mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-23 20:16:19 +01:00
@@ -165,7 +165,7 @@
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if(!mob.control_object) return
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mob.control_object.dir = direct
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else
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mob.control_object.loc = get_step(mob.control_object,direct)
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mob.control_object.forceMove(get_step(mob.control_object,direct))
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return
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@@ -373,7 +373,7 @@
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mob << "<span class='warning'>You cannot get past holy grounds while you are in this plane of existence!</span>"
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return
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else
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mob.loc = get_step(mob, direct)
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mob.forceMove(get_step(mob, direct))
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mob.dir = direct
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if(2)
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if(prob(50))
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@@ -402,7 +402,7 @@
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return
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else
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return
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mob.loc = locate(locx,locy,mobloc.z)
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mob.forceMove(locate(locx,locy,mobloc.z))
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spawn(0)
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var/limit = 2//For only two trailing shadows.
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for(var/turf/T in getline(mobloc, mob.loc))
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@@ -413,7 +413,7 @@
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else
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spawn(0)
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anim(mobloc,mob,'icons/mob/mob.dmi',,"shadow",,mob.dir)
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mob.loc = get_step(mob, direct)
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mob.forceMove(get_step(mob, direct))
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mob.dir = direct
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// Crossed is always a bit iffy
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for(var/obj/S in mob.loc)
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