for(var/bad_code in world)

Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
This commit is contained in:
Neerti
2018-04-29 17:55:04 -04:00
parent 81c19c62a3
commit be73b8c36a
103 changed files with 274 additions and 403 deletions
+1 -1
View File
@@ -46,7 +46,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
var/close = range(world.view+round(devastation_range,1), epicenter)
// to all distanced mobs play a different sound
for(var/mob/M in world)
for(var/mob/M in player_list)
if(M.z == epicenter.z)
if(!(M in close))
// check if the mob can hear