From ca47918e4bdf49281bdd83f33db26a4dd42a1374 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sun, 29 Dec 2013 01:12:47 +1030 Subject: [PATCH] Actually fixed the blood writing runtime this time. --- code/game/objects/effects/decals/Cleanable/humans.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 25df7c9e80..4ba2305793 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -116,9 +116,9 @@ var/global/list/image/splatter_cache=list() /obj/effect/decal/cleanable/blood/writing/New() ..() - for(var/obj/effect/decal/cleanable/blood/writing/W in loc) - random_icon_states.Remove(W.icon_state) - if(random_icon_states) + if(random_icon_states.len) + for(var/obj/effect/decal/cleanable/blood/writing/W in loc) + random_icon_states.Remove(W.icon_state) icon_state = pick(random_icon_states) else icon_state = "writing1"