocall)
|
||||
message_admins("\blue [key_name_admin(usr)] toggled status of prison shuttle to [PS.allowedtocall].", 1)
|
||||
if("prisonwarp")
|
||||
if(!ticker)
|
||||
alert("The game hasn't started yet!", null, null, null, null, null)
|
||||
return
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","PW")
|
||||
message_admins("\blue [key_name_admin(usr)] teleported all players to the prison station.", 1)
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
var/turf/loc = find_loc(H)
|
||||
var/security = 0
|
||||
if(loc.z > 1 || prisonwarped.Find(H))
|
||||
//don't warp them if they aren't ready or are already there
|
||||
continue
|
||||
H.Paralyse(5)
|
||||
if(H.wear_id)
|
||||
var/obj/item/weapon/card/id/id = H.get_idcard()
|
||||
for(var/A in id.access)
|
||||
if(A == access_security)
|
||||
security++
|
||||
if(!security)
|
||||
//strip their stuff before they teleport into a cell :downs:
|
||||
for(var/obj/item/weapon/W in H)
|
||||
if(istype(W, /obj/item/organ/external))
|
||||
continue
|
||||
//don't strip organs
|
||||
H.drop_from_inventory(W)
|
||||
//teleport person to cell
|
||||
H.loc = pick(prisonwarp)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
|
||||
else
|
||||
//teleport security person
|
||||
H.loc = pick(prisonsecuritywarp)
|
||||
prisonwarped += H
|
||||
if("launchshuttle")
|
||||
if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
|
||||
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","ShL")
|
||||
|
||||
var/list/valid_shuttles = list()
|
||||
for (var/shuttle_tag in shuttle_controller.shuttles)
|
||||
if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
|
||||
valid_shuttles += shuttle_tag
|
||||
|
||||
var/shuttle_tag = input("Which shuttle do you want to launch?") as null|anything in valid_shuttles
|
||||
|
||||
if (!shuttle_tag)
|
||||
return
|
||||
|
||||
var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (S.can_launch())
|
||||
S.launch(usr)
|
||||
message_admins("\blue [key_name_admin(usr)] launched the [shuttle_tag] shuttle", 1)
|
||||
log_admin("[key_name(usr)] launched the [shuttle_tag] shuttle")
|
||||
else
|
||||
alert("The [shuttle_tag] shuttle cannot be launched at this time. It's probably busy.")
|
||||
|
||||
if("forcelaunchshuttle")
|
||||
if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
|
||||
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","ShFL")
|
||||
|
||||
var/list/valid_shuttles = list()
|
||||
for (var/shuttle_tag in shuttle_controller.shuttles)
|
||||
if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
|
||||
valid_shuttles += shuttle_tag
|
||||
|
||||
var/shuttle_tag = input("Which shuttle's launch do you want to force?") as null|anything in valid_shuttles
|
||||
|
||||
if (!shuttle_tag)
|
||||
return
|
||||
|
||||
var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (S.can_force())
|
||||
S.force_launch(usr)
|
||||
message_admins("\blue [key_name_admin(usr)] has forced the [shuttle_tag] shuttle launch", 1)
|
||||
log_admin("[key_name(usr)] has forced the [shuttle_tag] shuttle launch")
|
||||
else
|
||||
alert("The [shuttle_tag] shuttle launch cannot be forced at this time. It's busy, or hasn't been launched yet.")
|
||||
|
||||
if("jumpshuttle")
|
||||
if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
|
||||
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","ShJ")
|
||||
|
||||
var/shuttle_tag = input("Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
|
||||
if (!shuttle_tag) return
|
||||
|
||||
var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
|
||||
|
||||
var/origin_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
|
||||
if (!origin_area) return
|
||||
|
||||
var/destination_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
|
||||
if (!destination_area) return
|
||||
|
||||
var/long_jump = alert("Is there a transition area for this jump?","", "Yes", "No")
|
||||
if (long_jump == "Yes")
|
||||
var/transition_area = input("Which area is the transition area? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
|
||||
if (!transition_area) return
|
||||
|
||||
var/move_duration = input("How many seconds will this jump take?") as num
|
||||
|
||||
S.long_jump(origin_area, destination_area, transition_area, move_duration)
|
||||
message_admins("\blue [key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle", 1)
|
||||
log_admin("[key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle")
|
||||
else
|
||||
S.short_jump(origin_area, destination_area)
|
||||
message_admins("\blue [key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle", 1)
|
||||
log_admin("[key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle")
|
||||
|
||||
if("moveshuttle")
|
||||
|
||||
if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
|
||||
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","ShM")
|
||||
|
||||
var/confirm = alert("This command directly moves a shuttle from one area to another. DO NOT USE THIS UNLESS YOU ARE DEBUGGING A SHUTTLE AND YOU KNOW WHAT YOU ARE DOING.", "Are you sure?", "Ok", "Cancel")
|
||||
if (confirm == "Cancel")
|
||||
return
|
||||
|
||||
var/shuttle_tag = input("Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
|
||||
if (!shuttle_tag) return
|
||||
|
||||
var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
|
||||
|
||||
var/origin_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
|
||||
if (!origin_area) return
|
||||
|
||||
var/destination_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
|
||||
if (!destination_area) return
|
||||
|
||||
S.move(origin_area, destination_area)
|
||||
message_admins("\blue [key_name_admin(usr)] moved the [shuttle_tag] shuttle", 1)
|
||||
log_admin("[key_name(usr)] moved the [shuttle_tag] shuttle")
|
||||
|
||||
if("togglebombcap")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","BC")
|
||||
switch(max_explosion_range)
|
||||
if(14) max_explosion_range = 16
|
||||
if(16) max_explosion_range = 20
|
||||
if(20) max_explosion_range = 28
|
||||
if(28) max_explosion_range = 56
|
||||
if(56) max_explosion_range = 128
|
||||
if(128) max_explosion_range = 14
|
||||
var/range_dev = max_explosion_range *0.25
|
||||
var/range_high = max_explosion_range *0.5
|
||||
var/range_low = max_explosion_range
|
||||
message_admins("\red <b> [key_name_admin(usr)] changed the bomb cap to [range_dev], [range_high], [range_low]</b>", 1)
|
||||
log_admin("[key_name_admin(usr)] changed the bomb cap to [max_explosion_range]")
|
||||
|
||||
if("flicklights")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","FL")
|
||||
while(!usr.stat)
|
||||
//knock yourself out to stop the ghosts
|
||||
for(var/mob/M in player_list)
|
||||
if(M.stat != 2 && prob(25))
|
||||
var/area/AffectedArea = get_area(M)
|
||||
if(AffectedArea.name != "Space" && AffectedArea.name != "Engine Walls" && AffectedArea.name != "Chemical Lab Test Chamber" && AffectedArea.name != "Escape Shuttle" && AffectedArea.name != "Arrival Area" && AffectedArea.name != "Arrival Shuttle" && AffectedArea.name != "start area" && AffectedArea.name != "Engine Combustion Chamber")
|
||||
AffectedArea.power_light = 0
|
||||
AffectedArea.power_change()
|
||||
spawn(rand(55,185))
|
||||
AffectedArea.power_light = 1
|
||||
AffectedArea.power_change()
|
||||
var/Message = rand(1,4)
|
||||
switch(Message)
|
||||
if(1)
|
||||
M.show_message(text("\blue You shudder as if cold..."), 1)
|
||||
if(2)
|
||||
M.show_message(text("\blue You feel something gliding across your back..."), 1)
|
||||
if(3)
|
||||
M.show_message(text("\blue Your eyes twitch, you feel like something you can't see is here..."), 1)
|
||||
if(4)
|
||||
M.show_message(text("\blue You notice something moving out of the corner of your eye, but nothing is there..."), 1)
|
||||
for(var/obj/W in orange(5,M))
|
||||
if(prob(25) && !W.anchored)
|
||||
step_rand(W)
|
||||
sleep(rand(100,1000))
|
||||
for(var/mob/M in player_list)
|
||||
if(M.stat != 2)
|
||||
M.show_message(text("\blue The chilling wind suddenly stops..."), 1)
|
||||
/* if("shockwave")
|
||||
ok = 1
|
||||
world << "\red <B><big>ALERT: STATION STRESS CRITICAL</big></B>"
|
||||
sleep(60)
|
||||
world << "\red <B><big>ALERT: STATION STRESS CRITICAL. TOLERABLE LEVELS EXCEEDED!</big></B>"
|
||||
sleep(80)
|
||||
world << "\red <B><big>ALERT: STATION STRUCTURAL STRESS CRITICAL. SAFETY MECHANISMS FAILED!</big></B>"
|
||||
sleep(40)
|
||||
for(var/mob/M in world)
|
||||
shake_camera(M, 400, 1)
|
||||
for(var/obj/structure/window/W in world)
|
||||
spawn(0)
|
||||
sleep(rand(10,400))
|
||||
W.ex_act(rand(2,1))
|
||||
for(var/obj/structure/grille/G in world)
|
||||
spawn(0)
|
||||
sleep(rand(20,400))
|
||||
G.ex_act(rand(2,1))
|
||||
for(var/obj/machinery/door/D in world)
|
||||
spawn(0)
|
||||
sleep(rand(20,400))
|
||||
D.ex_act(rand(2,1))
|
||||
for(var/turf/station/floor/Floor in world)
|
||||
spawn(0)
|
||||
sleep(rand(30,400))
|
||||
Floor.ex_act(rand(2,1))
|
||||
for(var/obj/structure/cable/Cable in world)
|
||||
spawn(0)
|
||||
sleep(rand(30,400))
|
||||
Cable.ex_act(rand(2,1))
|
||||
for(var/obj/structure/closet/Closet in world)
|
||||
spawn(0)
|
||||
sleep(rand(30,400))
|
||||
Closet.ex_act(rand(2,1))
|
||||
for(var/obj/machinery/Machinery in world)
|
||||
spawn(0)
|
||||
sleep(rand(30,400))
|
||||
Machinery.ex_act(rand(1,3))
|
||||
for(var/turf/station/wall/Wall in world)
|
||||
spawn(0)
|
||||
sleep(rand(30,400))
|
||||
Wall.ex_act(rand(2,1)) */
|
||||
if("wave")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","MW")
|
||||
new /datum/event/meteor_wave
|
||||
|
||||
if("gravanomalies")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","GA")
|
||||
command_announcement.Announce("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert", 'sound/AI/granomalies.ogg')
|
||||
var/turf/T = pick(blobstart)
|
||||
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
|
||||
spawn(rand(100, 600))
|
||||
qdel(bh)
|
||||
|
||||
if("timeanomalies") //dear god this code was awful :P Still needs further optimisation
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","STA")
|
||||
//moved to its own dm so I could split it up and prevent the spawns copying variables over and over
|
||||
//can be found in code\game\game_modes\events\wormholes.dm
|
||||
wormhole_event()
|
||||
|
||||
if("goblob")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","BL")
|
||||
mini_blob_event()
|
||||
message_admins("[key_name_admin(usr)] has spawned blob", 1)
|
||||
if("aliens")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","AL")
|
||||
if(xenomorphs.attempt_random_spawn())
|
||||
message_admins("[key_name_admin(usr)] has spawned aliens", 1)
|
||||
if("spiders")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","SL")
|
||||
new /datum/event/spider_infestation
|
||||
message_admins("[key_name_admin(usr)] has spawned spiders", 1)
|
||||
if("comms_blackout")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","CB")
|
||||
var/answer = alert(usr, "Would you like to alert the crew?", "Alert", "Yes", "No")
|
||||
if(answer == "Yes")
|
||||
communications_blackout(0)
|
||||
else
|
||||
communications_blackout(1)
|
||||
message_admins("[key_name_admin(usr)] triggered a communications blackout.", 1)
|
||||
if("carp")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","C")
|
||||
var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel")
|
||||
if(choice == "Badmin")
|
||||
message_admins("[key_name_admin(usr)] has spawned carp.", 1)
|
||||
new /datum/event/carp_migration
|
||||
if("radiation")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","R")
|
||||
message_admins("[key_name_admin(usr)] has has irradiated the station", 1)
|
||||
new /datum/event/radiation_storm
|
||||
if("immovable")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","IR")
|
||||
message_admins("[key_name_admin(usr)] has sent an immovable rod to the station", 1)
|
||||
immovablerod()
|
||||
if("prison_break")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","PB")
|
||||
message_admins("[key_name_admin(usr)] has allowed a prison break", 1)
|
||||
prison_break()
|
||||
if("lightout")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","LO")
|
||||
message_admins("[key_name_admin(usr)] has broke a lot of lights", 1)
|
||||
lightsout(1,2)
|
||||
if("blackout")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","BO")
|
||||
message_admins("[key_name_admin(usr)] broke all lights", 1)
|
||||
lightsout(0,0)
|
||||
if("whiteout")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","WO")
|
||||
for(var/obj/machinery/light/L in world)
|
||||
L.fix()
|
||||
message_admins("[key_name_admin(usr)] fixed all lights", 1)
|
||||
if("friendai")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","FA")
|
||||
for(var/mob/aiEye/aE in mob_list)
|
||||
aE.icon_state = "ai_friend"
|
||||
for(var/obj/machinery/M in machines)
|
||||
if(istype(M, /obj/machinery/ai_status_display))
|
||||
var/obj/machinery/ai_status_display/A = M
|
||||
A.emotion = "Friend Computer"
|
||||
else if(istype(M, /obj/machinery/status_display))
|
||||
var/obj/machinery/status_display/A = M
|
||||
A.friendc = 1
|
||||
message_admins("[key_name_admin(usr)] turned all AIs into best friends.", 1)
|
||||
if("floorlava")
|
||||
if(floorIsLava)
|
||||
usr << "The floor is lava already."
