diff --git a/code/modules/research/designs_vr.dm b/code/modules/research/designs_vr.dm index b2f21d58c4..de86ebf872 100644 --- a/code/modules/research/designs_vr.dm +++ b/code/modules/research/designs_vr.dm @@ -1,11 +1,3 @@ -/datum/design/excavationdrill - name = "Excavation Drill" - desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The silver tip is adjustable from 1 to 30 cm." - id = "excavationdrill" - req_tech = list(TECH_MATERIAL = 4, TECH_POWER = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3) //They were never used before. Now they'll be used. Hopefully. - build_type = PROTOLATHE - materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000, "silver" = 1000) - build_path = /obj/item/weapon/pickaxe/excavationdrill /* Make language great again /datum/design/item/implant/language name = "Language implant" diff --git a/code/modules/xenoarcheaology/tools/tools_pickaxe_vr.dm b/code/modules/xenoarcheaology/tools/tools_pickaxe_vr.dm index ffdb7dc2c9..3a1ff22b1c 100644 --- a/code/modules/xenoarcheaology/tools/tools_pickaxe_vr.dm +++ b/code/modules/xenoarcheaology/tools/tools_pickaxe_vr.dm @@ -21,47 +21,3 @@ /obj/item/weapon/pickaxe/hand icon = 'icons/obj/xenoarchaeology_vr.dmi' - -/obj/item/weapon/pickaxe/excavationdrill - name = "excavation drill" - icon = 'icons/obj/xenoarchaeology_vr.dmi' - icon_state = "excavationdrill0" - item_state = "syringe_0" - excavation_amount = 15 - digspeed = 30 - desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The diamond tip is adjustable from 1 to 30 cms." - drill_sound = 'sound/weapons/thudswoosh.ogg' - drill_verb = "drilling" - force = 15.0 - w_class = ITEMSIZE_SMALL - attack_verb = list("drilled") - hitsound = 'sound/weapons/circsawhit.ogg' - -/obj/item/weapon/pickaxe/excavationdrill/attack_self(mob/user as mob) - var/depth = input("Put the desired depth (1-30 centimeters).", "Set Depth", 30) as num - if(depth>30 || depth<1) - user << "Invalid depth." - return - excavation_amount = depth - user << "You set the depth to [depth]cm." - if (depth<4) - icon_state = "excavationdrill0" - else if (depth >=4 && depth <8) - icon_state = "excavationdrill1" - else if (depth >=8 && depth <12) - icon_state = "excavationdrill2" - else if (depth >=12 && depth <16) - icon_state = "excavationdrill3" - else if (depth >=16 && depth <20) - icon_state = "excavationdrill4" - else if (depth >=20 && depth <24) - icon_state = "excavationdrill5" - else if (depth >=24 && depth <28) - icon_state = "excavationdrill6" - else - icon_state = "excavationdrill7" - -/obj/item/weapon/pickaxe/excavationdrill/examine(mob/user) - ..() - var/depth = excavation_amount - user << "It is currently set at [depth]cms."