From 7bc1d92d6110405751bf9fca9df6764a7ee91b6d Mon Sep 17 00:00:00 2001 From: Spades Date: Sat, 8 Jul 2017 11:11:57 -0400 Subject: [PATCH 1/2] Fixes layering issue with tree icons I've discovered from using it on the tether map in Vorestation that it being on layer **9** is really unneccessary and it just looks absurd when layered over other things. I don't think you actually use trees for anything right now, but whenever you do, you'll want this to prevent them from looking dumb. --- code/game/objects/structures/flora.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm index 1bfd559b9c..23263851cd 100644 --- a/code/game/objects/structures/flora.dm +++ b/code/game/objects/structures/flora.dm @@ -4,7 +4,6 @@ anchored = 1 density = 1 pixel_x = -16 - layer = 9 /obj/structure/flora/tree/pine name = "pine tree" From 1398accaf9d8e88369f08019742147b657da34ab Mon Sep 17 00:00:00 2001 From: Spades Date: Sat, 8 Jul 2017 11:13:56 -0400 Subject: [PATCH 2/2] You know what, let's play it safe. --- code/game/objects/structures/flora.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm index 23263851cd..e08dba0a0f 100644 --- a/code/game/objects/structures/flora.dm +++ b/code/game/objects/structures/flora.dm @@ -4,6 +4,7 @@ anchored = 1 density = 1 pixel_x = -16 + layer = MOB_LAYER // You know what, let's play it safe. /obj/structure/flora/tree/pine name = "pine tree"