|
||||
return
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","LF")
|
||||
|
||||
//Options
|
||||
var/length = input(usr, "How long will the lava last? (in seconds)", "Length", 180) as num
|
||||
length = min(abs(length), 1200)
|
||||
|
||||
var/damage = input(usr, "How deadly will the lava be?", "Damage", 2) as num
|
||||
damage = min(abs(damage), 100)
|
||||
|
||||
var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "YES!", "Nah")
|
||||
if(sure == "Nah")
|
||||
return
|
||||
floorIsLava = 1
|
||||
|
||||
message_admins("[key_name_admin(usr)] made the floor LAVA! It'll last [length] seconds and it will deal [damage] damage to everyone.", 1)
|
||||
|
||||
for(var/turf/simulated/floor/F in world)
|
||||
if(F.z in config.station_levels)
|
||||
F.name = "lava"
|
||||
F.desc = "The floor is LAVA!"
|
||||
F.overlays += "lava"
|
||||
F.lava = 1
|
||||
|
||||
spawn(0)
|
||||
for(var/i = i, i < length, i++) // 180 = 3 minutes
|
||||
if(damage)
|
||||
for(var/mob/living/carbon/L in living_mob_list)
|
||||
if(istype(L.loc, /turf/simulated/floor)) // Are they on LAVA?!
|
||||
var/turf/simulated/floor/F = L.loc
|
||||
if(F.lava)
|
||||
var/safe = 0
|
||||
for(var/obj/structure/O in F.contents)
|
||||
if(O.level > F.level && !istype(O, /obj/structure/window)) // Something to stand on and it isn't under the floor!
|
||||
safe = 1
|
||||
break
|
||||
if(!safe)
|
||||
L.adjustFireLoss(damage)
|
||||
|
||||
|
||||
sleep(10)
|
||||
|
||||
for(var/turf/simulated/floor/F in world) // Reset everything.
|
||||
if(F.z in config.station_levels)
|
||||
F.name = initial(F.name)
|
||||
F.desc = initial(F.desc)
|
||||
F.overlays.Cut()
|
||||
F.lava = 0
|
||||
F.update_icon()
|
||||
floorIsLava = 0
|
||||
return
|
||||
if("virus")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","V")
|
||||
var/answer = alert("Do you want this to be a greater disease or a lesser one?",,"Greater","Lesser")
|
||||
if(answer=="Lesser")
|
||||
virus2_lesser_infection()
|
||||
message_admins("[key_name_admin(usr)] has triggered a lesser virus outbreak.", 1)
|
||||
else
|
||||
virus2_greater_infection()
|
||||
message_admins("[key_name_admin(usr)] has triggered a greater virus outbreak.", 1)
|
||||
if("retardify")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","RET")
|
||||
for(var/mob/living/carbon/human/H in player_list)
|
||||
H << "\red <B>You suddenly feel stupid.</B>"
|
||||
H.setBrainLoss(60)
|
||||
message_admins("[key_name_admin(usr)] made everybody retarded")
|
||||
if("fakeguns")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","FG")
|
||||
for(var/obj/item/W in world)
|
||||
if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank))
|
||||
continue
|
||||
W.icon = 'icons/obj/gun.dmi'
|
||||
W.icon_state = "revolver"
|
||||
W.item_state = "gun"
|
||||
message_admins("[key_name_admin(usr)] made every item look like a gun")
|
||||
if("schoolgirl")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","SG")
|
||||
for(var/obj/item/clothing/under/W in world)
|
||||
W.icon_state = "schoolgirl"
|
||||
W.item_state = "w_suit"
|
||||
message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
|
||||
world << sound('sound/AI/animes.ogg')
|
||||
if("paintball")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","PB")
|
||||
for(var/species in all_species)
|
||||
var/datum/species/S = all_species[species]
|
||||
S.blood_color = "rainbow"
|
||||
for(var/obj/effect/decal/cleanable/blood/B in world)
|
||||
B.basecolor = "rainbow"
|
||||
B.update_icon()
|
||||
message_admins("[key_name_admin(usr)] activated Paintball mode")
|
||||
if("eagles")//SCRAW
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","EgL")
|
||||
for(var/obj/machinery/door/airlock/W in world)
|
||||
if(W.z in config.station_levels && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
|
||||
W.req_access = list()
|
||||
message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
|
||||
command_announcement.Announce("Centcomm airlock control override activated. Please take this time to get acquainted with your coworkers.", new_sound = 'sound/AI/commandreport.ogg')
|
||||
if("dorf")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","DF")
|
||||
for(var/mob/living/carbon/human/B in mob_list)
|
||||
B.f_style = "Dward Beard"
|
||||
B.update_hair()
|
||||
message_admins("[key_name_admin(usr)] activated dorf mode")
|
||||
if("ionstorm")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","I")
|
||||
IonStorm()
|
||||
message_admins("[key_name_admin(usr)] triggered an ion storm")
|
||||
var/show_log = alert(usr, "Show ion message?", "Message", "Yes", "No")
|
||||
if(show_log == "Yes")
|
||||
command_announcement.Announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", new_sound = 'sound/AI/ionstorm.ogg')
|
||||
if("onlyone")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","OO")
|
||||
only_one()
|
||||
message_admins("[key_name_admin(usr)] has triggered a battle to the death (only one)")
|
||||
|
||||
if("togglenarsie")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","NA")
|
||||
var/choice = input("How do you wish for narsie to interact with her surroundings?") in list("CultStation13", "Nar-Singulo")
|
||||
if(choice == "CultStation13")
|
||||
message_admins("[key_name_admin(usr)] has set narsie's behaviour to \"CultStation13\".")
|
||||
narsie_behaviour = "CultStation13"
|
||||
if(choice == "Nar-Singulo")
|
||||
message_admins("[key_name_admin(usr)] has set narsie's behaviour to \"Nar-Singulo\".")
|
||||
narsie_behaviour = "Nar-Singulo"
|
||||
if("hellonearth")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","NS")
|
||||
var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or hilarity.") in list("PRAISE SATAN", "Cancel")
|
||||
if(choice == "PRAISE SATAN")
|
||||
new /obj/singularity/narsie/large(get_turf(usr))
|
||||
message_admins("[key_name_admin(usr)] has summoned narsie and brought about a new realm of suffering.")
|
||||
if("supermattercascade")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","SC")
|
||||
var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or hilarity.") in list("NO TIME TO EXPLAIN", "Cancel")
|
||||
if(choice == "NO TIME TO EXPLAIN")
|
||||
explosion(get_turf(usr), 8, 16, 24, 32, 1)
|
||||
new /turf/unsimulated/wall/supermatter(get_turf(usr))
|
||||
SetUniversalState(/datum/universal_state/supermatter_cascade)
|
||||
message_admins("[key_name_admin(usr)] has managed to destroy the universe with a supermatter cascade. Good job, [key_name_admin(usr)]")
|
||||
if(usr)
|
||||
log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
|
||||
if (ok)
|
||||
world << text("<B>A secret has been activated by []!</B>", usr.key)
|
||||
|
||||
else if(href_list["secretsadmin"])
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
|
||||
var/ok = 0
|
||||
switch(href_list["secretsadmin"])
|
||||
if("clear_bombs")
|
||||
//I do nothing
|
||||
if("list_bombers")
|
||||
var/dat = "<B>Bombing List<HR>"
|
||||
for(var/l in bombers)
|
||||
dat += text("[l]<BR>")
|
||||
usr << browse(dat, "window=bombers")
|
||||
if("list_signalers")
|
||||
var/dat = "<B>Showing last [length(lastsignalers)] signalers.</B><HR>"
|
||||
for(var/sig in lastsignalers)
|
||||
dat += "[sig]<BR>"
|
||||
usr << browse(dat, "window=lastsignalers;size=800x500")
|
||||
if("list_lawchanges")
|
||||
var/dat = "<B>Showing last [length(lawchanges)] law changes.</B><HR>"
|
||||
for(var/sig in lawchanges)
|
||||
dat += "[sig]<BR>"
|
||||
usr << browse(dat, "window=lawchanges;size=800x500")
|
||||
if("list_job_debug")
|
||||
var/dat = "<B>Job Debug info.</B><HR>"
|
||||
if(job_master)
|
||||
for(var/line in job_master.job_debug)
|
||||
dat += "[line]<BR>"
|
||||
dat+= "*******<BR><BR>"
|
||||
for(var/datum/job/job in job_master.occupations)
|
||||
if(!job) continue
|
||||
dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
|
||||
usr << browse(dat, "window=jobdebug;size=600x500")
|
||||
if("showailaws")
|
||||
output_ai_laws()
|
||||
if("showgm")
|
||||
if(!ticker)
|
||||
alert("The game hasn't started yet!")
|
||||
else if (ticker.mode)
|
||||
alert("The game mode is [ticker.mode.name]")
|
||||
else alert("For some reason there's a ticker, but not a game mode")
|
||||
if("manifest")
|
||||
var/dat = "<B>Showing Crew Manifest.</B><HR>"
|
||||
dat += "<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
if(H.ckey)
|
||||
dat += text("<tr><td>[]</td><td>[]</td></tr>", H.name, H.get_assignment())
|
||||
dat += "</table>"
|
||||
usr << browse(dat, "window=manifest;size=440x410")
|
||||
if("check_antagonist")
|
||||
check_antagonists()
|
||||
if("DNA")
|
||||
var/dat = "<B>Showing DNA from blood.</B><HR>"
|
||||
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
if(H.dna && H.ckey)
|
||||
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.b_type]</td></tr>"
|
||||
dat += "</table>"
|
||||
usr << browse(dat, "window=DNA;size=440x410")
|
||||
if("fingerprints")
|
||||
var/dat = "<B>Showing Fingerprints.</B><HR>"
|
||||
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
if(H.ckey)
|
||||
if(H.dna && H.dna.uni_identity)
|
||||
dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
|
||||
else if(H.dna && !H.dna.uni_identity)
|
||||
dat += "<tr><td>[H]</td><td>H.dna.uni_identity = null</td></tr>"
|
||||
else if(!H.dna)
|
||||
dat += "<tr><td>[H]</td><td>H.dna = null</td></tr>"
|
||||
dat += "</table>"
|
||||
usr << browse(dat, "window=fingerprints;size=440x410")
|
||||
else
|
||||
if (usr)
|
||||
log_admin("[key_name(usr)] used secret [href_list["secretsadmin"]]")
|
||||
if (ok)
|
||||
world << text("<B>A secret has been activated by []!</B>", usr.key)
|
||||
|
||||
else if(href_list["secretscoder"])
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
|
||||
switch(href_list["secretscoder"])
|
||||
if("spawn_objects")
|
||||
var/dat = "<B>Admin Log<HR></B>"
|
||||
for(var/l in admin_log)
|
||||
dat += "<li>[l]</li>"
|
||||
if(!admin_log.len)
|
||||
dat += "No-one has done anything this round!"
|
||||
usr << browse(dat, "window=admin_log")
|
||||
if("maint_access_brig")
|
||||
for(var/obj/machinery/door/airlock/maintenance/M in world)
|
||||
if (access_maint_tunnels in M.req_access)
|
||||
M.req_access = list(access_brig)
|
||||
message_admins("[key_name_admin(usr)] made all maint doors brig access-only.")
|
||||
if("maint_access_engiebrig")
|
||||
for(var/obj/machinery/door/airlock/maintenance/M in world)
|
||||
if (access_maint_tunnels in M.req_access)
|
||||
M.req_access = list()
|
||||
M.req_one_access = list(access_brig,access_engine)
|
||||
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
|
||||
if("infinite_sec")
|
||||
var/datum/job/J = job_master.GetJob("Security Officer")
|
||||
if(!J) return
|
||||
J.total_positions = -1
|
||||
J.spawn_positions = -1
|
||||
message_admins("[key_name_admin(usr)] has removed the cap on security officers.")
