Refactored material definitions a little bit, removed all bananium from the codebase.

This commit is contained in:
Zuhayr
2014-06-08 00:40:34 +09:30
parent a026575ef7
commit c2f2a7cde6
18 changed files with 120 additions and 356 deletions
+96 -193
View File
@@ -14,127 +14,31 @@ Mineral Sheets
- Enriched Uranium
*/
/*
* Sandstone
*/
/obj/item/stack/sheet/mineral/sandstone
name = "sandstone brick"
desc = "This appears to be a combination of both sand and stone."
singular_name = "sandstone brick"
icon_state = "sheet-sandstone"
throw_speed = 4
throw_range = 5
origin_tech = "materials=1"
sheettype = "sandstone"
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
/* new/datum/stack_recipe("sandstone wall", ???), \
new/datum/stack_recipe("sandstone floor", ???),\ */
)
/obj/item/stack/sheet/mineral/sandstone/New(var/loc, var/amount=null)
recipes = sandstone_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Diamond
*/
/obj/item/stack/sheet/mineral/diamond
name = "diamond"
icon_state = "sheet-diamond"
force = 5.0
throwforce = 5
w_class = 3.0
throw_range = 3
origin_tech = "materials=6"
perunit = 3750
sheettype = "diamond"
var/global/list/datum/stack_recipe/silver_recipes = list ( \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/diamond/New(var/loc, var/amount=null)
recipes = diamond_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Uranium
*/
/obj/item/stack/sheet/mineral/uranium
name = "uranium"
icon_state = "sheet-uranium"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=5"
perunit = 2000
sheettype = "uranium"
var/global/list/datum/stack_recipe/uranium_recipes = list ( \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/uranium/New(var/loc, var/amount=null)
recipes = uranium_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Phoron
*/
/obj/item/stack/sheet/mineral/phoron
name = "solid phoron"
icon_state = "sheet-phoron"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "phorontech=2;materials=2"
perunit = 2000
sheettype = "phoron"
var/global/list/datum/stack_recipe/gold_recipes = list ( \
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/phoron_recipes = list ( \
new/datum/stack_recipe("phoron door", /obj/structure/mineral_door/transparent/phoron, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/phoron/New(var/loc, var/amount=null)
recipes = phoron_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/obj/item/stack/sheet/mineral/plastic
name = "Plastic"
icon_state = "sheet-plastic"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=3"
perunit = 2000
/obj/item/stack/sheet/mineral/plastic/cyborg
name = "plastic sheets"
icon_state = "sheet-plastic"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
perunit = 2000
var/global/list/datum/stack_recipe/plastic_recipes = list ( \
new/datum/stack_recipe("plastic crate", /obj/structure/closet/crate/plastic, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("plastic ashtray", /obj/item/ashtray/plastic, 2, one_per_turf = 1, on_floor = 1), \
@@ -144,151 +48,150 @@ var/global/list/datum/stack_recipe/plastic_recipes = list ( \
new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/plastic/New(var/loc, var/amount=null)
recipes = plastic_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Gold
*/
/obj/item/stack/sheet/mineral/gold
name = "gold"
icon_state = "sheet-gold"
/obj/item/stack/sheet/mineral
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
/obj/item/stack/sheet/mineral/New()
..()
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
/obj/item/stack/sheet/mineral/sandstone
name = "sandstone brick"
desc = "This appears to be a combination of both sand and stone."
