Ranged Cooldown variables

Taser spider now shoots once every 10 seconds.
This commit is contained in:
Razgriz
2019-03-26 13:42:38 -07:00
committed by GitHub
parent a91004c9d2
commit c088ffe47e
@@ -138,6 +138,8 @@ Nurse Family
projectilesound = 'sound/weapons/thudswoosh.ogg'
projectiletype = /obj/item/projectile/bola
ranged = 1
ranged_cooldown = 0 //What the starting cooldown is on ranged attacks
ranged_cooldown_time = 30 //How long, in deciseconds, the cooldown of ranged attacks is
firing_lines = 1
cooperative = 1
shoot_range = 5
@@ -347,6 +349,8 @@ Guard Family
melee_damage_upper = 25
ranged = 1
ranged_cooldown = 0 //What the starting cooldown is on ranged attacks
ranged_cooldown_time = 100 //How long, in deciseconds, the cooldown of ranged attacks is
projectilesound = 'sound/weapons/taser2.ogg'
projectiletype = /obj/item/projectile/beam/stun/weak
firing_lines = 1