diff --git a/code/game/objects/structures/crates_lockers/largecrate_vr.dm b/code/game/objects/structures/crates_lockers/largecrate_vr.dm index 4215d3d538..134aad487f 100644 --- a/code/game/objects/structures/crates_lockers/largecrate_vr.dm +++ b/code/game/objects/structures/crates_lockers/largecrate_vr.dm @@ -48,7 +48,7 @@ /mob/living/simple_animal/hostile/frog, /mob/living/simple_animal/horse, /mob/living/simple_animal/hostile/panther, - /mob/living/simple_animal/hostile/snake, + /mob/living/simple_animal/hostile/giant_snake, /mob/living/simple_animal/hostile/wolf, /mob/living/simple_animal/hostile/bear;0.5, /mob/living/simple_animal/hostile/bear/brown;0.5, diff --git a/code/modules/mob/living/simple_animal/vore/snake.dm b/code/modules/mob/living/simple_animal/vore/snake.dm index 7f753bc92f..8d60989478 100644 --- a/code/modules/mob/living/simple_animal/vore/snake.dm +++ b/code/modules/mob/living/simple_animal/vore/snake.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/snake +/mob/living/simple_animal/hostile/giant_snake name = "giant snake" desc = "Snakes. Why did it have to be snakes?" icon = 'icons/mob/vore64x64.dmi' @@ -21,7 +21,7 @@ pixel_y = -16 // Activate Noms! -/mob/living/simple_animal/hostile/snake +/mob/living/simple_animal/hostile/giant_snake vore_active = 1 vore_pounce_chance = 25 vore_icons = SA_ICON_LIVING diff --git a/maps/tether/submaps/beach/_beach.dm b/maps/tether/submaps/beach/_beach.dm index 6e100c868c..321716e3ad 100644 --- a/maps/tether/submaps/beach/_beach.dm +++ b/maps/tether/submaps/beach/_beach.dm @@ -95,7 +95,7 @@ prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies) guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports)) mobs_to_pick_from = list( - /mob/living/simple_animal/snake = 3, //Snakes are 3x more likely to spawn than, + /mob/living/simple_animal/hostile/giant_snake = 3, //Snakes are 3x more likely to spawn than, /mob/living/simple_animal/hostile/frog = 1 //these frogs are, with these values )