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Plant mutation buff
Making bioluminescence twice as strong, now plants should be able to provide some light if they got some potency
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@@ -84,7 +84,7 @@
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var/clr
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if(seed.get_trait(TRAIT_BIOLUM_COLOUR))
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clr = seed.get_trait(TRAIT_BIOLUM_COLOUR)
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set_light(round(seed.get_trait(TRAIT_POTENCY)/10), l_color = clr)
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set_light(round(seed.get_trait(TRAIT_POTENCY)/5), l_color = clr)
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return
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set_light(0)
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