singular_name = "sandstone brick"
icon_state = "sheet-sandstone"
throw_speed = 4
throw_range = 5
origin_tech = "materials=1"
sheettype = "sandstone"
/obj/item/stack/sheet/mineral/sandstone/New()
..()
recipes = sandstone_recipes
/obj/item/stack/sheet/mineral/diamond
name = "diamond"
icon_state = "sheet-diamond"
origin_tech = "materials=6"
perunit = 3750
sheettype = "diamond"
/obj/item/stack/sheet/mineral/diamond/New()
..()
recipes = diamond_recipes
/obj/item/stack/sheet/mineral/uranium
name = "uranium"
icon_state = "sheet-uranium"
origin_tech = "materials=5"
perunit = 2000
sheettype = "uranium"
/obj/item/stack/sheet/mineral/uranium/New()
..()
recipes = uranium_recipes
/obj/item/stack/sheet/mineral/phoron
name = "solid phoron"
icon_state = "sheet-phoron"
origin_tech = "phorontech=2;materials=2"
perunit = 2000
sheettype = "phoron"
/obj/item/stack/sheet/mineral/phoron/New()
..()
recipes = phoron_recipes
/obj/item/stack/sheet/mineral/plastic
name = "Plastic"
icon_state = "sheet-plastic"
origin_tech = "materials=3"
perunit = 2000
/obj/item/stack/sheet/mineral/plastic/New()
..()
recipes = plastic_recipes
/obj/item/stack/sheet/mineral/plastic/cyborg
name = "plastic sheets"
icon_state = "sheet-plastic"
perunit = 2000
/obj/item/stack/sheet/mineral/gold
name = "gold"
icon_state = "sheet-gold"
origin_tech = "materials=4"
perunit = 2000
sheettype = "gold"
var/global/list/datum/stack_recipe/gold_recipes = list ( \
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/gold/New(var/loc, var/amount=null)
recipes = gold_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
/obj/item/stack/sheet/mineral/gold/New()
..()
recipes = gold_recipes
/*
* Silver
*/
/obj/item/stack/sheet/mineral/silver
name = "silver"
icon_state = "sheet-silver"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=3"
perunit = 2000
sheettype = "silver"
var/global/list/datum/stack_recipe/silver_recipes = list ( \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/silver/New(var/loc, var/amount=null)
/obj/item/stack/sheet/mineral/silver/New()
..()
recipes = silver_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Clown
*/
/obj/item/stack/sheet/mineral/clown
name = "bananium"
icon_state = "sheet-clown"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=4"
perunit = 2000
sheettype = "clown"
/obj/item/stack/sheet/mineral/clown/New(var/loc, var/amount=null)
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/****************************** Others ****************************/
/*
* Enriched Uranium
*/
/obj/item/stack/sheet/mineral/enruranium
name = "enriched uranium"
icon_state = "sheet-enruranium"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=5"
perunit = 1000
/*
* Adamantine
*/
/obj/item/stack/sheet/mineral/adamantine
name = "adamantine"
icon_state = "sheet-adamantine"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=4"
perunit = 2000
/*
* Mythril
*/
/obj/item/stack/sheet/mineral/mythril
name = "mythril"
icon_state = "sheet-mythril"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=4"
perunit = 2000
/*
* TODO
*/
/obj/item/stack/sheet/mineral/platinum
name = "platinum"
icon_state = "sheet-diamond" //TODO
icon_state = "sheet-adamantine"
sheettype = "platinum"
perunit = 2000
/obj/item/stack/sheet/mineral/mhydrogen
name = "metallic hydrogen"
icon_state = "sheet-diamond" //TODO
icon_state = "sheet-mythril"
sheettype = "mhydrogen"
perunit = 2000
/obj/item/stack/sheet/mineral/tritium
name = "tritium"
icon_state = "sheet-diamond" //TODO
icon_state = "sheet-silver"
sheettype = "tritium"
color = "#777777"
perunit = 2000
/obj/item/stack/sheet/mineral/osmium
name = "osmium"
icon_state = "sheet-diamond" //TODO
icon_state = "sheet-silver"
sheettype = "osmium"
color = "#9999FF"
perunit = 2000
obj/item/stack/sheet/mineral/iron
name = "iron"
icon_state = "sheet-gold"
icon_state = "sheet-silver"
sheettype = "iron"
color = "#333333"
perunit = 3750
@@ -124,7 +124,6 @@
/obj/item/stack/sheet/mineral/phoron,
/obj/item/stack/sheet/mineral/uranium,
/obj/item/stack/sheet/mineral/diamond,
/obj/item/stack/sheet/mineral/clown,
/obj/item/stack/sheet/plasteel,
/obj/item/stack/rods
)
@@ -326,13 +326,6 @@
icon_state = ""
mineral = "phoron"
//-----------wtf?-----------start
/obj/structure/falsewall/clown
name = "bananium wall"
desc = "A wall with bananium plating. Honk!"
icon_state = ""
mineral = "clown"
/obj/structure/falsewall/sandstone
name = "sandstone wall"
desc = "A wall with sandstone plating."