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New Drone Ability and slight drone buff
Doubled drone power Capacity for QOL of new ability. New ability is the ability to directly charge a powercell that is at least 1 tile in range Not enabled yet, will most likely write a direct power drain first. Planned: Engineering specific drone manufactured for minor construction and power relay (rebalanced construction drone that starts with a bigger cell) Drone cells can not be upgraded
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@@ -125,8 +125,8 @@ var/list/mob_hat_cache = list()
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add_language("Drone Talk", 1)
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//They are unable to be upgraded, so let's give them a bit of a better battery.
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cell.maxcharge = 10000
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cell.charge = 10000
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cell.maxcharge = 20000 //Original val 10000, doubled for ease of use of powertransmission circuit.
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cell.charge = 20000
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// NO BRAIN.
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mmi = null
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@@ -430,3 +430,18 @@ var/list/mob_hat_cache = list()
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chassis = possible_chassis[choice]
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verbs |= /mob/living/proc/hide
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//POWER Transmission code
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/mob/living/silicon/robot/drone/proc/transmitpower(var/power=250)
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set category ="Robot Commands"
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set name = "Transmit Power"
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power = input(usr, "How much would you like to transmit? Keep in mind this is multiplied for each cell near you.", "Power Transmission", null)
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if(power<=0 || power>=cell.maxcharge || power>=cell.charge) return //Safeties to not kill ourselves, also safeties to not use this to drain.
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for(var/obj/item/weapon/cell/remotecell in range(1, src)) //assuming 1 = 1 tile next to us, if this works will lower to 0
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if(power>=cell.charge) return //rechecking our initial safety so if we mass charge we dont die.
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newcharge = remotecell.charge + power //What the battery is at after charge
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if(newcharge<=remotecell.maxcharge) //Making sure we arent wasting power
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remotecell.give(power) //give is a proc native to cells that increases charge and updates the iconstate if needed
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cell.give(-power)//TO BE TESTED, no idea if negative give works, once i've tested this i'll add this as a verb-shark
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else return
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