|
||||
else if(href_list["admin_secrets"])
|
||||
var/datum/admin_secret_item/item = locate(href_list["admin_secrets"]) in admin_secrets.items
|
||||
item.execute(usr)
|
||||
|
||||
else if(href_list["ac_view_wanted"]) //Admin newscaster Topic() stuff be here
|
||||
src.admincaster_screen = 18 //The ac_ prefix before the hrefs stands for AdminCaster.
|
||||
|
||||
@@ -118,30 +118,31 @@
|
||||
if(X.key != key && X.key != C.key && (X.holder.rights & R_ADMIN|R_MOD|R_MENTOR))
|
||||
X << "<span class='pm'><span class='other'>" + create_text_tag("pm_other", "PM:", X) + " <span class='name'>[key_name(src, X, 0)]</span> to <span class='name'>[key_name(C, X, 0)]</span>: <span class='message'>[msg]</span></span></span>"
|
||||
|
||||
/client/proc/cmd_admin_irc_pm()
|
||||
/client/proc/cmd_admin_irc_pm(sender)
|
||||
if(prefs.muted & MUTE_ADMINHELP)
|
||||
src << "<font color='red'>Error: Private-Message: You are unable to use PM-s (muted).</font>"
|
||||
return
|
||||
|
||||
var/msg = input(src,"Message:", "Private message to admins on IRC / 400 character limit") as text|null
|
||||
var/msg = input(src,"Message:", "Reply private message to [sender] on IRC / 400 character limit") as text|null
|
||||
|
||||
if(!msg)
|
||||
return
|
||||
|
||||
sanitize(msg)
|
||||
|
||||
if(length(msg) > 400) // TODO: if message length is over 400, divide it up into seperate messages, the message length restriction is based on IRC limitations. Probably easier to do this on the bots ends.
|
||||
src << "\red Your message was not sent because it was more then 400 characters find your message below for ease of copy/pasting"
|
||||
src << "\blue [msg]"
|
||||
return
|
||||
// Handled on Bot32's end, unsure about other bots
|
||||
// if(length(msg) > 400) // TODO: if message length is over 400, divide it up into seperate messages, the message length restriction is based on IRC limitations. Probably easier to do this on the bots ends.
|
||||
// src << "<span class='warning'>Your message was not sent because it was more then 400 characters find your message below for ease of copy/pasting</span>"
|
||||
// src << "<span class='notice'>[msg]</span>"
|
||||
// return
|
||||
|
||||
send2adminirc("PlayerPM from [key_name(src)]: [html_decode(msg)]")
|
||||
send2adminirc("PlayerPM to [sender] from [key_name(src)]: [html_decode(msg)]")
|
||||
|
||||
src << "<span class='pm'><span class='out'>" + create_text_tag("pm_out_alt", "", src) + " to <span class='name'>Admin IRC</span>: <span class='message'>[msg]</span></span></span>"
|
||||
src << "<span class='pm'><span class='out'>" + create_text_tag("pm_out_alt", "", src) + " to <span class='name'>IRC-[sender]</span>: <span class='message'>[msg]</span></span></span>"
|
||||
|
||||
log_admin("PM: [key_name(src)]->IRC: [msg]")
|
||||
log_admin("PM: [key_name(src)]->IRC-[sender]: [msg]")
|
||||
for(var/client/X in admins)
|
||||
if(X == src)
|
||||
continue
|
||||
if(X.holder.rights & R_ADMIN|R_MOD)
|
||||
X << "<span class='pm'><span class='other'>" + create_text_tag("pm_other", "PM:", X) + " <span class='name'>[key_name(src, X, 0)]</span> to <span class='name'>Admin IRC</span>: <span class='message'>[msg]</span></span></span>"
|
||||
X << "<span class='pm'><span class='other'>" + create_text_tag("pm_other", "PM:", X) + " <span class='name'>[key_name(src, X, 0)]</span> to <span class='name'>IRC-[sender]</span>: <span class='message'>[msg]</span></span></span>"
|
||||
|
||||
@@ -659,13 +659,13 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
|
||||
if ("pirate")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
set category = "Fun"
|
||||
|
||||
var/turf/target = get_turf(src.mob)
|
||||
admin_log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]")
|
||||
log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
@@ -18,7 +18,7 @@
|
||||
set category = "Fun"
|
||||
|
||||
var/turf/target = get_turf(src.mob)
|
||||
admin_log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]")
|
||||
log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
@@ -31,7 +31,7 @@
|
||||
set desc = "Lets you chose the position of the Icarus in regards to the map."
|
||||
set category = "Fun"
|
||||
|
||||
admin_log_and_message_admins("is changing the Icarus position.")
|
||||
log_and_message_admins("is changing the Icarus position.")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
@@ -447,7 +447,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
data_core.manifest_inject(new_character)
|
||||
|
||||
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
|
||||
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
|
||||
call(/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
|
||||
|
||||
message_admins("\blue [admin] has respawned [player_key] as [new_character.real_name].", 1)
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
w_class = 3.0
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
flags = CONDUCT //Copied this from old code, so this may or may not be necessary
|
||||
flags = CONDUCT | PROXMOVE
|
||||
var/status = 0 //0 - not readied //1 - bomb finished with welder
|
||||
var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
|
||||
var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a phoron tank
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
||||
icon_state = "holder"
|
||||
item_state = "assembly"
|
||||
flags = CONDUCT
|
||||
flags = CONDUCT | PROXMOVE
|
||||
throwforce = 5
|
||||
w_class = 2.0
|
||||
throw_speed = 3
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
origin_tech = list(TECH_MAGNET = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "waste" = 100)
|
||||
origin_tech = list(TECH_MAGNET = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "waste" = 100)
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
@@ -171,9 +171,7 @@
|
||||
|
||||
|
||||
/obj/effect/beam/i_beam/proc/hit()
|
||||
//world << "beam \ref[src]: hit"
|
||||
if(master)
|
||||
//world << "beam hit \ref[src]: calling master \ref[master].hit"
|
||||
master.trigger_beam()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, "waste" = 50)
|
||||
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, "waste" = 50)
|
||||
flags = PROXMOVE
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
M.equip_to_slot_or_del(new src.corpseback(M), slot_back)
|
||||
if(src.corpseid == 1)
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
var/datum/job/jobdatum
|
||||
for(var/jobtype in typesof(/datum/job))
|
||||
var/datum/job/J = new jobtype
|
||||
@@ -75,7 +74,7 @@
|
||||
W.access = list()
|
||||
if(corpseidjob)
|
||||
W.assignment = corpseidjob
|
||||
W.registered_name = M.real_name
|
||||
W.set_owner_info(M)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
if(mute_irc)
|
||||
usr << "<span class='warning'You cannot use this as your client has been muted from sending messages to the admins on IRC</span>"
|
||||
return
|
||||
cmd_admin_irc_pm()
|
||||
cmd_admin_irc_pm(href_list["irc_msg"])
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -633,9 +633,9 @@ datum/preferences
|
||||
dat += "<img src='species_preview_[current_species.name].png' width='64px' height='64px'><br/><br/>"
|
||||
dat += "<b>Language:</b> [current_species.language]<br/>"
|
||||
dat += "<small>"
|
||||
if(current_species.flags & CAN_JOIN)
|
||||
if(current_species.spawn_flags & CAN_JOIN)
|
||||
dat += "</br><b>Often present on human stations.</b>"
|
||||
if(current_species.flags & IS_WHITELISTED)
|
||||
if(current_species.spawn_flags & IS_WHITELISTED)
|
||||
dat += "</br><b>Whitelist restricted.</b>"
|
||||
if(current_species.flags & NO_BLOOD)
|
||||
dat += "</br><b>Does not have blood.</b>"
|
||||
@@ -649,11 +649,11 @@ datum/preferences
|
||||
dat += "</br><b>Has excellent traction.</b>"
|
||||
if(current_species.flags & NO_POISON)
|
||||
dat += "</br><b>Immune to most poisons.</b>"
|
||||
if(current_species.flags & HAS_SKIN_TONE)
|
||||
if(current_species.appearance_flags & HAS_SKIN_TONE)
|
||||
dat += "</br><b>Has a variety of skin tones.</b>"
|
||||
if(current_species.flags & HAS_SKIN_COLOR)
|
||||
if(current_species.appearance_flags & HAS_SKIN_COLOR)
|
||||
dat += "</br><b>Has a variety of skin colours.</b>"
|
||||
if(current_species.flags & HAS_EYE_COLOR)
|
||||
if(current_species.appearance_flags & HAS_EYE_COLOR)
|
||||
dat += "</br><b>Has a variety of eye colours.</b>"
|
||||
if(current_species.flags & IS_PLANT)
|
||||
dat += "</br><b>Has a plantlike physiology.</b>"
|
||||
@@ -663,9 +663,9 @@ datum/preferences
|
||||
|
||||
var/restricted = 0
|
||||
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
|
||||
if(!(current_species.flags & CAN_JOIN))
|
||||
if(!(current_species.spawn_flags & CAN_JOIN))
|
||||
restricted = 2
|
||||
else if((current_species.flags & IS_WHITELISTED) && !is_alien_whitelisted(user,current_species))
|
||||
else if((current_species.spawn_flags & IS_WHITELISTED) && !is_alien_whitelisted(user,current_species))
|
||||
restricted = 1
|
||||
|
||||
if(restricted)
|
||||
@@ -1401,7 +1401,7 @@ datum/preferences
|
||||
backbag = backbaglist.Find(new_backbag)
|
||||
|
||||
if("nt_relation")
|
||||
var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed")
|
||||
var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in COMPANY_ALIGNMENTS
|
||||
if(new_relation)
|
||||
nanotrasen_relation = new_relation
|
||||
|
||||
|
||||
@@ -64,22 +64,36 @@ var/global/list/gear_datums = list()
|
||||
slot = slot_head
|
||||
|
||||
/datum/gear/bsec_beret
|
||||
display_name = "beret, blue (security)"
|
||||
path = /obj/item/clothing/head/beret/sec/alt
|
||||
display_name = "beret, navy (officer)"
|
||||
path = /obj/item/clothing/head/beret/sec/navy/officer
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
allowed_roles = list("Security Officer","Head of Security","Warden")
|
||||
|
||||
/datum/gear/bsec_beret_warden
|
||||
display_name = "beret, navy (warden)"
|
||||
path = /obj/item/clothing/head/beret/sec/navy/warden
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
allowed_roles = list("Head of Security","Warden")
|
||||
|
||||
/datum/gear/bsec_beret_hos
|
||||
display_name = "beret, navy (hos)"
|
||||
path = /obj/item/clothing/head/beret/sec/navy/hos
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
allowed_roles = list("Head of Security")
|
||||
|
||||
/datum/gear/eng_beret
|
||||
display_name = "beret, engie-orange"
|
||||
path = /obj/item/clothing/head/beret/eng
|
||||
path = /obj/item/clothing/head/beret/engineering
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
// allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
|
||||
|
||||
/datum/gear/purp_beret
|
||||
display_name = "beret, purple"
|
||||
path = /obj/item/clothing/head/beret/jan
|
||||
path = /obj/item/clothing/head/beret/purple
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
|
||||
@@ -378,6 +392,13 @@ var/global/list/gear_datums = list()
|
||||
slot = slot_w_uniform
|
||||
cost = 1
|
||||
|
||||
/datum/gear/roboticist_skirt
|
||||
display_name = "skirt, roboticist"
|
||||
path = /obj/item/clothing/under/rank/roboticist/skirt
|
||||
slot = slot_w_uniform
|
||||
cost = 1
|
||||
allowed_roles = list("Roboticist")
|
||||
|
||||
/datum/gear/amishsuit
|
||||
display_name = "suit, amish"
|
||||
path = /obj/item/clothing/under/sl_suit
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
//Sanitize
|
||||
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
|
||||
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
|
||||
UI_style = sanitize_inlist(UI_style, list("White", "Midnight","Orange","old"), initial(UI_style))
|
||||
UI_style = sanitize_inlist(UI_style, all_ui_styles, initial(UI_style))
|
||||
be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
|
||||
default_slot = sanitize_integer(default_slot, 1, config.character_slots, initial(default_slot))
|
||||
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
|
||||
|
||||
@@ -157,41 +157,3 @@
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)."
