Replaced all blue font with a custom colour

This commit is contained in:
AnonymousHybi
2019-01-18 15:14:32 +00:00
parent e85c41f86f
commit bff9f560f7
137 changed files with 491 additions and 491 deletions
+9 -9
View File
@@ -261,14 +261,14 @@
return
if (src.active)
user.visible_message("<font color='blue'>\icon[src] [user] deactivated the shield generator.</font>", \
"<font color='blue'>\icon[src] You deactivate the shield generator.</font>", \
user.visible_message("<font color='#6F6FE2'>\icon[src] [user] deactivated the shield generator.</font>", \
"<font color='#6F6FE2'>\icon[src] You deactivate the shield generator.</font>", \
"You hear heavy droning fade out.")
src.shields_down()
else
if(anchored)
user.visible_message("<font color='blue'>\icon[src] [user] activated the shield generator.</font>", \
"<font color='blue'>\icon[src] You activate the shield generator.</font>", \
user.visible_message("<font color='#6F6FE2'>\icon[src] [user] activated the shield generator.</font>", \
"<font color='#6F6FE2'>\icon[src] You activate the shield generator.</font>", \
"You hear heavy droning.")
src.shields_up()
else
@@ -285,10 +285,10 @@
if(istype(W, /obj/item/weapon/screwdriver))
playsound(src, W.usesound, 100, 1)
if(is_open)
user << "<font color='blue'>You close the panel.</font>"
user << "<font color='#6F6FE2'>You close the panel.</font>"
is_open = 0
else
user << "<font color='blue'>You open the panel and expose the wiring.</font>"
user << "<font color='#6F6FE2'>You open the panel and expose the wiring.</font>"
is_open = 1
else if(istype(W, /obj/item/stack/cable_coil) && malfunction && is_open)
@@ -308,15 +308,15 @@
return
if(anchored)
playsound(src, W.usesound, 100, 1)
user << "<font color='blue'>You unsecure the [src] from the floor!</font>"
user << "<font color='#6F6FE2'>You unsecure the [src] from the floor!</font>"
if(active)
user << "<font color='blue'>The [src] shuts off!</font>"
user << "<font color='#6F6FE2'>The [src] shuts off!</font>"
src.shields_down()
anchored = 0
else
if(istype(get_turf(src), /turf/space)) return //No wrenching these in space!
playsound(src, W.usesound, 100, 1)
user << "<font color='blue'>You secure the [src] to the floor!</font>"
user << "<font color='#6F6FE2'>You secure the [src] to the floor!</font>"
anchored = 1
+1 -1
View File
@@ -48,7 +48,7 @@
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
playsound(src, W.usesound, 75, 1)
src.visible_message("<font color='blue'>\icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].</font>")
src.visible_message("<font color='#6F6FE2'>\icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].</font>")
if(anchored)
spawn(0)
+1 -1
View File
@@ -67,7 +67,7 @@
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
playsound(src, W.usesound, 75, 1)
src.visible_message("<font color='blue'>\icon[src] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].</font>")
src.visible_message("<font color='#6F6FE2'>\icon[src] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].</font>")
if(active)
toggle()