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Ranged Cooldown variables
Taser spider now shoots once every 10 seconds.
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@@ -138,6 +138,8 @@ Nurse Family
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projectilesound = 'sound/weapons/thudswoosh.ogg'
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projectiletype = /obj/item/projectile/bola
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ranged = 1
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ranged_cooldown = 0 //What the starting cooldown is on ranged attacks
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ranged_cooldown_time = 30 //How long, in deciseconds, the cooldown of ranged attacks is
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firing_lines = 1
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cooperative = 1
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shoot_range = 5
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@@ -347,6 +349,8 @@ Guard Family
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melee_damage_upper = 25
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ranged = 1
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ranged_cooldown = 0 //What the starting cooldown is on ranged attacks
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ranged_cooldown_time = 100 //How long, in deciseconds, the cooldown of ranged attacks is
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projectilesound = 'sound/weapons/taser2.ogg'
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projectiletype = /obj/item/projectile/beam/stun/weak
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firing_lines = 1
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