diff --git a/code/game/objects/structures/railing.dm b/code/game/objects/structures/railing.dm index 7f9a6a98d3..9b6e2ae922 100644 --- a/code/game/objects/structures/railing.dm +++ b/code/game/objects/structures/railing.dm @@ -299,7 +299,7 @@ if(get_turf(user) == get_turf(src)) var/obj/occupied = neighbor_turf_impassable() if(occupied) - to_chat(user, "You can't climb there, there's \a [occupied] in the way.") + to_chat(user, "You can't climb there, there's \a [occupied] in the way.") return 0 return 1 diff --git a/code/game/sound.dm b/code/game/sound.dm index cc925e716e..56d849f894 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -161,7 +161,7 @@ var/const/FALLOFF_SOUNDS = 0.5 if(is_preference_enabled(/datum/client_preference/play_lobby_music)) var/datum/track/T = pick(all_lobby_tracks) media.push_music(T.url, world.time, 0.85) - to_chat(src,"Lobby music: [T.title] by [T.artist].") + to_chat(src,"Lobby music: [T.title] by [T.artist].") /proc/get_rand_frequency() return rand(32000, 55000) //Frequency stuff only works with 45kbps oggs. diff --git a/code/modules/multiz/ladder_assembly_vr.dm b/code/modules/multiz/ladder_assembly_vr.dm index e62f1a24e9..c7343abe0a 100644 --- a/code/modules/multiz/ladder_assembly_vr.dm +++ b/code/modules/multiz/ladder_assembly_vr.dm @@ -95,7 +95,7 @@ below = LA if(!above && !below) - to_chat(user, "\The [src] is ready to be connected to from above or below.") + to_chat(user, "\The [src] is ready to be connected to from above or below.") return // Construct them from bottom to top, because they initialize from top to bottom.