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Implemented NO_PAIN and parts of NO_BLOOD, restructured species flags.
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@@ -1262,7 +1262,7 @@
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if(2) healths.icon_state = "health7"
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else
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//switch(health - halloss)
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switch(100 - traumatic_shock)
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switch(100 - ((species && species.flags & NO_PAIN) ? 0 : traumatic_shock))
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if(100 to INFINITY) healths.icon_state = "health0"
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if(80 to 100) healths.icon_state = "health1"
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if(60 to 80) healths.icon_state = "health2"
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@@ -1422,7 +1422,7 @@
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handle_shock()
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..()
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if(status_flags & GODMODE) return 0 //godmode
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if(analgesic) return // analgesic avoids all traumatic shock temporarily
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if(analgesic || (species && species.flags & NO_PAIN)) return // analgesic avoids all traumatic shock temporarily
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if(health < config.health_threshold_softcrit)// health 0 makes you immediately collapse
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shock_stage = max(shock_stage, 61)
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@@ -1471,8 +1471,11 @@
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Weaken(20)
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proc/handle_pulse()
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if(life_tick % 5) return pulse //update pulse every 5 life ticks (~1 tick/sec, depending on server load)
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if(species && species.flags && NO_BLOOD) return PULSE_NONE //No blood, no pulse.
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if(stat == DEAD)
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return PULSE_NONE //that's it, you're dead, nothing can influence your pulse
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