From b7964c2f4a183b1bfbac064d1c360547bf708355 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Thu, 13 Aug 2015 06:02:38 +0100 Subject: [PATCH] Missed a couple of t_ variables --- .../mob/living/carbon/human/examine.dm | 34 +++++++++---------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 463e6b6124..cc25a915cb 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -23,7 +23,7 @@ if(wear_mask) skipface |= wear_mask.flags_inv & HIDEFACE - + var/msg = "*---------*\nThis is " var/datum/gender/T = gender_datums[gender] @@ -35,7 +35,7 @@ if(!T) // Just in case someone VVs the gender to something strange. It'll runtime anyway when it hits usages, better to CRASH() now with a helpful message. - CRASH("Gender datum was null; key was '[(skipjumpsuit && skipface) ? PLURAL : gender]'") + CRASH("Gender datum was null; key was '[(skipjumpsuit && skipface) ? PLURAL : gender]'") msg += "[src.name]" if(species.name != "Human") @@ -198,17 +198,17 @@ distance = 1 if (src.stat) msg += "[T.He] [T.is]n't responding to anything around [T.him] and seems to be asleep.\n" - if((stat == 2 || src.losebreath) && distance <= 3) - msg += "[T.He] [T.does] not appear to be breathing.\n" + if((stat == 2 || src.losebreath) && distance <= 3) + msg += "[T.He] [T.does] not appear to be breathing.\n" if(istype(usr, /mob/living/carbon/human) && !usr.stat && Adjacent(usr)) usr.visible_message("[usr] checks [src]'s pulse.", "You check [src]'s pulse.") spawn(15) if(distance <= 1 && usr.stat != 1) - if(pulse == PULSE_NONE) + if(pulse == PULSE_NONE) usr << "[T.He] [T.has] no pulse[src.client ? "" : " and [T.his] soul has departed"]..." else usr << "[T.He] [T.has] a pulse!" - + if(fire_stacks) msg += "[T.He] [T.is] covered in some liquid.\n" if(on_fire) @@ -229,8 +229,8 @@ msg += "[T.He] [T.has] a stupid expression on [T.his] face.\n" if(species.show_ssd && (!species.has_organ["brain"] || has_brain()) && stat != DEAD) - if(!key) - msg += "[T.He] [T.is] [species.show_ssd]. It doesn't look like [T.he] [T.is] waking up anytime soon.\n" + if(!key) + msg += "[T.He] [T.is] [species.show_ssd]. It doesn't look like [T.he] [T.is] waking up anytime soon.\n" else if(!client) msg += "[T.He] [T.is] [species.show_ssd].\n" @@ -257,7 +257,7 @@ if(temp) if(temp.status & ORGAN_DESTROYED) is_destroyed["[temp.name]"] = 1 - wound_flavor_text["[temp.name]"] = "[t_He] [t_is] missing [t_his] [temp.name].\n" + wound_flavor_text["[temp.name]"] = "[T.He] [T.is] missing [T.his] [temp.name].\n" continue if(temp.status & ORGAN_ROBOT) if(!(temp.brute_dam + temp.burn_dam)) @@ -290,8 +290,8 @@ if(wound_flavor_text["head"] && (is_destroyed["head"] || (!skipmask && !(wear_mask && istype(wear_mask, /obj/item/clothing/mask/gas))))) msg += wound_flavor_text["head"] - else if(is_bleeding["head"]) - msg += "[src] [T.has] blood running down [T.his] face!\n" + else if(is_bleeding["head"]) + msg += "[src] [T.has] blood running down [T.his] face!\n" if(wound_flavor_text["upper body"] && !w_uniform && !skipjumpsuit) //No need. A missing chest gibs you. msg += wound_flavor_text["upper body"] @@ -341,12 +341,12 @@ else if(is_bleeding["right foot"]) display_shoes = 1 - if(display_chest) + if(display_chest) msg += "[src] [T.has] blood soaking through from under [T.his] clothing!\n" if(display_shoes) msg += "[src] [T.has] blood running from [T.his] shoes!\n" if(display_gloves) - msg += "[src] [T.has] blood running from under [T.his] gloves!\n" + msg += "[src] [T.has] blood running from under [T.his] gloves!\n" */ for(var/limb in wound_flavor_text) @@ -354,8 +354,8 @@ is_bleeding[limb] = null for(var/limb in is_bleeding) msg += is_bleeding[limb] - for(var/implant in get_visible_implants(0)) - msg += "[src] [T.has] \a [implant] sticking out of [T.his] flesh!\n" + for(var/implant in get_visible_implants(0)) + msg += "[src] [T.has] \a [implant] sticking out of [T.his] flesh!\n" if(digitalcamo) msg += "[T.He] [T.is] repulsively uncanny!\n" @@ -410,8 +410,8 @@ msg += "*---------*" if (pose) if( findtext(pose,".",lentext(pose)) == 0 && findtext(pose,"!",lentext(pose)) == 0 && findtext(pose,"?",lentext(pose)) == 0 ) - pose = addtext(pose,".") //Makes sure all emotes end with a period. - msg += "\n[T.He] [T.is] [pose]" + pose = addtext(pose,".") //Makes sure all emotes end with a period. + msg += "\n[T.He] [T.is] [pose]" user << msg