From c1aa134c1adc41ebf04e46a07381e19792d533c3 Mon Sep 17 00:00:00 2001 From: Sharkmare <34294231+Sharkmare@users.noreply.github.com> Date: Sun, 10 Feb 2019 17:52:11 +0100 Subject: [PATCH] Balancing Claridyl 2 Buffed fake damage output even more but made it conditional on having brute damage converts brute to fake damage at 1:5 ratio --- .../reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm index e8e1ed9c03..f67c0cee22 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm @@ -81,8 +81,9 @@ if(alien != IS_DIONA) M.add_chemical_effect(CE_STABLE, 30) M.add_chemical_effect(CE_PAINKILLER, 40) - M.adjustBruteLoss(-1) - M.adjustHalLoss(3) + if(M.getBruteLoss()) //Probably should just do the conversion instead of being such a massive crippling downside + M.adjustBruteLoss(-1) + M.adjustHalLoss(5) //A single unit could make you bedridden shortly if you have a lot of brute //many many side effects all listed in AS Commercial if(prob(0.0001))//Side effects incluide death, this seems like a good "balanced" inclusion of it M.adjustToxLoss(50)//instant crit for tesh