|
||||
feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/verb/change_ui()
|
||||
set name = "Change UI"
|
||||
set category = "Preferences"
|
||||
set desc = "Configure your user interface"
|
||||
|
||||
if(!ishuman(usr))
|
||||
usr << "This only for human"
|
||||
return
|
||||
|
||||
var/UI_style_new = input(usr, "Select a style, we recommend White for customization") in list("White", "Midnight", "Orange", "old")
|
||||
if(!UI_style_new) return
|
||||
|
||||
var/UI_style_alpha_new = input(usr, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
|
||||
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
||||
|
||||
var/UI_style_color_new = input(usr, "Choose your UI color, dark colors are not recommended!") as color|null
|
||||
if(!UI_style_color_new) return
|
||||
|
||||
//update UI
|
||||
var/list/icons = usr.hud_used.adding + usr.hud_used.other +usr.hud_used.hotkeybuttons
|
||||
icons.Add(usr.zone_sel)
|
||||
|
||||
for(var/obj/screen/I in icons)
|
||||
if(I.name in list(I_HELP, I_HURT, I_DISARM, I_GRAB)) continue
|
||||
I.icon = ui_style2icon(UI_style_new)
|
||||
I.color = UI_style_color_new
|
||||
I.alpha = UI_style_alpha_new
|
||||
|
||||
|
||||
|
||||
if(alert("Like it? Save changes?",,"Yes", "No") == "Yes")
|
||||
prefs.UI_style = UI_style_new
|
||||
prefs.UI_style_alpha = UI_style_alpha_new
|
||||
prefs.UI_style_color = UI_style_color_new
|
||||
prefs.save_preferences()
|
||||
usr << "UI was saved"
|
||||
@@ -0,0 +1,58 @@
|
||||
|
||||
|
||||
/var/all_ui_styles = list(
|
||||
"Midnight" = 'icons/mob/screen/midnight.dmi',
|
||||
"Orange" = 'icons/mob/screen/orange.dmi',
|
||||
"old" = 'icons/mob/screen/old.dmi',
|
||||
"White" = 'icons/mob/screen/white.dmi',
|
||||
"old-noborder" = 'icons/mob/screen/old-noborder.dmi'
|
||||
)
|
||||
|
||||
/proc/ui_style2icon(ui_style)
|
||||
if(ui_style in all_ui_styles)
|
||||
return all_ui_styles[ui_style]
|
||||
return all_ui_styles["White"]
|
||||
|
||||
|
||||
/client/verb/change_ui()
|
||||
set name = "Change UI"
|
||||
set category = "Preferences"
|
||||
set desc = "Configure your user interface"
|
||||
|
||||
if(!ishuman(usr))
|
||||
usr << "<span class='warning'>You must be human to use this verb.</span>"
|
||||
return
|
||||
|
||||
var/UI_style_new = input(usr, "Select a style. White is recommended for customization") as null|anything in all_ui_styles
|
||||
if(!UI_style_new) return
|
||||
|
||||
var/UI_style_alpha_new = input(usr, "Select a new alpha (transparency) parameter for your UI, between 50 and 255") as null|num
|
||||
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
||||
|
||||
var/UI_style_color_new = input(usr, "Choose your UI color. Dark colors are not recommended!") as color|null
|
||||
if(!UI_style_color_new) return
|
||||
|
||||
//update UI
|
||||
var/list/icons = usr.hud_used.adding + usr.hud_used.other + usr.hud_used.hotkeybuttons
|
||||
icons.Add(usr.zone_sel)
|
||||
icons.Add(usr.gun_setting_icon)
|
||||
icons.Add(usr.item_use_icon)
|
||||
icons.Add(usr.gun_move_icon)
|
||||
icons.Add(usr.gun_run_icon)
|
||||
icons.Add(usr.radio_use_icon)
|
||||
|
||||
var/icon/ic = all_ui_styles[UI_style_new]
|
||||
|
||||
for(var/obj/screen/I in icons)
|
||||
if(I.name in list(I_HELP, I_HURT, I_DISARM, I_GRAB)) continue
|
||||
I.icon = ic
|
||||
I.color = UI_style_color_new
|
||||
I.alpha = UI_style_alpha_new
|
||||
|
||||
|
||||
if(alert("Like it? Save changes?",,"Yes", "No") == "Yes")
|
||||
prefs.UI_style = UI_style_new
|
||||
prefs.UI_style_alpha = UI_style_alpha_new
|
||||
prefs.UI_style_color = UI_style_color_new
|
||||
prefs.save_preferences()
|
||||
usr << "UI was saved"
|
||||
@@ -32,10 +32,10 @@
|
||||
|
||||
if(H.species)
|
||||
if(exclusive)
|
||||
if(!(H.species.name in species_restricted))
|
||||
if(!(H.species.get_bodytype() in species_restricted))
|
||||
wearable = 1
|
||||
else
|
||||
if(H.species.name in species_restricted)
|
||||
if(H.species.get_bodytype() in species_restricted)
|
||||
wearable = 1
|
||||
|
||||
if(!wearable && !(slot in list(slot_l_store, slot_r_store, slot_s_store)))
|
||||
@@ -50,7 +50,7 @@
|
||||
//Set species_restricted list
|
||||
switch(target_species)
|
||||
if("Human", "Skrell") //humanoid bodytypes
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell") //skrell/humans can wear each other's suits
|
||||
else
|
||||
species_restricted = list(target_species)
|
||||
|
||||
@@ -72,9 +72,8 @@
|
||||
//Set species_restricted list
|
||||
switch(target_species)
|
||||
if("Skrell")
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
if("Human")
|
||||
species_restricted = list("exclude","Skrell","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell") //skrell helmets fit humans too
|
||||
|
||||
else
|
||||
species_restricted = list(target_species)
|
||||
|
||||
@@ -172,7 +171,7 @@ BLIND // can't see anything
|
||||
name = "glasses"
|
||||
icon = 'icons/obj/clothing/glasses.dmi'
|
||||
w_class = 2.0
|
||||
flags = GLASSESCOVERSEYES
|
||||
body_parts_covered = EYES
|
||||
slot_flags = SLOT_EYES
|
||||
var/vision_flags = 0
|
||||
var/darkness_view = 0//Base human is 2
|
||||
@@ -275,6 +274,41 @@ BLIND // can't see anything
|
||||
update_icon(user)
|
||||
user.update_action_buttons()
|
||||
|
||||
/obj/item/clothing/head/attack_ai(var/mob/user)
|
||||
if(!mob_wear_hat(user))
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/attack_generic(var/mob/user)
|
||||
if(!mob_wear_hat(user))
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/proc/mob_wear_hat(var/mob/user)
|
||||
if(!Adjacent(user))
|
||||
return 0
|
||||
var/success
|
||||
if(istype(user, /mob/living/silicon/robot/drone))
|
||||
var/mob/living/silicon/robot/drone/D = user
|
||||
if(D.hat)
|
||||
success = 2
|
||||
else
|
||||
D.wear_hat(src)
|
||||
success = 1
|
||||
else if(istype(user, /mob/living/carbon/alien/diona))
|
||||
var/mob/living/carbon/alien/diona/D = user
|
||||
if(D.hat)
|
||||
success = 2
|
||||
else
|
||||
D.wear_hat(src)
|
||||
success = 1
|
||||
|
||||
if(!success)
|
||||
return 0
|
||||
else if(success == 2)
|
||||
user << "<span class='warning'>You are already wearing a hat.</span>"
|
||||
else if(success == 1)
|
||||
user << "<span class='notice'>You crawl under \the [src].</span>"
|
||||
return 1
|
||||
|
||||
/obj/item/clothing/head/update_icon(var/mob/user)
|
||||
|
||||
overlays.Cut()
|
||||
@@ -412,8 +446,8 @@ BLIND // can't see anything
|
||||
var/icon/under_icon
|
||||
if(icon_override)
|
||||
under_icon = icon_override
|
||||
else if(H && sprite_sheets && sprite_sheets[H.species.name])
|
||||
under_icon = sprite_sheets[H.species.name]
|
||||
else if(H && sprite_sheets && sprite_sheets[H.species.get_bodytype()])
|
||||
under_icon = sprite_sheets[H.species.get_bodytype()]
|
||||
else if(item_icons && item_icons[slot_w_uniform_str])
|
||||
under_icon = item_icons[slot_w_uniform_str]
|
||||
else
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "glasses"
|
||||
icon = 'icons/obj/clothing/glasses.dmi'
|
||||
//w_class = 2.0
|
||||
//flags = GLASSESCOVERSEYES
|
||||
//slot_flags = SLOT_EYES
|
||||
//var/vision_flags = 0
|
||||
//var/darkness_view = 0//Base human is 2
|
||||
@@ -13,7 +12,6 @@
|
||||
var/active = 1
|
||||
var/activation_sound = 'sound/items/goggles_charge.ogg'
|
||||
var/obj/screen/overlay = null
|
||||
body_parts_covered = EYES
|
||||
|
||||
/obj/item/clothing/glasses/attack_self(mob/user)
|
||||
if(toggleable)
|
||||
@@ -37,7 +35,7 @@
|
||||
icon_state = "meson"
|
||||
item_state = "glasses"
|
||||
action_button_name = "Toggle Goggles"
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINERING = 2)
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
toggleable = 1
|
||||
vision_flags = SEE_TURFS
|
||||
|
||||
@@ -95,7 +93,7 @@
|
||||
desc = "Very confusing glasses."
|
||||
icon_state = "material"
|
||||
item_state = "glasses"
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
|
||||
toggleable = 1
|
||||
vision_flags = SEE_OBJS
|
||||
|
||||
@@ -159,14 +157,12 @@
|
||||
if(usr.canmove && !usr.stat && !usr.restrained())
|
||||
if(src.up)
|
||||
src.up = !src.up
|
||||
src.flags |= GLASSESCOVERSEYES
|
||||
flags_inv |= HIDEEYES
|
||||
body_parts_covered |= EYES
|
||||
icon_state = initial(icon_state)
|
||||
usr << "You flip \the [src] down to protect your eyes."
|
||||
else
|
||||
src.up = !src.up
|
||||
src.flags &= ~HEADCOVERSEYES
|
||||
flags_inv &= ~HIDEEYES
|
||||
body_parts_covered &= ~EYES
|
||||
icon_state = "[initial(icon_state)]up"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/clothing/glasses/hud
|
||||
name = "HUD"
|
||||
desc = "A heads-up display that provides important info in (almost) real time."
|
||||
flags = null //doesn't protect eyes because it's a monocle, duh
|
||||
flags = 0 //doesn't protect eyes because it's a monocle, duh
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_BIO = 2)
|
||||
var/list/icon/current = list() //the current hud icons
|
||||
|
||||
|
||||
@@ -14,13 +14,13 @@
|
||||
/obj/item/clothing/head/hardhat/red
|
||||
icon_state = "hardhat0_red"
|
||||
name = "firefighter helmet"
|
||||
flags = STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/head/hardhat/white
|
||||
icon_state = "hardhat0_white"
|
||||
flags = STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
slot_l_hand_str = "helmet",
|
||||
slot_r_hand_str = "helmet",
|
||||
)
|
||||
flags = HEADCOVERSEYES | THICKMATERIAL
|
||||
item_flags = THICKMATERIAL
|
||||
body_parts_covered = HEAD
|
||||
armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
@@ -20,7 +21,7 @@
|
||||
name = "riot helmet"
|
||||
desc = "It's a helmet specifically designed to protect against close range attacks."
|
||||
icon_state = "riot"
|
||||
flags = HEADCOVERSEYES
|
||||
body_parts_covered = HEAD|FACE|EYES //face shield
|
||||
armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.7
|
||||
@@ -29,7 +30,6 @@
|
||||
name = "\improper SWAT helmet"
|
||||
desc = "They're often used by highly trained Swat Members."
|
||||
icon_state = "swat"
|
||||
flags = HEADCOVERSEYES
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
@@ -40,7 +40,6 @@
|
||||
name = "\improper Thunderdome helmet"
|
||||
desc = "<i>'Let the battle commence!'</i>"
|
||||
icon_state = "thunderdome"
|
||||
flags = HEADCOVERSEYES
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
@@ -50,15 +49,14 @@
|
||||
name = "gladiator helmet"
|
||||
desc = "Ave, Imperator, morituri te salutant."
|
||||
icon_state = "gladiator"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/head/helmet/tactical
|
||||
name = "tactical helmet"
|
||||
desc = "An armored helmet capable of being fitted with a multitude of attachments."
|
||||
icon_state = "swathelm"
|
||||
flags = HEADCOVERSEYES
|
||||
sprite_sheets = list(
|
||||
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
||||
@@ -72,9 +70,9 @@
|
||||
name = "Augment Array"
|
||||
desc = "A helmet with optical and cranial augments coupled to it."
