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https://github.com/CHOMPstation/CHOMPstation.git
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Some more types which need Destroy to return qdel hints!
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@@ -127,9 +127,6 @@
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)
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item_state = "boxing"
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/obj/structure/window/reinforced/holowindow/Destroy()
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..()
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/obj/structure/window/reinforced/holowindow/attackby(obj/item/W as obj, mob/user as mob)
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if(!istype(W)) return//I really wish I did not need this
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if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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@@ -183,12 +180,6 @@
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qdel(src)
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return
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/obj/structure/window/reinforced/holowindow/disappearing/Destroy()
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..()
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/obj/machinery/door/window/holowindoor/Destroy()
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..()
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/obj/machinery/door/window/holowindoor/attackby(obj/item/weapon/I as obj, mob/user as mob)
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if (src.operating == 1)
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@@ -224,9 +215,6 @@
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visible_message("[src] fades away as it shatters!")
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qdel(src)
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/obj/structure/bed/chair/holochair/Destroy()
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..()
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/obj/structure/bed/chair/holochair/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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user << ("<span class='notice'>It's a holochair, you can't dismantle it!</span>")
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@@ -419,6 +407,10 @@
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for(var/mob/M in currentarea)
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M << "FIGHT!"
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// A window that disappears when the ready button is pressed
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/obj/structure/window/reinforced/holowindow/disappearing
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name = "Event Window"
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//Holocarp
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/mob/living/simple_animal/hostile/carp/holodeck
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