Merge resolution.

This commit is contained in:
Zuhayr
2014-11-22 07:31:44 +10:30
68 changed files with 1641 additions and 1318 deletions
+5 -2
View File
@@ -263,10 +263,11 @@
/* Power Monitor (Mode: 43 / 433) */
/*
if(mode==43 || mode==433)
var/pMonData[0]
var/apcData[0]
for(var/obj/machinery/power/monitor/pMon in world)
for(var/obj/machinery/computer/power_monitor/pMon in world)
if(!(pMon.stat & (NOPOWER|BROKEN)) )
var/turf/monitorturf = locate(pMon.x,pMon.y,pMon.z)
var/area/monitorarea = monitorturf.loc
@@ -293,7 +294,7 @@
values["apcs"] = apcData
else
values["powerconnected"] = 0
*/
@@ -592,10 +593,12 @@
updateSelfDialog()
else
post_status(href_list["statdisp"])
/*
if("Power Select")
var/pref = href_list["target"]
powmonitor = locate(pref)
loc:mode = 433
mode = 433
´*/
return 1
+7 -5
View File
@@ -14,9 +14,10 @@
matter = list("metal" = 750,"waste" = 750)
origin_tech = "powerstorage=3;syndicate=5"
var/drain_rate = 600000 // amount of power to drain per tick
var/drain_rate = 1000000 // amount of power to drain per tick
var/dissipation_rate = 20000
var/power_drained = 0 // has drained this much power
var/max_power = 1e8 // maximum power that can be drained before exploding
var/max_power = 5e9 // maximum power that can be drained before exploding
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
@@ -86,11 +87,12 @@
processing_objects.Remove(src)
process()
power_drained -= min(dissipation_rate, power_drained)
if(attached)
var/datum/powernet/PN = attached.get_powernet()
if(PN)
SetLuminosity(12)
PN.trigger_warning()
// found a powernet, so drain up to max power from it
var/drained = PN.draw_power(drain_rate)
@@ -101,8 +103,8 @@
if(istype(T.master, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = T.master
if(A.operating && A.cell)
A.cell.charge = max(0, A.cell.charge - 50)
power_drained += 50
A.cell.charge = max(0, A.cell.charge - (2000 * CELLRATE))
power_drained += 2000
if(power_drained > max_power * 0.95)
@@ -1,6 +1,7 @@
/obj/item/device/radio/headset
name = "radio headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys"
var/radio_desc = ""
icon_state = "headset"
item_state = "headset"
matter = list("metal" = 75)
@@ -17,7 +18,14 @@
/obj/item/device/radio/headset/New()
..()
keyslot1 = new /obj/item/device/encryptionkey/
recalculateChannels()
recalculateChannels(1)
/obj/item/device/radio/headset/examine(mob/user)
if(!(..(user, 1) && radio_desc))
return
user << "The following channels are built-in:"
user << radio_desc
/obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, message, channel)
if (channel == "special")
@@ -47,7 +55,7 @@
del(keyslot1)
keyslot1 = new /obj/item/device/encryptionkey/syndicate
syndie = 1
recalculateChannels()
recalculateChannels(1)
/obj/item/device/radio/headset/binary
origin_tech = "syndicate=3"
@@ -55,60 +63,60 @@
..()
del(keyslot1)
keyslot1 = new /obj/item/device/encryptionkey/binary
recalculateChannels()
recalculateChannels(1)
/obj/item/device/radio/headset/headset_sec
name = "security radio headset"
desc = "This is used by your elite security force. To access the security channel, use :s."
desc = "This is used by your elite security force."
icon_state = "sec_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_sec
/obj/item/device/radio/headset/headset_eng
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls. To access the engineering channel, use :e. "
desc = "When the engineers wish to chat like girls."
icon_state = "eng_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_eng
/obj/item/device/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists who cannot decide between departments. To access the engineering channel, use :e. For research, use :n."
desc = "Made specifically for the roboticists who cannot decide between departments."
icon_state = "rob_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_rob
/obj/item/device/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay. To access the medical channel, use :m."
desc = "A headset for the trained staff of the medbay."
icon_state = "med_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_med
/obj/item/device/radio/headset/headset_sci
name = "science radio headset"
desc = "A sciency headset. Like usual. To access the science channel, use :n."
desc = "A sciency headset. Like usual."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_sci
/obj/item/device/radio/headset/headset_medsci
name = "medical research radio headset"
desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n."
desc = "A headset that is a result of the mating between medical and science."
icon_state = "med_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_medsci
/obj/item/device/radio/headset/headset_com
name = "command radio headset"
desc = "A headset with a commanding channel. To access the command channel, use :c."
