PoI Stage 0.5

Doing this in smaller bits

- New random sif mob selector, peaceful animals
- Drone lootpile (basic placeholder loot right now until we figure out how to give them proper drone loot)
- New random spider mob selector, nurse spider and nurse hat spider (hat spider has 10 more health points and is a rare chance to spawn, woo)
- New spacesuit random spawn, medical space suits
- New Random Shotgun spawn
- New random gun spawns
- Fixed icon for random medicine spawn
- Fixed broken icon for 44 magazines
- Fixed Ice Cave dungeon walls being called 'steel'
- Added new Crystal type, to avoid the SM style crystal from spawning in crystal PoIs
This commit is contained in:
Woodratt
2018-04-25 22:11:30 -07:00
parent 4df02c9160
commit c32bcf785a
12 changed files with 403 additions and 7 deletions
@@ -82,6 +82,15 @@ Nurse Family
var/atom/cocoon_target
var/egg_inject_chance = 5
/mob/living/simple_animal/hostile/giant_spider/nurse/hat
desc = "Furry and beige, it makes you shudder to look at it. This one has brilliant green eyes and a tiny nurse hat"
icon_state = "nursemed"
icon_living = "nursemed"
icon_dead = "nursemed_dead"
maxHealth = 50
health = 50
/mob/living/simple_animal/hostile/giant_spider/nurse/queen
desc = "Absolutely gigantic, this creature is horror itself."
icon = 'icons/mob/64x64.dmi'
@@ -472,7 +472,7 @@
/obj/item/ammo_magazine/m44
name = "magazine (.44)"
icon_state = "44"
icon_state = "m44"
origin_tech = list(TECH_COMBAT = 2)
mag_type = MAGAZINE
caliber = ".44"
@@ -41,6 +41,9 @@
update_icon()
/obj/item/weapon/gun/projectile/shotgun/pump/slug
ammo_type = /obj/item/ammo_casing/a12g
/obj/item/weapon/gun/projectile/shotgun/pump/combat
name = "combat shotgun"
desc = "Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders. Uses 12g rounds."
@@ -19,6 +19,20 @@
else
set_light(3, 3, "#33CC33")
/obj/machinery/crystal/alt
name = "Crystal"
icon = 'icons/obj/mining.dmi'
icon_state = "crystal"
density = TRUE
anchored = TRUE
/obj/machinery/crystal/alt/New()
if(prob(50))
icon_state = "crystal2"
set_light(3, 3, "#CC00CC")
else
set_light(3, 3, "#33CC33")
/obj/machinery/crystal/ice //slightly more thematic crystals
name = "ice crystal"
desc = "A large crystalline ice formation."