diff --git a/code/modules/mob/living/simple_animal/animals/tomato.dm b/code/modules/mob/living/simple_animal/animals/tomato.dm index fe84878243..92fdb1950f 100644 --- a/code/modules/mob/living/simple_animal/animals/tomato.dm +++ b/code/modules/mob/living/simple_animal/animals/tomato.dm @@ -25,11 +25,15 @@ //CHOMPEDIT PIRANHA PLANT. //Yes I'm basing this shit on the tomato, sue me. -shark -/mob/living/simple_animal/hostile/tomato/piranha - +//No longer based on tomato because evolved too far -shark +/mob/living/simple_animal/hostile/piranhaplant name = "Piranha Plant" desc = "It's a plant, that eats people!" tt_desc = "Packun Flower" + + faction = "plants" + intelligence_level = SA_PLANT + maxHealth = 100 health = 100 meat_type = null @@ -86,15 +90,6 @@ grab_resist = 100 // Chance of me resisting a grab attempt. taser_kill = 1 // Is the mob weak to tasers - /* //Attack ranged settings, This will be used for the second time, the piranha spitters - var/ranged = 1 // Do I attack at range? - var/shoot_range = 5 // How far away do I start shooting from? - var/rapid = 0 // Three-round-burst fire mode - var/firing_lines = 0 // Avoids shooting allies - var/projectiletype // The projectiles I shoot - var/projectilesound // The sound I make when I do it - var/casingtype // What to make the hugely laggy casings pile out of*/ - //Melee behaviour melee_damage_lower = 1 // Lower bound of randomized melee damage melee_damage_upper = 5 // Upper bound of randomized melee damage @@ -122,4 +117,19 @@ //l_hand_sprite = "piranha_l" // they could use some icons. player_msg = "PLANT GO CHOMP" // Message to print to players about 'how' to play this mob on login. +//Ranged variation +/mob/living/simple_animal/hostile/piranhaplant/spitter + //might snatch the code for that uranium ray for this since it should poison + name = "Piranha Spitter" + + /* //Attack ranged settings, This will be used for the second time, the piranha spitters + ranged = 1 // Do I attack at range? + shoot_range = 5 // How far away do I start shooting from? + rapid = 0 // Three-round-burst fire mode + firing_lines = 0 // Avoids shooting allies + projectiletype // The projectiles I shoot + projectilesound // The sound I make when I do it + casingtype // What to make the hugely laggy casings pile out of*/ + + //When I stop being lazy I'll give this its own file -Shark