Added Ranged Cooldown variables

Cleaned up my mess from other experiments.
This commit is contained in:
Razgriz
2019-03-26 13:53:13 -07:00
committed by GitHub
parent c088ffe47e
commit bff5d9711c
@@ -1266,17 +1266,11 @@
PunchTarget()
return 1
//Open fire!
if(ranged && (distance <= shoot_range) && ranged_cooldown <= world.time)
stop_automated_movement = 0
else if(ranged && (distance <= shoot_range) && ranged_cooldown <= world.time)
ai_log("AttackTarget() ranged",3)
ShootTarget(target_mob)
return 1
else if(ranged && !target_mob.canmove)
LostTarget()
ai_log("AttackTarget() resting, closing distance",3)
handle_stance(STANCE_ATTACK)
return 0
//They ran away!
else