|
||||
icon_state = "v62"
|
||||
flags = HEADCOVERSEYES
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
body_parts_covered = HEAD|EYES
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.5
|
||||
|
||||
@@ -38,15 +38,15 @@
|
||||
name = "chaplain's hood"
|
||||
desc = "It's hood that covers the head. It keeps you warm during the space winters."
|
||||
icon_state = "chaplain_hood"
|
||||
flags = HEADCOVERSEYES|BLOCKHAIR
|
||||
body_parts_covered = HEAD|EYES
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/head/nun_hood
|
||||
name = "nun hood"
|
||||
desc = "Maximum piety in this star system."
|
||||
icon_state = "nun_hood"
|
||||
flags = HEADCOVERSEYES|BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD
|
||||
|
||||
//Mime
|
||||
@@ -60,42 +60,54 @@
|
||||
/obj/item/clothing/head/beret/sec
|
||||
name = "security beret"
|
||||
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_badge"
|
||||
/obj/item/clothing/head/beret/sec/alt
|
||||
icon_state = "beret_officer"
|
||||
/obj/item/clothing/head/beret/sec/navy/officer
|
||||
name = "officer beret"
|
||||
desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "officerberet"
|
||||
/obj/item/clothing/head/beret/sec/hos
|
||||
icon_state = "beret_navy_officer"
|
||||
/obj/item/clothing/head/beret/sec/navy/hos
|
||||
name = "officer beret"
|
||||
desc = "A navy blue beret with a commander's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "hosberet"
|
||||
/obj/item/clothing/head/beret/sec/warden
|
||||
icon_state = "beret_navy_hos"
|
||||
/obj/item/clothing/head/beret/sec/navy/warden
|
||||
name = "warden beret"
|
||||
desc = "A navy blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "wardenberet"
|
||||
/obj/item/clothing/head/beret/eng
|
||||
icon_state = "beret_navy_warden"
|
||||
/obj/item/clothing/head/beret/sec/corporate/officer
|
||||
name = "officer beret"
|
||||
desc = "A corporate black beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_officer"
|
||||
/obj/item/clothing/head/beret/sec/corporate/hos
|
||||
name = "officer beret"
|
||||
desc = "A corporate black beret with a commander's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_hos"
|
||||
/obj/item/clothing/head/beret/sec/corporate/warden
|
||||
name = "warden beret"
|
||||
desc = "A corporate black beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_warden"
|
||||
/obj/item/clothing/head/beret/engineering
|
||||
name = "engineering beret"
|
||||
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
|
||||
icon_state = "e_beret_badge"
|
||||
/obj/item/clothing/head/beret/jan
|
||||
icon_state = "beret_engineering"
|
||||
/obj/item/clothing/head/beret/purple
|
||||
name = "purple beret"
|
||||
desc = "A stylish, if purple, beret."
|
||||
icon_state = "purpleberet"
|
||||
icon_state = "beret_purple"
|
||||
/obj/item/clothing/head/beret/centcom/officer
|
||||
name = "officers beret"
|
||||
desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the NanoTrasen security forces."
|
||||
icon_state = "centcomofficerberet"
|
||||
icon_state = "beret_centcom_officer"
|
||||
/obj/item/clothing/head/beret/centcom/captain
|
||||
name = "captains beret"
|
||||
desc = "A white beret adorned with the shield—a silver kite shield with an engraved sword—of the NanoTrasen security forces."
|
||||
icon_state = "centcomcaptain"
|
||||
icon_state = "beret_centcom_captain"
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/head/surgery
|
||||
name = "surgical cap"
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
|
||||
icon_state = "surgcap_blue"
|
||||
flags = BLOCKHEADHAIR
|
||||
flags_inv = BLOCKHEADHAIR
|
||||
|
||||
/obj/item/clothing/head/surgery/purple
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
name = "hastur's hood"
|
||||
desc = "It's unspeakably stylish"
|
||||
icon_state = "hasturhood"
|
||||
flags = HEADCOVERSEYES|BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/head/nursehat
|
||||
@@ -74,8 +74,7 @@
|
||||
)
|
||||
icon_state = "syndicate"
|
||||
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -84,8 +83,7 @@
|
||||
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
|
||||
icon_state = "cueball"
|
||||
item_state = "cueball"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags_inv = 0
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/head/greenbandana
|
||||
@@ -101,7 +99,6 @@
|
||||
desc = "A helmet made out of a box."
|
||||
icon_state = "cardborg_h"
|
||||
item_state = "cardborg_h"
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -109,7 +106,8 @@
|
||||
name = "justice hat"
|
||||
desc = "fight for what's righteous!"
|
||||
icon_state = "justicered"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|EYES
|
||||
|
||||
/obj/item/clothing/head/justice/blue
|
||||
icon_state = "justiceblue"
|
||||
@@ -201,7 +199,7 @@
|
||||
name = "witch costume wig"
|
||||
desc = "Eeeee~heheheheheheh!"
|
||||
icon_state = "witch"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/chicken
|
||||
@@ -212,7 +210,7 @@
|
||||
slot_l_hand_str = "chickensuit",
|
||||
slot_r_hand_str = "chickensuit",
|
||||
)
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 0.7
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -220,7 +218,7 @@
|
||||
name = "bear pelt hat"
|
||||
desc = "Fuzzy."
|
||||
icon_state = "bearpelt"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/head/xenos
|
||||
@@ -231,8 +229,7 @@
|
||||
slot_r_hand_str = "xenos_helm",
|
||||
)
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -244,7 +241,7 @@
|
||||
slot_l_hand_str = "pwig",
|
||||
slot_r_hand_str = "pwig",
|
||||
)
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 2.0 //why is it so conductive?!
|
||||
body_parts_covered = 0
|
||||
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
slot_l_hand_str = "welding",
|
||||
slot_r_hand_str = "welding",
|
||||
)
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
|
||||
var/up = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -44,13 +43,13 @@
|
||||
if(usr.canmove && !usr.stat && !usr.restrained())
|
||||
if(src.up)
|
||||
src.up = !src.up
|
||||
src.flags |= (HEADCOVERSEYES | HEADCOVERSMOUTH)
|
||||
body_parts_covered |= (EYES|FACE)
|
||||
flags_inv |= (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
|
||||
icon_state = base_state
|
||||
usr << "You flip the [src] down to protect your eyes."
|
||||
else
|
||||
src.up = !src.up
|
||||
src.flags &= ~(HEADCOVERSEYES | HEADCOVERSMOUTH)
|
||||
body_parts_covered &= ~(EYES|FACE)
|
||||
flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
|
||||
icon_state = "[base_state]up"
|
||||
usr << "You push the [src] up out of your face."
|
||||
@@ -66,9 +65,8 @@
|
||||
desc = "It's tasty looking!"
|
||||
icon_state = "cake0"
|
||||
item_state = "cake0"
|
||||
flags = HEADCOVERSEYES
|
||||
var/onfire = 0
|
||||
body_parts_covered = HEAD|EYES
|
||||
body_parts_covered = HEAD
|
||||
|
||||
/obj/item/clothing/head/cakehat/process()
|
||||
if(!onfire)
|
||||
@@ -124,9 +122,8 @@
|
||||
name = "carved pumpkin"
|
||||
desc = "A jack o' lantern! Believed to ward off evil spirits."
|
||||
icon_state = "hardhat0_pumpkin"//Could stand to be renamed
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
body_parts_covered = HEAD|EYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
brightness_on = 2
|
||||
light_overlay = "helmet_light"
|
||||
w_class = 3
|
||||
@@ -155,4 +152,4 @@
|
||||
desc = "You can hear the distant sounds of rhythmic electronica."
|
||||
icon_state = "richard"
|
||||
body_parts_covered = HEAD|FACE
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
desc = "LOADSAMONEY"
|
||||
icon_state = "balaclava"
|
||||
item_state = "balaclava"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = FACE|HEAD
|
||||
w_class = 2
|
||||
sprite_sheets = list(
|
||||
@@ -17,8 +16,7 @@
|
||||
desc = "Designed to both hide identities and keep your face comfy and warm."
|
||||
icon_state = "swatclava"
|
||||
item_state = "balaclava"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
w_class = 2
|
||||
sprite_sheets = list(
|
||||
"Tajara" = 'icons/mob/species/tajaran/mask.dmi',
|
||||
@@ -30,8 +28,7 @@
|
||||
desc = "Worn by robust fighters, flying high to defeat their foes!"
|
||||
icon_state = "luchag"
|
||||
item_state = "luchag"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE
|
||||
w_class = 2
|
||||
siemens_coefficient = 3.0
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
name = "breath mask"
|
||||
icon_state = "breath"
|
||||
item_state = "breath"
|
||||
flags = MASKCOVERSMOUTH | AIRTIGHT
|
||||
body_parts_covered = 0
|
||||
item_flags = AIRTIGHT|FLEXIBLEMATERIAL
|
||||
body_parts_covered = FACE
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.10
|
||||
permeability_coefficient = 0.50
|
||||
@@ -20,16 +20,16 @@
|
||||
if(!src.hanging)
|
||||
src.hanging = !src.hanging
|
||||
gas_transfer_coefficient = 1 //gas is now escaping to the turf and vice versa
|
||||
flags &= ~(MASKCOVERSMOUTH | AIRTIGHT)
|
||||
body_parts_covered = 0
|
||||
item_flags &= ~(AIRTIGHT)
|
||||
body_parts_covered = ~(FACE)
|
||||
icon_state = "breathdown"
|
||||
user << "Your mask is now hanging on your neck."
|
||||
|
||||
else
|
||||
src.hanging = !src.hanging
|
||||
gas_transfer_coefficient = initial(gas_transfer_coefficient)
|
||||
flags |= MASKCOVERSMOUTH | AIRTIGHT
|
||||
body_parts_covered = initial(body_parts_covered)
|
||||
item_flags |= AIRTIGHT
|
||||
body_parts_covered |= FACE
|
||||
icon_state = "breath"
|
||||
user << "You pull the mask up to cover your face."
|
||||
update_clothing_icon()
|
||||
@@ -49,4 +49,4 @@
|
||||
name = "medical mask"
|
||||
icon_state = "medical"
|
||||
item_state = "medical"
|
||||
permeability_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "gas mask"
|
||||
desc = "A face-covering mask that can be connected to an air supply. Filters harmful gases from the air."
|
||||
icon_state = "gas_alt"
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
|
||||
item_flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
body_parts_covered = FACE|EYES
|
||||
w_class = 3.0
|
||||
@@ -34,7 +34,7 @@
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "gas_mask"
|
||||
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
|
||||
body_parts_covered = HEAD|FACE
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/mask/gas/swat
|
||||
name = "\improper SWAT mask"
|
||||
@@ -101,3 +101,4 @@
|
||||
name = "owl mask"
|
||||
desc = "Twoooo!"
|
||||
icon_state = "owl"
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
desc = "To stop that awful noise."
|
||||
icon_state = "muzzle"
|
||||
item_state = "muzzle"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = 0
|
||||
body_parts_covered = FACE
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
voicechange = 1
|
||||
@@ -26,8 +25,8 @@
|
||||
icon_state = "sterile"
|
||||
item_state = "sterile"
|
||||
w_class = 2
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = 0
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
@@ -47,13 +46,14 @@
|
||||
body_parts_covered = 0
|
||||
|
||||
//scarves (fit in in mask slot)
|
||||
|
||||
//None of these actually have on-mob sprites...
|
||||
/obj/item/clothing/mask/bluescarf
|
||||
name = "blue neck scarf"
|
||||
desc = "A blue neck scarf."
|
||||
icon_state = "blueneckscarf"
|
||||
item_state = "blueneckscarf"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
@@ -62,7 +62,8 @@
|
||||
desc = "A red and white checkered neck scarf."
|
||||
icon_state = "redwhite_scarf"
|
||||
item_state = "redwhite_scarf"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
@@ -71,7 +72,8 @@
|
||||
desc = "A green neck scarf."
|
||||
icon_state = "green_scarf"
|
||||
item_state = "green_scarf"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
@@ -80,7 +82,8 @@
|
||||
desc = "A stealthy, dark scarf."
|
||||
icon_state = "ninja_scarf"
|
||||
item_state = "ninja_scarf"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
siemens_coefficient = 0
|
||||
@@ -90,8 +93,7 @@
|
||||
desc = "A rubber pig mask."
|
||||
icon_state = "pig"
|
||||
item_state = "pig"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
w_class = 2
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
@@ -101,8 +103,7 @@
|
||||
desc = "A mask made of soft vinyl and latex, representing the head of a horse."
|
||||
icon_state = "horsehead"
|
||||
item_state = "horsehead"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
w_class = 2
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "galoshes"
|
||||
icon_state = "galoshes"
|
||||
permeability_coefficient = 0.05
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
|
||||
|
||||
@@ -18,14 +18,14 @@
|
||||
|
||||
/obj/item/clothing/shoes/magboots/attack_self(mob/user)
|
||||
if(magpulse)
|
||||
flags &= ~NOSLIP
|
||||
item_flags &= ~NOSLIP
|
||||
magpulse = 0
|
||||
set_slowdown()
|
||||
force = 3
|
||||
if(icon_base) icon_state = "[icon_base]0"
|
||||
user << "You disable the mag-pulse traction system."
|
||||
else
|
||||
flags |= NOSLIP
|
||||
item_flags |= NOSLIP
|
||||
magpulse = 1
|
||||
set_slowdown()
|
||||
force = 5
|
||||
@@ -70,6 +70,6 @@
|
||||
/obj/item/clothing/shoes/magboots/examine(mob/user)
|
||||
..(user)
|
||||
var/state = "disabled"
|
||||
if(src.flags&NOSLIP)
|
||||
if(item_flags & NOSLIP)
|
||||
state = "enabled"
|
||||
user << "Its mag-pulse traction system appears to be [state]."
