diff --git a/code/modules/mob/vore-icons.md b/code/modules/mob/vore-icons.md new file mode 100644 index 0000000000..21baf4f7ff --- /dev/null +++ b/code/modules/mob/vore-icons.md @@ -0,0 +1,30 @@ +# How to VORE icons + +#### Vore Icon STATE names are GENERATED based on 2 things. +* 1. The state we are using Example if we use living our vore icon var is SA_ICON_LIVING +* 2. The amount of prey in a boi. + +### What effects does this have? + +Well as an example we can use the panther who actually DOES have multive vore, + +`vore_capacity = 2` + +And has not just 1 vore icon type but 2 + +`vore_icons = SA_ICON_LIVING | SA_ICON_REST` + +Our Icon_State is `"panther"` +And our living state is the `"panther"` + +Now since we have a capacity of 2 not 1 the game will assign 4 vore slots for icon states. +These are generated out of our prior mentioned states + +The game assigns `"panther-1"` for 1 victim in gut LIVING and `"panther-2"` for 2 victim in gut LIVNING +Rest sprite follows a similiar idea simply being as follows +the base state `"panther-rest"` and then single vore `"panther-rest-1"` double vore `"panther-rest-2"` + +The REST state doesnt seem to be set within the panther.dm so it stands to reason that the game is looking for the state itself +Meaning that if my asusmption here is true you can simply add `-rest` to you original state name and the game should recognize it as rest state. + +So if we had our original state `"synx"` our 1 person vore icon state would be `"synx-1"` and so forth.