From bef3d54b0faa96af802b82897f7786b5c8b0c8ab Mon Sep 17 00:00:00 2001 From: Sharkmare <34294231+Sharkmare@users.noreply.github.com> Date: Fri, 8 Mar 2019 20:28:47 +0100 Subject: [PATCH] trsq buff Large sprite size + overly slow movement gave players too much of an advantage since they can attack from 2 tiles away. Lowered move delay, heightened move speed. Lowered combat sense delay. buffed structure damage, a lot. buffed intent to kill. --- .../living/simple_animal/animals/tarrasque.dm | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/code/modules/mob/living/simple_animal/animals/tarrasque.dm b/code/modules/mob/living/simple_animal/animals/tarrasque.dm index c024350cca..9a7e969b67 100644 --- a/code/modules/mob/living/simple_animal/animals/tarrasque.dm +++ b/code/modules/mob/living/simple_animal/animals/tarrasque.dm @@ -25,11 +25,11 @@ //Mob movement settings wander = 1 - wander_distance = 100 + wander_distance = 999 returns_home = 1 - turns_per_move = 15 - follow_dist = 200 - speed = 20 + turns_per_move = 7 + follow_dist = 999 + speed = 7 //Mob interaction response_help = "Sacrifices self to" @@ -57,20 +57,20 @@ melee_damage_lower = 10 //huh not so bad melee_damage_upper = 45 //oh, oh no attacktext = list("bites","claws","slashes") - environment_smash = 1000 //It's made for destroying things + environment_smash = 99999 //It's made for destroying things melee_miss_chance = 0 - melee_attack_minDelay = 5 - melee_attack_maxDelay = 30 + melee_attack_minDelay = 0 + melee_attack_maxDelay = 5 attack_armor_pen = 20 attack_sharp = 1 //Attack movement settings - move_to_delay = 20 + move_to_delay = 7 destroy_surroundings = 1 //Damage resistances shock_resistance = 1 - resistance = 75 + resistance = 99 /mob/living/simple_animal/hostile/tarrasque/death() ..()