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "brown"
|
||||
item_state = "brown"
|
||||
permeability_coefficient = 0.05
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
var/list/clothing_choices = list()
|
||||
siemens_coefficient = 0.8
|
||||
@@ -20,7 +20,7 @@
|
||||
icon_state = "swat"
|
||||
force = 3
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes.
|
||||
@@ -29,7 +29,7 @@
|
||||
icon_state = "swat"
|
||||
force = 5
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
cold_protection = FEET
|
||||
@@ -120,6 +120,6 @@
|
||||
desc = "Help you swim good."
|
||||
name = "swimming fins"
|
||||
icon_state = "flippers"
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
/obj/item/clothing/head/helmet/space/vox
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.6
|
||||
flags = HEADCOVERSEYES|STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
species_restricted = list("Vox")
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
|
||||
if(src.magpulse)
|
||||
flags &= ~NOSLIP
|
||||
item_flags &= ~NOSLIP
|
||||
magpulse = 0
|
||||
canremove = 1
|
||||
user << "You relax your deathgrip on the flooring."
|
||||
@@ -148,7 +148,7 @@
|
||||
user << "You will have to put on the [src] before you can do that."
|
||||
return
|
||||
|
||||
flags |= NOSLIP
|
||||
item_flags |= NOSLIP
|
||||
magpulse = 1
|
||||
canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly.
|
||||
user << "You dig your claws deeply into the flooring, bracing yourself."
|
||||
@@ -160,7 +160,7 @@
|
||||
..()
|
||||
if(src.magpulse)
|
||||
user.visible_message("The [src] go limp as they are removed from [usr]'s feet.", "The [src] go limp as they are removed from your feet.")
|
||||
flags &= ~NOSLIP
|
||||
item_flags &= ~NOSLIP
|
||||
magpulse = 0
|
||||
canremove = 1
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon_state = "capspace"
|
||||
item_state = "capspace"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
flags_inv = HIDEFACE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
w_class = 4
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
flags = STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
slowdown = 1.5
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
w_class = 4
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
flags = STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
slowdown = 1.5
|
||||
@@ -37,7 +37,8 @@
|
||||
slot_r_hand_str = "syndicate-helm-black-red",
|
||||
)
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
//how is this a space helmet?
|
||||
@@ -46,7 +47,8 @@
|
||||
desc = "An armored beret commonly used by special operations officers."
|
||||
icon_state = "beret_badge"
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Space santa outfit suit
|
||||
@@ -55,7 +57,8 @@
|
||||
desc = "Ho ho ho. Merrry X-mas!"
|
||||
icon_state = "santahat"
|
||||
item_state = "santahat"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD
|
||||
|
||||
/obj/item/clothing/suit/space/santa
|
||||
@@ -64,7 +67,7 @@
|
||||
icon_state = "santa"
|
||||
item_state = "santa"
|
||||
slowdown = 0
|
||||
flags = ONESIZEFITSALL | STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
allowed = list(/obj/item) //for stuffing exta special presents
|
||||
|
||||
//Space pirate outfit
|
||||
@@ -74,7 +77,8 @@
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = 0
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
name = "mounted grenade launcher"
|
||||
desc = "A shoulder-mounted micro-explosive dispenser."
|
||||
selectable = 1
|
||||
icon_state = "grenadelauncher"
|
||||
icon_state = "grenade"
|
||||
|
||||
interface_name = "integrated grenade launcher"
|
||||
interface_desc = "Discharges loaded grenades against the wearer's location."
|
||||
|
||||
@@ -179,9 +179,8 @@
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)]"
|
||||
if(airtight)
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
if(airtight)
|
||||
piece.item_flags &= ~(STOPPRESSUREDAMAGE|AIRTIGHT)
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/proc/toggle_seals(var/mob/living/carbon/human/M,var/instant)
|
||||
@@ -269,9 +268,9 @@
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)][!seal_target ? "" : "_sealed"]"
|
||||
canremove = !seal_target
|
||||
canremove = !seal_target
|
||||
if(airtight)
|
||||
update_component_sealed()
|
||||
update_component_sealed()
|
||||
update_icon(1)
|
||||
return 0
|
||||
|
||||
@@ -289,11 +288,10 @@
|
||||
/obj/item/weapon/rig/proc/update_component_sealed()
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(canremove)
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
else
|
||||
piece.flags |= STOPPRESSUREDAMAGE
|
||||
piece.flags |= AIRTIGHT
|
||||
piece.item_flags &= ~(STOPPRESSUREDAMAGE|AIRTIGHT)
|
||||
else
|
||||
piece.item_flags |= (STOPPRESSUREDAMAGE|AIRTIGHT)
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/process()
|
||||
|
||||
@@ -467,8 +465,8 @@
|
||||
var/species_icon = 'icons/mob/rig_back.dmi'
|
||||
// Since setting mob_icon will override the species checks in
|
||||
// update_inv_wear_suit(), handle species checks here.
|
||||
if(wearer && sprite_sheets && sprite_sheets[wearer.species.name])
|
||||
species_icon = sprite_sheets[wearer.species.name]
|
||||
if(wearer && sprite_sheets && sprite_sheets[wearer.species.get_bodytype()])
|
||||
species_icon = sprite_sheets[wearer.species.get_bodytype()]
|
||||
mob_icon = image("icon" = species_icon, "icon_state" = "[icon_state]")
|
||||
|
||||
if(installed_modules.len)
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig
|
||||
name = "helmet"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | THICKMATERIAL
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
item_flags = THICKMATERIAL
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
heat_protection = HEAD|FACE|EYES
|
||||
cold_protection = HEAD|FACE|EYES
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/rig
|
||||
name = "gauntlets"
|
||||
flags = THICKMATERIAL
|
||||
item_flags = THICKMATERIAL
|
||||
body_parts_covered = HANDS
|
||||
heat_protection = HANDS
|
||||
cold_protection = HANDS
|
||||
@@ -38,7 +38,7 @@
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAIL
|
||||
flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
slowdown = 0
|
||||
//will reach 10 breach damage after 25 laser carbine blasts, 3 revolver hits, or ~1 PTR hit. Completely immune to smg or sts hits.
|
||||
breach_threshold = 38
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/weapon/rig/unathi
|
||||
name = "NT breacher chassis control module"
|
||||
desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
|
||||
desc = "A cheap NT knock-off of an Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
|
||||
suit_type = "NT breacher"
|
||||
icon_state = "breacher_rig_cheap"
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50)
|
||||
@@ -9,12 +9,24 @@
|
||||
offline_slowdown = 10
|
||||
vision_restriction = 1
|
||||
offline_vision_restriction = 2
|
||||
|
||||
chest_type = /obj/item/clothing/suit/space/rig
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/unathi
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/unathi
|
||||
|
||||
/obj/item/weapon/rig/unathi/fancy
|
||||
name = "breacher chassis control module"
|
||||
desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
|
||||
suit_type = "breacher chassis"
|
||||
icon_state = "breacher_rig"
|
||||
armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80)
|
||||
armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow.
|
||||
vision_restriction = 0
|
||||
slowdown = 4
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/unathi
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/suit/space/rig/unathi
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/shoes/magboots/rig/unathi
|
||||
species_restricted = list("Unathi")
|
||||
@@ -8,7 +8,7 @@
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
emp_protection = 10
|
||||
slowdown = 0
|
||||
flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
offline_slowdown = 0
|
||||
offline_vision_restriction = 0
|
||||
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
name = "Space helmet"
|
||||
icon_state = "space"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
flags_inv = BLOCKHAIR
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "s_helmet",
|
||||
slot_r_hand_str = "s_helmet",
|
||||
@@ -18,7 +19,7 @@
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell", "Tajara", "Unathi")
|
||||
|
||||
var/obj/machinery/camera/camera
|
||||
var/list/camera_networks
|
||||
@@ -54,7 +55,7 @@
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
|
||||
slowdown = 3
|
||||
@@ -63,7 +64,7 @@
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell", "Tajara", "Unathi")
|
||||
|
||||
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "syndie_helm"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human")
|
||||
camera_networks = list("NUKE")
|
||||
light_overlay = "helmet_light_green" //todo: species-specific light overlays
|
||||
|
||||
@@ -20,4 +20,4 @@
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
siemens_coefficient = 0.6
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell")
|
||||
@@ -9,7 +9,7 @@
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
//Species-specific stuff.
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human")
|
||||
sprite_sheets_refit = list(
|
||||
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
||||
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
@@ -34,7 +34,7 @@
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell")
|
||||
sprite_sheets_refit = list(
|
||||
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
|
||||
"Tajara" = 'icons/mob/species/tajaran/suit.dmi',
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/item/clothing/suit/armor
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
flags = THICKMATERIAL
|
||||
item_flags = THICKMATERIAL
|
||||
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO
|
||||
min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
@@ -17,7 +17,6 @@
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
flags = ONESIZEFITSALL
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/security
|
||||
@@ -71,7 +70,7 @@
|
||||
item_state = "swat_suit"
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 1
|
||||
@@ -98,7 +97,6 @@
|
||||
icon_state = "detective-armor"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
flags = ONESIZEFITSALL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
|
||||
@@ -8,9 +8,8 @@
|
||||
)
|
||||
desc = "A hood that protects the head and face from biological comtaminants."
|
||||
permeability_coefficient = 0.01
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
|
||||
slowdown = 1.0
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
flags = STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
@@ -47,9 +47,8 @@
|
||||
name = "bomb hood"
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
siemens_coefficient = 0
|
||||
|
||||
@@ -86,7 +85,7 @@
|
||||
name = "Radiation Hood"
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||
|
||||
|
||||
@@ -10,14 +10,14 @@
|
||||
var/open
|
||||
var/obj/item/held //Item inside locket.
|
||||
|
||||
/obj/item/clothing/accessory/locket/heart
|
||||
name = "heart-shaped locket"
|
||||
desc = " A silver, heart-shaped locket. It flips open to reveal two pictures, one of a young red-headed woman and one of a brunette of similar age. Small writing is etched onto the back, reading 'M+L'. Some may regard it as cheesy."
|
||||
icon_state = "heartlocket"
|
||||
|
||||
/obj/item/clothing/accessory/locket/attack_self(mob/user as mob)
|
||||
if(!base_icon)
|
||||
base_icon = icon_state
|
||||
|
||||
if(!("[base_icon]_open" in icon_states(icon)))
|
||||
user << "\The [src] doesn't seem to open."
|
||||
return
|
||||
|
||||
open = !open
|
||||
user << "You flip \the [src] [open?"open":"closed"]."
|
||||
if(open)
|
||||
@@ -36,11 +36,11 @@
|
||||
|
||||
if(istype(O,/obj/item/weapon/paper) || istype(O, /obj/item/weapon/photo))
|
||||
if(held)
|
||||
usr << "[src] already has something inside it."
|
||||
usr << "\The [src] already has something inside it."
|
||||
else
|
||||
usr << "You slip [O] into [src]."
|
||||
user.drop_item()
|
||||
O.loc = src
|
||||
src.held = O
|
||||
return
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -23,8 +23,14 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpsuit"
|
||||
icon_state = "robotics"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "robotics"
|
||||
worn_state = "robotics"
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist/skirt
|
||||
desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpskirt"
|
||||
icon_state = "roboticsf"
|
||||
worn_state = "roboticsf"
|
||||
|
||||
@@ -14,33 +14,208 @@
|
||||
var/track_blood = 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag
|
||||
name = "damp rag"
|
||||
name = "rag"
|
||||
desc = "For cleaning up messes, you suppose."
