Plant mutation buff

Making bioluminescence twice as strong, now plants should be able to provide some light if they got some potency
This commit is contained in:
Shadowfire
2019-08-18 20:23:03 +02:00
parent 846f35bb70
commit ba78a3f0e3
@@ -84,7 +84,7 @@
var/clr
if(seed.get_trait(TRAIT_BIOLUM_COLOUR))
clr = seed.get_trait(TRAIT_BIOLUM_COLOUR)
set_light(round(seed.get_trait(TRAIT_POTENCY)/10), l_color = clr)
set_light(round(seed.get_trait(TRAIT_POTENCY)/5), l_color = clr)
return
set_light(0)