desc = "A headset with a commanding channel."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_com
/obj/item/device/radio/headset/heads/captain
name = "captain's headset"
desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
desc = "The headset of the boss."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/captain
@@ -130,35 +138,35 @@
/obj/item/device/radio/headset/heads/rd
name = "Research Director's headset"
desc = "Headset of the researching God. To access the science channel, use :n. For command, use :c."
desc = "Headset of the researching God."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/rd
/obj/item/device/radio/headset/heads/hos
name = "head of security's headset"
desc = "The headset of the man who protects your worthless lifes. To access the security channel, use :s. For command, use :c."
desc = "The headset of the man who protects your worthless lifes."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/hos
/obj/item/device/radio/headset/heads/ce
name = "chief engineer's headset"
desc = "The headset of the guy who is in charge of morons. To access the engineering channel, use :e. For command, use :c."
desc = "The headset of the guy who is in charge of morons"
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/ce
/obj/item/device/radio/headset/heads/cmo
name = "chief medical officer's headset"
desc = "The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c."
desc = "The headset of the highly trained medical chief."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/cmo
/obj/item/device/radio/headset/heads/hop
name = "head of personnel's headset"
desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :v - service, :c - command, :s - security"
desc = "The headset of the guy who will one day be captain."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/hop
@@ -179,21 +187,21 @@
*/
/obj/item/device/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the QM and his slaves. To access the supply channel, use :u."
desc = "A headset used by the QM and his slaves."
icon_state = "cargo_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
/obj/item/device/radio/headset/headset_service
name = "service radio headset"
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean. To access the service channel, use :v."
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
icon_state = "srv_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_service
/obj/item/device/radio/headset/ert
name = "CentCom Response Team headset"
desc = "The headset of the boss's boss. Channels are as follows: :h - Response Team :c - command, :s - security, :e - engineering, :d - mining, :u - cargo, :v - service, :m - medical, :n - science."
desc = "The headset of the boss's boss."
icon_state = "com_headset"
item_state = "headset"
freerange = 1
@@ -255,7 +263,7 @@
return
/obj/item/device/radio/headset/proc/recalculateChannels()
/obj/item/device/radio/headset/proc/recalculateChannels(var/setDescription = 0)
src.channels = list()
src.translate_binary = 0
src.translate_hive = 0
@@ -303,4 +311,18 @@
secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
return
if(setDescription)
setupRadioDescription()
return
/obj/item/device/radio/headset/proc/setupRadioDescription()
var/radio_text = ""
for(var/i = 1 to channels.len)
var/channel = channels[i]
var/key = get_radio_key_from_channel(channel)
radio_text += "[key] - [channel]"
if(i != channels.len)
radio_text += ", "
radio_desc = radio_text
@@ -474,7 +474,7 @@
/obj/item/device/radio/examine(mob/user)
..(user)
. = ..()
if ((in_range(src, user) || loc == user))
if (b_stat)
user.show_message("\blue \the [src] can be attached and modified!")
+47
View File
@@ -472,3 +472,50 @@
else
return ..()
/obj/item/weapon/combitool
name = "combi-tool"
desc = "It even has one of those nubbins for doing the thingy."
icon = 'icons/obj/items.dmi'
icon_state = "combitool"
var/list/spawn_tools = list(
/obj/item/weapon/screwdriver,
/obj/item/weapon/wrench,
/obj/item/weapon/wirecutters,
/obj/item/weapon/kitchen/utensil/knife,
/obj/item/weapon/kitchen/utensil/fork,
/obj/item/weapon/hatchet
)
var/list/tools = list()
var/current_tool = 1
/obj/item/weapon/combitool/examine()
..()
if(loc == usr && tools.len)
usr << "It has the following fittings:"
for(var/obj/item/tool in tools)
usr << "\icon[tool] - [tool.name][tools[current_tool]==tool?" (selected)":""]"
/obj/item/weapon/combitool/New()
..()
for(var/type in spawn_tools)
tools |= new type(src)
/obj/item/weapon/combitool/attack_self(mob/user as mob)
if(++current_tool > tools.len) current_tool = 1
var/obj/item/tool = tools[current_tool]
if(!tool)
user << "You can't seem to find any fittings in \the [src]."
else
user << "You switch \the [src] to the [tool.name] fitting."
return 1
/obj/item/weapon/combitool/attack(var/atom/target, var/mob/living/user)
var/obj/item/tool = tools[current_tool]
if(!tool)
return ..()
var/resolved = target.attackby(tool,user)
if(!resolved && tool && target)
tool.afterattack(target,user,1)
return 1