|
||||
w_class = 1
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "rag"
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list(5)
|
||||
volume = 5
|
||||
volume = 10
|
||||
can_be_placed_into = null
|
||||
flags = OPENCONTAINER | NOBLUDGEON
|
||||
unacidable = 0
|
||||
|
||||
var/on_fire = 0
|
||||
var/burn_time = 20 //if the rag burns for too long it turns to ashes
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/New()
|
||||
..()
|
||||
update_name()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/Destroy()
|
||||
processing_objects -= src //so we don't continue turning to ash while gc'd
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/attack_self(mob/user as mob)
|
||||
return
|
||||
if(on_fire)
|
||||
user.visible_message("<span class='warning'>\The [user] stamps out [src].</span>", "<span class='warning'>You stamp out [src].</span>")
|
||||
user.unEquip(src)
|
||||
extinguish()
|
||||
else
|
||||
remove_contents(user)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/attackby(obj/item/W, mob/user)
|
||||
if(!on_fire && istype(W, /obj/item/weapon/flame))
|
||||
var/obj/item/weapon/flame/F = W
|
||||
if(F.lit)
|
||||
ignite()
|
||||
if(on_fire)
|
||||
visible_message("<span class='warning'>\The [user] lights [src] with [W].</span>")
|
||||
else
|
||||
user << "<span class='warning'>You manage to singe [src], but fail to light it.</span>"
|
||||
|
||||
. = ..()
|
||||
update_name()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/update_name()
|
||||
if(on_fire)
|
||||
name = "burning [initial(name)]"
|
||||
else if(reagents.total_volume)
|
||||
name = "damp [initial(name)]"
|
||||
else
|
||||
name = "dry [initial(name)]"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/update_icon()
|
||||
if(on_fire)
|
||||
icon_state = "raglit"
|
||||
else
|
||||
icon_state = "rag"
|
||||
|
||||
var/obj/item/weapon/reagent_containers/food/drinks/bottle/B = loc
|
||||
if(istype(B))
|
||||
B.update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/remove_contents(mob/user, atom/trans_dest = null)
|
||||
if(!trans_dest && !user.loc)
|
||||
return
|
||||
|
||||
if(reagents.total_volume)
|
||||
var/target_text = trans_dest? "\the [trans_dest]" : "\the [user.loc]"
|
||||
user.visible_message("<span class='danger'>\The [user] begins to wring out [src] over [target_text].</span>", "<span class='notice'>You begin to wring out [src] over [target_text].</span>")
|
||||
|
||||
if(do_after(user, reagents.total_volume*5)) //50 for a fully soaked rag
|
||||
if(trans_dest)
|
||||
reagents.trans_to(trans_dest, reagents.total_volume)
|
||||
else
|
||||
reagents.splash(user.loc, reagents.total_volume)
|
||||
user.visible_message("<span class='danger'>\The [user] wrings out [src] over [target_text].</span>", "<span class='notice'>You finish to wringing out [src].</span>")
|
||||
update_name()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/wipe_down(atom/A, mob/user)
|
||||
if(!reagents.total_volume)
|
||||
user << "<span class='warning'>The [initial(name)] is dry!</span>"
|
||||
else
|
||||
user.visible_message("\The [user] starts to wipe down [A] with [src]!")
|
||||
reagents.splash(A, 1) //get a small amount of liquid on the thing we're wiping.
|
||||
update_name()
|
||||
if(do_after(user,30))
|
||||
user.visible_message("\The [user] finishes wiping off the [A]!")
|
||||
A.clean_blood()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/attack(atom/target as obj|turf|area, mob/user as mob , flag)
|
||||
if(ismob(target) && target.reagents && reagents.total_volume)
|
||||
user.visible_message("\red \The [target] has been smothered with \the [src] by \the [user]!", "\red You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise")
|
||||
reagents.trans_to_mob(target, reagents.total_volume, CHEM_INGEST)
|
||||
if(isliving(target))
|
||||
var/mob/living/M = target
|
||||
if(on_fire)
|
||||
user.visible_message("<span class='danger'>\The [user] hits [target] with [src]!</span>",)
|
||||
user.do_attack_animation(src)
|
||||
M.IgniteMob()
|
||||
else if(reagents.total_volume)
|
||||
if(user.zone_sel.selecting == "mouth")
|
||||
user.do_attack_animation(src)
|
||||
user.visible_message(
|
||||
"<span class='danger'>\The [user] smothers [target] with [src]!</span>",
|
||||
"<span class='warning'>You smother [target] with [src]!</span>",
|
||||
"You hear some struggling and muffled cries of surprise"
|
||||
)
|
||||
|
||||
//it's inhaled, so... maybe CHEM_BLOOD doesn't make a whole lot of sense but it's the best we can do for now
|
||||
reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_BLOOD)
|
||||
update_name()
|
||||
else
|
||||
wipe_down(target, user)
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(A) && src in user)
|
||||
user.visible_message("[user] starts to wipe down [A] with [src]!")
|
||||
if(do_after(user,30))
|
||||
user.visible_message("[user] finishes wiping off the [A]!")
|
||||
A.clean_blood()
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
if(istype(A, /obj/structure/reagent_dispensers))
|
||||
if(!reagents.get_free_space())
|
||||
user << "<span class='warning'>\The [src] is already soaked.</span>"
|
||||
return
|
||||
|
||||
if(A.reagents && A.reagents.trans_to_obj(src, reagents.maximum_volume))
|
||||
user.visible_message("<span class='notice'>\The [user] soaks [src] using [A].</span>", "<span class='notice'>You soak [src] using [A].</span>")
|
||||
update_name()
|
||||
return
|
||||
|
||||
if(!on_fire && istype(A) && (src in user))
|
||||
if(A.is_open_container())
|
||||
remove_contents(user, A)
|
||||
else if(!ismob(A)) //mobs are handled in attack() - this prevents us from wiping down people while smothering them.
|
||||
wipe_down(A, user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature >= 50 + T0C)
|
||||
ignite()
|
||||
if(exposed_temperature >= 900 + T0C)
|
||||
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
//rag must have a minimum of 2 units welder fuel and at least 80% of the reagents must be welder fuel.
|
||||
//maybe generalize flammable reagents someday
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/can_ignite()
|
||||
var/fuel = reagents.get_reagent_amount("fuel")
|
||||
return (fuel >= 2 && fuel >= reagents.total_volume*0.8)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/ignite()
|
||||
if(on_fire)
|
||||
return
|
||||
if(!can_ignite())
|
||||
return
|
||||
|
||||
//also copied from matches
|
||||
if(reagents.get_reagent_amount("phoron")) // the phoron explodes when exposed to fire
|
||||
visible_message("<span class='danger'>\The [src] conflagrates violently!</span>")
|
||||
var/datum/effect/effect/system/reagents_explosion/e = new()
|
||||
e.set_up(round(reagents.get_reagent_amount("phoron") / 2.5, 1), get_turf(src), 0, 0)
|
||||
e.start()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
processing_objects += src
|
||||
set_light(2, null, "#E38F46")
|
||||
on_fire = 1
|
||||
update_name()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/extinguish()
|
||||
processing_objects -= src
|
||||
set_light(0)
|
||||
on_fire = 0
|
||||
|
||||
//rags sitting around with 1 second of burn time left is dumb.
|
||||
//ensures players always have a few seconds of burn time left when they light their rag
|
||||
if(burn_time <= 5)
|
||||
visible_message("<span class='warning'>\The [src] falls apart!</span>")
|
||||
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
||||
qdel(src)
|
||||
update_name()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/process()
|
||||
if(!can_ignite())
|
||||
visible_message("<span class='warning'>\The [src] burns out.</span>")
|
||||
extinguish()
|
||||
|
||||
//copied from matches
|
||||
if(isliving(loc))
|
||||
var/mob/living/M = loc
|
||||
M.IgniteMob()
|
||||
var/turf/location = get_turf(src)
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
|
||||
if(burn_time <= 0)
|
||||
processing_objects -= src
|
||||
new /obj/effect/decal/cleanable/ash(location)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
reagents.remove_reagent("fuel", reagents.maximum_volume/25)
|
||||
update_name()
|
||||
burn_time--
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/machinery/computer/forensic_scanning
|
||||
name = "high-res forensic scanning computer"
|
||||
icon_state = "forensic"
|
||||
icon_keyboard = "security_key"
|
||||
icon_screen = "forensic"
|
||||
|
||||
var/screen = "database"
|
||||
var/authenticated = 0
|
||||
|
||||
@@ -46,6 +46,15 @@
|
||||
|
||||
#define GEAR_EVA 15
|
||||
|
||||
|
||||
/var/list/economic_species_modifier = list(
|
||||
/datum/species/human = 10,
|
||||
/datum/species/skrell = 12,
|
||||
/datum/species/tajaran = 7,
|
||||
/datum/species/unathi = 7,
|
||||
/datum/species/vox = 1
|
||||
)
|
||||
|
||||
//---- The following corporations are friendly with NanoTrasen and loosely enable trade and travel:
|
||||
//Corporation NanoTrasen - Generalised / high tech research and phoron exploitation.
|
||||
//Corporation Vessel Contracting - Ship and station construction, materials research.
|
||||
|
||||
@@ -4,10 +4,8 @@
|
||||
|
||||
var/obj/effect/blob/core/Blob
|
||||
|
||||
|
||||
/datum/event/blob/announce()
|
||||
command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
|
||||
|
||||
level_seven_announcement()
|
||||
|
||||
/datum/event/blob/start()
|
||||
var/turf/T = pick(blobstart)
|
||||
@@ -18,10 +16,9 @@
|
||||
for(var/i = 1; i < rand(3, 4), i++)
|
||||
Blob.process()
|
||||
|
||||
|
||||
/datum/event/blob/tick()
|
||||
if(!Blob)
|
||||
kill()
|
||||
return
|
||||
if(IsMultiple(activeFor, 3))
|
||||
Blob.process()
|
||||
Blob.process()
|
||||
|
||||
@@ -5,11 +5,12 @@
|
||||
var/min_weight = 0 // The minimum weight that this event will have. Only used if non-zero.
|
||||
var/max_weight = 0 // The maximum weight that this event will have. Only use if non-zero.
|
||||
var/severity = 0 // The current severity of this event
|
||||
var/one_shot = 0 //If true, then the event will not be re-added to the list of available events
|
||||
var/one_shot = 0 // If true, then the event will not be re-added to the list of available events
|
||||
var/add_to_queue= 1 // If true, add back to the queue of events upon finishing.
|
||||
var/list/role_weights = list()
|
||||
var/datum/event/event_type
|
||||
|
||||
/datum/event_meta/New(var/event_severity, var/event_name, var/datum/event/type, var/event_weight, var/list/job_weights, var/is_one_shot = 0, var/min_event_weight = 0, var/max_event_weight = 0)
|
||||
/datum/event_meta/New(var/event_severity, var/event_name, var/datum/event/type, var/event_weight, var/list/job_weights, var/is_one_shot = 0, var/min_event_weight = 0, var/max_event_weight = 0, var/add_to_queue = 1)
|
||||
name = event_name
|
||||
severity = event_severity
|
||||
event_type = type
|
||||
@@ -17,6 +18,7 @@
|
||||
weight = event_weight
|
||||
min_weight = min_event_weight
|
||||
max_weight = max_event_weight
|
||||
src.add_to_queue = add_to_queue
|
||||
if(job_weights)
|
||||
role_weights = job_weights
|
||||
|
||||
|
||||
@@ -41,7 +41,8 @@
|
||||
// Add the event back to the list of available events
|
||||
var/datum/event_container/EC = event_containers[E.severity]
|
||||
var/datum/event_meta/EM = E.event_meta
|
||||
EC.available_events += EM
|
||||
if(EM.add_to_queue)
|
||||
EC.available_events += EM
|
||||
|
||||
log_debug("Event '[EM.name]' has completed at [worldtime2text()].")
|
||||
|
||||
@@ -193,41 +194,41 @@
|
||||
|
||||
if(href_list["toggle_report"])
|
||||
report_at_round_end = !report_at_round_end
|
||||
admin_log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
|
||||
log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
|
||||
else if(href_list["dec_timer"])
|
||||
var/datum/event_container/EC = locate(href_list["event"])
|
||||
var/decrease = 60 * (10 ** text2num(href_list["dec_timer"]))
|
||||
EC.next_event_time -= decrease
|
||||
admin_log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
|
||||
log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
|
||||
else if(href_list["inc_timer"])
|
||||
var/datum/event_container/EC = locate(href_list["event"])
|
||||
var/increase = 60 * (10 ** text2num(href_list["inc_timer"]))
|
||||
EC.next_event_time += increase
|
||||
admin_log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).")
