diff --git a/code/modules/research/designs_vr.dm b/code/modules/research/designs_vr.dm
index b2f21d58c4..de86ebf872 100644
--- a/code/modules/research/designs_vr.dm
+++ b/code/modules/research/designs_vr.dm
@@ -1,11 +1,3 @@
-/datum/design/excavationdrill
- name = "Excavation Drill"
- desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The silver tip is adjustable from 1 to 30 cm."
- id = "excavationdrill"
- req_tech = list(TECH_MATERIAL = 4, TECH_POWER = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3) //They were never used before. Now they'll be used. Hopefully.
- build_type = PROTOLATHE
- materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000, "silver" = 1000)
- build_path = /obj/item/weapon/pickaxe/excavationdrill
/* Make language great again
/datum/design/item/implant/language
name = "Language implant"
diff --git a/code/modules/xenoarcheaology/tools/tools_pickaxe_vr.dm b/code/modules/xenoarcheaology/tools/tools_pickaxe_vr.dm
index ffdb7dc2c9..3a1ff22b1c 100644
--- a/code/modules/xenoarcheaology/tools/tools_pickaxe_vr.dm
+++ b/code/modules/xenoarcheaology/tools/tools_pickaxe_vr.dm
@@ -21,47 +21,3 @@
/obj/item/weapon/pickaxe/hand
icon = 'icons/obj/xenoarchaeology_vr.dmi'
-
-/obj/item/weapon/pickaxe/excavationdrill
- name = "excavation drill"
- icon = 'icons/obj/xenoarchaeology_vr.dmi'
- icon_state = "excavationdrill0"
- item_state = "syringe_0"
- excavation_amount = 15
- digspeed = 30
- desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The diamond tip is adjustable from 1 to 30 cms."
- drill_sound = 'sound/weapons/thudswoosh.ogg'
- drill_verb = "drilling"
- force = 15.0
- w_class = ITEMSIZE_SMALL
- attack_verb = list("drilled")
- hitsound = 'sound/weapons/circsawhit.ogg'
-
-/obj/item/weapon/pickaxe/excavationdrill/attack_self(mob/user as mob)
- var/depth = input("Put the desired depth (1-30 centimeters).", "Set Depth", 30) as num
- if(depth>30 || depth<1)
- user << "Invalid depth."
- return
- excavation_amount = depth
- user << "You set the depth to [depth]cm."
- if (depth<4)
- icon_state = "excavationdrill0"
- else if (depth >=4 && depth <8)
- icon_state = "excavationdrill1"
- else if (depth >=8 && depth <12)
- icon_state = "excavationdrill2"
- else if (depth >=12 && depth <16)
- icon_state = "excavationdrill3"
- else if (depth >=16 && depth <20)
- icon_state = "excavationdrill4"
- else if (depth >=20 && depth <24)
- icon_state = "excavationdrill5"
- else if (depth >=24 && depth <28)
- icon_state = "excavationdrill6"
- else
- icon_state = "excavationdrill7"
-
-/obj/item/weapon/pickaxe/excavationdrill/examine(mob/user)
- ..()
- var/depth = excavation_amount
- user << "It is currently set at [depth]cms."