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Added get_bodytype() species proc as groundwork for subspecies.
Conflicts: code/modules/mob/living/carbon/human/update_icons.dm code/modules/organs/organ_icon.dm
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@@ -75,8 +75,8 @@
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/obj/structure/mirror/raider/attack_hand(var/mob/living/carbon/human/user)
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if(istype(get_area(src),/area/syndicate_mothership))
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if(istype(user) && user.mind && user.mind.special_role == "Raider" && user.species != "Vox" && is_alien_whitelisted(user, "Vox"))
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var/choice = input("Do you wish to become a Vox? This is not reversible.") as null|anything in list("No","Yes")
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if(istype(user) && user.mind && user.mind.special_role == "Raider" && user.species.name != "Vox" && is_alien_whitelisted(user, "Vox"))
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var/choice = input("Do you wish to become a true Vox of the Shoal? This is not reversible.") as null|anything in list("No","Yes")
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if(choice && choice == "Yes")
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var/mob/living/carbon/human/vox/vox = new(get_turf(src),"Vox")
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vox.gender = user.gender
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