From c8e26b365ae49ee0a027cf7e6f18fc7927ebeac8 Mon Sep 17 00:00:00 2001 From: Arokha Sieyes Date: Mon, 20 Mar 2017 00:32:04 -0400 Subject: [PATCH] Flooring decals should work more places Such as shuttles. A good example is the trader ship which has hazard stripes mapped in, which don't appear in the game because it doesn't work there. --- code/game/turfs/flooring/flooring_decals.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/turfs/flooring/flooring_decals.dm b/code/game/turfs/flooring/flooring_decals.dm index fc4dcd1d25..56b503c7c7 100644 --- a/code/game/turfs/flooring/flooring_decals.dm +++ b/code/game/turfs/flooring/flooring_decals.dm @@ -17,7 +17,7 @@ var/list/floor_decals = list() /obj/effect/floor_decal/initialize() if(supplied_dir) set_dir(supplied_dir) var/turf/T = get_turf(src) - if(istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor)) + if(istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor) || istype(T, /turf/simulated/shuttle/floor)) var/cache_key = "[alpha]-[color]-[dir]-[icon_state]-[layer]" if(!floor_decals[cache_key]) var/image/I = image(icon = src.icon, icon_state = src.icon_state, dir = src.dir)