Converts some loc = to forceMove()

Fixes #11102.
This commit is contained in:
PsiOmegaDelta
2015-09-14 11:13:15 +02:00
parent 1d1f96ff18
commit bb5680193f
10 changed files with 37 additions and 37 deletions
+4 -4
View File
@@ -165,7 +165,7 @@
if(!mob.control_object) return
mob.control_object.dir = direct
else
mob.control_object.loc = get_step(mob.control_object,direct)
mob.control_object.forceMove(get_step(mob.control_object,direct))
return
@@ -373,7 +373,7 @@
mob << "<span class='warning'>You cannot get past holy grounds while you are in this plane of existence!</span>"
return
else
mob.loc = get_step(mob, direct)
mob.forceMove(get_step(mob, direct))
mob.dir = direct
if(2)
if(prob(50))
@@ -402,7 +402,7 @@
return
else
return
mob.loc = locate(locx,locy,mobloc.z)
mob.forceMove(locate(locx,locy,mobloc.z))
spawn(0)
var/limit = 2//For only two trailing shadows.
for(var/turf/T in getline(mobloc, mob.loc))
@@ -413,7 +413,7 @@
else
spawn(0)
anim(mobloc,mob,'icons/mob/mob.dmi',,"shadow",,mob.dir)
mob.loc = get_step(mob, direct)
mob.forceMove(get_step(mob, direct))
mob.dir = direct
// Crossed is always a bit iffy
for(var/obj/S in mob.loc)