|
||||
log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).")
|
||||
else if(href_list["select_event"])
|
||||
var/datum/event_container/EC = locate(href_list["select_event"])
|
||||
var/datum/event_meta/EM = EC.SelectEvent()
|
||||
if(EM)
|
||||
admin_log_and_message_admins("has queued the [severity_to_string[EC.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has queued the [severity_to_string[EC.severity]] event '[EM.name]'.")
|
||||
else if(href_list["pause"])
|
||||
var/datum/event_container/EC = locate(href_list["pause"])
|
||||
EC.delayed = !EC.delayed
|
||||
admin_log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [severity_to_string[EC.severity]] events.")
|
||||
log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [severity_to_string[EC.severity]] events.")
|
||||
else if(href_list["pause_all"])
|
||||
config.allow_random_events = text2num(href_list["pause_all"])
|
||||
admin_log_and_message_admins("has [config.allow_random_events ? "resumed" : "paused"] countdown for all events.")
|
||||
log_and_message_admins("has [config.allow_random_events ? "resumed" : "paused"] countdown for all events.")
|
||||
else if(href_list["interval"])
|
||||
var/delay = input("Enter delay modifier. A value less than one means events fire more often, higher than one less often.", "Set Interval Modifier") as num|null
|
||||
if(delay && delay > 0)
|
||||
var/datum/event_container/EC = locate(href_list["interval"])
|
||||
EC.delay_modifier = delay
|
||||
admin_log_and_message_admins("has set the interval modifier for [severity_to_string[EC.severity]] events to [EC.delay_modifier].")
|
||||
log_and_message_admins("has set the interval modifier for [severity_to_string[EC.severity]] events to [EC.delay_modifier].")
|
||||
else if(href_list["stop"])
|
||||
if(alert("Stopping an event may have unintended side-effects. Continue?","Stopping Event!","Yes","No") != "Yes")
|
||||
return
|
||||
var/datum/event/E = locate(href_list["stop"])
|
||||
var/datum/event_meta/EM = E.event_meta
|
||||
admin_log_and_message_admins("has stopped the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has stopped the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
E.kill()
|
||||
else if(href_list["view_events"])
|
||||
selected_event_container = locate(href_list["view_events"])
|
||||
@@ -249,23 +250,23 @@
|
||||
var/datum/event_meta/EM = locate(href_list["set_weight"])
|
||||
EM.weight = weight
|
||||
if(EM != new_event)
|
||||
admin_log_and_message_admins("has changed the weight of the [severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
|
||||
log_and_message_admins("has changed the weight of the [severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
|
||||
else if(href_list["toggle_oneshot"])
|
||||
var/datum/event_meta/EM = locate(href_list["toggle_oneshot"])
|
||||
EM.one_shot = !EM.one_shot
|
||||
if(EM != new_event)
|
||||
admin_log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
else if(href_list["toggle_enabled"])
|
||||
var/datum/event_meta/EM = locate(href_list["toggle_enabled"])
|
||||
EM.enabled = !EM.enabled
|
||||
admin_log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
else if(href_list["remove"])
|
||||
if(alert("This will remove the event from rotation. Continue?","Removing Event!","Yes","No") != "Yes")
|
||||
return
|
||||
var/datum/event_meta/EM = locate(href_list["remove"])
|
||||
var/datum/event_container/EC = locate(href_list["EC"])
|
||||
EC.available_events -= EM
|
||||
admin_log_and_message_admins("has removed the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has removed the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
else if(href_list["add"])
|
||||
if(!new_event.name || !new_event.event_type)
|
||||
return
|
||||
@@ -273,12 +274,12 @@
|
||||
return
|
||||
new_event.severity = selected_event_container.severity
|
||||
selected_event_container.available_events += new_event
|
||||
admin_log_and_message_admins("has added \a [severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
|
||||
log_and_message_admins("has added \a [severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
|
||||
new_event = new
|
||||
else if(href_list["clear"])
|
||||
var/datum/event_container/EC = locate(href_list["clear"])
|
||||
if(EC.next_event)
|
||||
admin_log_and_message_admins("has dequeued the [severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
|
||||
log_and_message_admins("has dequeued the [severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
|
||||
EC.next_event = null
|
||||
|
||||
Interact(usr)
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
/datum/event/ionstorm/end()
|
||||
spawn(rand(5000,8000))
|
||||
if(prob(50))
|
||||
command_announcement.Announce("It has come to our attention that the station passed through an ion storm. Please monitor all electronic equipment for malfunctions.", "Anomaly Alert")
|
||||
ion_storm_announcement()
|
||||
|
||||
/*
|
||||
/proc/IonStorm(botEmagChance = 10)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
var/const/radIntervall = 5 // Enough time between enter/leave belt for 10 hits, as per original implementation
|
||||
var/const/leaveBelt = 80
|
||||
var/const/revokeAccess = 135
|
||||
startWhen = 2
|
||||
announceWhen = 1
|
||||
endWhen = revokeAccess
|
||||
var/postStartTicks = 0
|
||||
@@ -52,3 +53,6 @@
|
||||
|
||||
/datum/event/radiation_storm/end()
|
||||
revoke_maint_all_access()
|
||||
|
||||
/datum/event/radiation_storm/syndicate/radiate()
|
||||
return
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/var/global/spacevines_spawned = 0
|
||||
|
||||
/datum/event/spacevine
|
||||
announceWhen = 10
|
||||
announceWhen = 60
|
||||
|
||||
/datum/event/spacevine/start()
|
||||
spacevine_infestation()
|
||||
spacevines_spawned = 1
|
||||
|
||||
/datum/event/spacevine/announce()
|
||||
command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
|
||||
level_seven_announcement()
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
/obj/machinery/computer/HolodeckControl
|
||||
name = "holodeck control console"
|
||||
desc = "A computer used to control a nearby holodeck."
|
||||
icon_state = "holocontrol"
|
||||
icon_keyboard = "tech_key"
|
||||
icon_screen = "holocontrol"
|
||||
|
||||
use_power = 1
|
||||
active_power_usage = 8000 //8kW for the scenery + 500W per holoitem
|
||||
@@ -287,6 +288,8 @@
|
||||
if(M.mind)
|
||||
linkedholodeck.play_ambience(M)
|
||||
|
||||
linkedholodeck.sound_env = A.sound_env
|
||||
|
||||
spawn(30)
|
||||
for(var/obj/effect/landmark/L in linkedholodeck)
|
||||
if(L.name=="Atmospheric Test Start")
|
||||
|
||||
@@ -3,46 +3,112 @@
|
||||
// Holographic tables are in code/modules/tables/presets.dm
|
||||
// Holographic racks are in code/modules/tables/rack.dm
|
||||
|
||||
/turf/simulated/floor/holofloor/
|
||||
/turf/simulated/floor/holofloor
|
||||
thermal_conductivity = 0
|
||||
|
||||
/turf/simulated/floor/holofloor/grass
|
||||
name = "Lush Grass"
|
||||
icon_state = "grass1"
|
||||
floor_type = /obj/item/stack/tile/grass
|
||||
/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
return
|
||||
// HOLOFLOOR DOES NOT GIVE A FUCK
|
||||
|
||||
New()
|
||||
icon_state = "grass[pick("1","2","3","4")]"
|
||||
..()
|
||||
spawn(4)
|
||||
update_icon()
|
||||
for(var/direction in cardinal)
|
||||
if(istype(get_step(src,direction),/turf/simulated/floor))
|
||||
var/turf/simulated/floor/FF = get_step(src,direction)
|
||||
FF.update_icon() //so siding get updated properly
|
||||
/turf/simulated/floor/holofloor/set_flooring()
|
||||
return
|
||||
|
||||
/turf/simulated/floor/holofloor/carpet
|
||||
name = "carpet"
|
||||
icon = 'icons/turf/flooring/carpet.dmi'
|
||||
icon_state = "carpet"
|
||||
initial_flooring = /decl/flooring/carpet
|
||||
|
||||
/turf/simulated/floor/holofloor/tiled
|
||||
name = "floor"
|
||||
icon = 'icons/turf/flooring/tiles.dmi'
|
||||
icon_state = "steel"
|
||||
initial_flooring = /decl/flooring/tiling
|
||||
|
||||
/turf/simulated/floor/holofloor/tiled/dark
|
||||
name = "dark floor"
|
||||
icon_state = "dark"
|
||||
initial_flooring = /decl/flooring/tiling/dark
|
||||
|
||||
/turf/simulated/floor/holofloor/lino
|
||||
name = "lino"
|
||||
icon = 'icons/turf/flooring/linoleum.dmi'
|
||||
icon_state = "lino"
|
||||
initial_flooring = /decl/flooring/linoleum
|
||||
|
||||
/turf/simulated/floor/holofloor/wood
|
||||
name = "wooden floor"
|
||||
icon = 'icons/turf/flooring/wood.dmi'
|
||||
icon_state = "wood"
|
||||
initial_flooring = /decl/flooring/wood
|
||||
|
||||
/turf/simulated/floor/holofloor/grass
|
||||
name = "lush grass"
|
||||
icon = 'icons/turf/flooring/grass.dmi'
|
||||
icon_state = "grass0"
|
||||
initial_flooring = /decl/flooring/grass
|
||||
|
||||
/turf/simulated/floor/holofloor/snow
|
||||
name = "snow"
|
||||
base_name = "snow"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
base_icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "snow"
|
||||
base_icon_state = "snow"
|
||||
|
||||
/turf/simulated/floor/holofloor/space
|
||||
icon = 'icons/turf/space.dmi'
|
||||
name = "\proper space"
|
||||
icon_state = "0"
|
||||
|
||||
/turf/simulated/floor/holofloor/reinforced
|
||||
icon = 'icons/turf/flooring/tiles.dmi'
|
||||
initial_flooring = /decl/flooring/reinforced
|
||||
name = "reinforced holofloor"
|
||||
icon_state = "reinforced"
|
||||
|
||||
/turf/simulated/floor/holofloor/space/New()
|
||||
icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
|
||||
|
||||
/turf/simulated/floor/holofloor/beach
|
||||
desc = "Uncomfortably gritty for a hologram."
|
||||
base_desc = "Uncomfortably gritty for a hologram."
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
base_icon = 'icons/misc/beach.dmi'
|
||||
initial_flooring = null
|
||||
|
||||
/turf/simulated/floor/holofloor/beach/sand
|
||||
name = "sand"
|
||||
icon_state = "desert"
|
||||
base_icon_state = "desert"
|
||||
|
||||
/turf/simulated/floor/holofloor/beach/coastline
|
||||
name = "coastline"
|
||||
icon = 'icons/misc/beach2.dmi'
|
||||
icon_state = "sandwater"
|
||||
base_icon_state = "sandwater"
|
||||
|
||||
/turf/simulated/floor/holofloor/beach/water
|
||||
name = "water"
|
||||
icon_state = "seashallow"
|
||||
base_icon_state = "seashallow"
|
||||
|
||||
/turf/simulated/floor/holofloor/desert
|
||||
name = "desert sand"
|
||||
base_name = "desert sand"
|
||||
desc = "Uncomfortably gritty for a hologram."
|
||||
base_desc = "Uncomfortably gritty for a hologram."
|
||||
icon_state = "asteroid"
|
||||
base_icon_state = "asteroid"
|
||||
icon = 'icons/turf/flooring/asteroid.dmi'
|
||||
base_icon = 'icons/turf/flooring/asteroid.dmi'
|
||||
initial_flooring = null
|
||||
|
||||
/turf/simulated/floor/holofloor/desert/New()
|
||||
..()
|
||||
if(prob(10))
|
||||
overlays += "asteroid[rand(0,9)]"
|
||||
|
||||
/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
return
|
||||
// HOLOFLOOR DOES NOT GIVE A FUCK
|
||||
|
||||
/obj/structure/holostool
|
||||
name = "stool"
|
||||
desc = "Apply butt."
|
||||
@@ -51,7 +117,6 @@
|
||||
anchored = 1.0
|
||||
pressure_resistance = 15
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/boxing/hologlove
|
||||
name = "boxing gloves"
|
||||
desc = "Because you really needed another excuse to punch your crewmates."
|
||||
@@ -175,7 +240,7 @@
|
||||
throw_range = 5
|
||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
flags = NOSHIELD | NOBLOODY
|
||||
flags = NOBLOODY
|
||||
var/active = 0
|
||||
var/item_color
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user